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authorFred Sundvik <fsundvik@gmail.com>2016-07-07 00:20:20 +0300
committerFred Sundvik <fsundvik@gmail.com>2016-07-07 00:20:20 +0300
commit70797bb8f21c72cba15b314b2d0a6684bfedc369 (patch)
tree988c9464320f49d71037df05ecee443ba4282125 /keyboards
parent10f3a1b6215af2a1c74b0245e46f5b6352ee18a4 (diff)
Makefile changes and files to compile Visualizer
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/infinity_ergodox/Makefile3
-rw-r--r--keyboards/infinity_ergodox/gfxconf.h331
-rw-r--r--keyboards/infinity_ergodox/lcd_backlight_hal.c84
-rw-r--r--keyboards/infinity_ergodox/visualizer_user.c168
4 files changed, 586 insertions, 0 deletions
diff --git a/keyboards/infinity_ergodox/Makefile b/keyboards/infinity_ergodox/Makefile
index efa32e037d..8be2f51b1f 100644
--- a/keyboards/infinity_ergodox/Makefile
+++ b/keyboards/infinity_ergodox/Makefile
@@ -67,6 +67,9 @@ SLEEP_LED_ENABLE ?= yes # Breathing sleep LED during USB suspend
NKRO_ENABLE ?= yes # USB Nkey Rollover
CUSTOM_MATRIX ?= yes # Custom matrix file
SERIAL_LINK_ENABLE = yes
+VISUALIZER_ENABLE ?= yes
+LCD_ENABLE ?= yes
+LCD_BACKLIGHT_ENABLE ?= yes
ifndef QUANTUM_DIR
include ../../Makefile
diff --git a/keyboards/infinity_ergodox/gfxconf.h b/keyboards/infinity_ergodox/gfxconf.h
new file mode 100644
index 0000000000..8caa577b73
--- /dev/null
+++ b/keyboards/infinity_ergodox/gfxconf.h
@@ -0,0 +1,331 @@
+/**
+ * This file has a different license to the rest of the uGFX system.
+ * You can copy, modify and distribute this file as you see fit.
+ * You do not need to publish your source modifications to this file.
+ * The only thing you are not permitted to do is to relicense it
+ * under a different license.
+ */
+
+/**
+ * Copy this file into your project directory and rename it as gfxconf.h
+ * Edit your copy to turn on the uGFX features you want to use.
+ * The values below are the defaults.
+ *
+ * Only remove the comments from lines where you want to change the
+ * default value. This allows definitions to be included from
+ * driver makefiles when required and provides the best future
+ * compatibility for your project.
+ *
+ * Please use spaces instead of tabs in this file.
+ */
+
+#ifndef _GFXCONF_H
+#define _GFXCONF_H
+
+
+///////////////////////////////////////////////////////////////////////////
+// GOS - One of these must be defined, preferably in your Makefile //
+///////////////////////////////////////////////////////////////////////////
+//#define GFX_USE_OS_CHIBIOS TRUE
+//#define GFX_USE_OS_FREERTOS FALSE
+// #define GFX_FREERTOS_USE_TRACE FALSE
+//#define GFX_USE_OS_WIN32 FALSE
+//#define GFX_USE_OS_LINUX FALSE
+//#define GFX_USE_OS_OSX FALSE
+//#define GFX_USE_OS_ECOS FALSE
+//#define GFX_USE_OS_RAWRTOS FALSE
+//#define GFX_USE_OS_ARDUINO FALSE
+//#define GFX_USE_OS_KEIL FALSE
+//#define GFX_USE_OS_CMSIS FALSE
+//#define GFX_USE_OS_RAW32 FALSE
+// #define INTERRUPTS_OFF() optional_code
+// #define INTERRUPTS_ON() optional_code
+// These are not defined by default for some reason
+#define GOS_NEED_X_THREADS FALSE
+#define GOS_NEED_X_HEAP FALSE
+
+// Options that (should where relevant) apply to all operating systems
+ #define GFX_NO_INLINE FALSE
+// #define GFX_COMPILER GFX_COMPILER_UNKNOWN
+// #define GFX_CPU GFX_CPU_UNKNOWN
+// #define GFX_OS_HEAP_SIZE 0
+// #define GFX_OS_NO_INIT FALSE
+// #define GFX_OS_INIT_NO_WARNING FALSE
+// #define GFX_OS_PRE_INIT_FUNCTION myHardwareInitRoutine
+// #define GFX_OS_EXTRA_INIT_FUNCTION myOSInitRoutine
+// #define GFX_OS_EXTRA_DEINIT_FUNCTION myOSDeInitRoutine
+
+
+///////////////////////////////////////////////////////////////////////////
+// GDISP //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GDISP TRUE
+
+//#define GDISP_NEED_AUTOFLUSH FALSE
+//#define GDISP_NEED_TIMERFLUSH FALSE
+//#define GDISP_NEED_VALIDATION TRUE
+//#define GDISP_NEED_CLIP TRUE
+#define GDISP_NEED_CIRCLE TRUE
+#define GDISP_NEED_ELLIPSE TRUE
+#define GDISP_NEED_ARC TRUE
+#define GDISP_NEED_ARCSECTORS TRUE
+#define GDISP_NEED_CONVEX_POLYGON TRUE
+//#define GDISP_NEED_SCROLL FALSE
+#define GDISP_NEED_PIXELREAD TRUE
+#define GDISP_NEED_CONTROL TRUE
+//#define GDISP_NEED_QUERY FALSE
+//#define GDISP_NEED_MULTITHREAD FALSE
+//#define GDISP_NEED_STREAMING FALSE
+#define GDISP_NEED_TEXT TRUE
+// #define GDISP_NEED_TEXT_WORDWRAP FALSE
+// #define GDISP_NEED_ANTIALIAS FALSE
+// #define GDISP_NEED_UTF8 FALSE
+ #define GDISP_NEED_TEXT_KERNING TRUE
+// #define GDISP_INCLUDE_FONT_UI1 FALSE
+// #define GDISP_INCLUDE_FONT_UI2 FALSE // The smallest preferred font.
+// #define GDISP_INCLUDE_FONT_LARGENUMBERS FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS10 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24 FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32 FALSE
+ #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12 TRUE
+// #define GDISP_INCLUDE_FONT_FIXED_10X20 FALSE
+// #define GDISP_INCLUDE_FONT_FIXED_7X14 FALSE
+ #define GDISP_INCLUDE_FONT_FIXED_5X8 TRUE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS12_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS16_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS20_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS24_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANS32_AA FALSE
+// #define GDISP_INCLUDE_FONT_DEJAVUSANSBOLD12_AA FALSE
+// #define GDISP_INCLUDE_USER_FONTS FALSE
+
+//#define GDISP_NEED_IMAGE FALSE
+// #define GDISP_NEED_IMAGE_NATIVE FALSE
+// #define GDISP_NEED_IMAGE_GIF FALSE
+// #define GDISP_NEED_IMAGE_BMP FALSE
+// #define GDISP_NEED_IMAGE_BMP_1 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4 FALSE
+// #define GDISP_NEED_IMAGE_BMP_4_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_8 FALSE
+// #define GDISP_NEED_IMAGE_BMP_8_RLE FALSE
+// #define GDISP_NEED_IMAGE_BMP_16 FALSE
+// #define GDISP_NEED_IMAGE_BMP_24 FALSE
+// #define GDISP_NEED_IMAGE_BMP_32 FALSE
+// #define GDISP_NEED_IMAGE_JPG FALSE
+// #define GDISP_NEED_IMAGE_PNG FALSE
+// #define GDISP_NEED_IMAGE_ACCOUNTING FALSE
+#ifdef EMULATOR
+#define GDISP_NEED_PIXMAP TRUE
+#endif
+// #define GDISP_NEED_PIXMAP_IMAGE FALSE
+
+//#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE // If not defined the native hardware orientation is used.
+//#define GDISP_LINEBUF_SIZE 128
+//#define GDISP_STARTUP_COLOR Black
+#define GDISP_NEED_STARTUP_LOGO FALSE
+
+//#define GDISP_TOTAL_DISPLAYS 2
+
+#ifndef EMULATOR
+#define GDISP_DRIVER_LIST GDISPVMT_ST7565_ERGODOX, GDISPVMT_IS31FL3731C_ERGODOX
+#else
+#define GDISP_DRIVER_LIST GDISPVMT_EMULATOR_LCD_ERGODOX, GDISPVMT_EMULATOR_LED_ERGODOX
+#endif
+
+ #ifdef GDISP_DRIVER_LIST
+ // For code and speed optimization define as TRUE or FALSE if all controllers have the same capability
+ #define GDISP_HARDWARE_STREAM_WRITE FALSE
+ #define GDISP_HARDWARE_STREAM_READ FALSE
+ #define GDISP_HARDWARE_STREAM_POS FALSE
+ #define GDISP_HARDWARE_DRAWPIXEL TRUE
+ #define GDISP_HARDWARE_CLEARS FALSE
+ #define GDISP_HARDWARE_FILLS FALSE
+ #define GDISP_HARDWARE_BITFILLS FALSE
+ #define GDISP_HARDWARE_SCROLL FALSE
+ #define GDISP_HARDWARE_PIXELREAD TRUE
+ #define GDISP_HARDWARE_CONTROL TRUE
+ #define GDISP_HARDWARE_QUERY FALSE
+ #define GDISP_HARDWARE_CLIP FALSE
+
+ #define GDISP_PIXELFORMAT GDISP_PIXELFORMAT_RGB888
+ #endif
+
+// The custom format is not defined for some reason, so define it as error
+// so we don't get compiler warnings
+#define GDISP_PIXELFORMAT_CUSTOM GDISP_PIXELFORMAT_ERROR
+
+#define GDISP_USE_GFXNET FALSE
+// #define GDISP_GFXNET_PORT 13001
+// #define GDISP_GFXNET_CUSTOM_LWIP_STARTUP FALSE
+// #define GDISP_DONT_WAIT_FOR_NET_DISPLAY FALSE
+// #define GDISP_GFXNET_UNSAFE_SOCKETS FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GWIN //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GWIN FALSE
+
+//#define GWIN_NEED_WINDOWMANAGER FALSE
+// #define GWIN_REDRAW_IMMEDIATE FALSE
+// #define GWIN_REDRAW_SINGLEOP FALSE
+// #define GWIN_NEED_FLASHING FALSE
+// #define GWIN_FLASHING_PERIOD 250
+
+//#define GWIN_NEED_CONSOLE FALSE
+// #define GWIN_CONSOLE_USE_HISTORY FALSE
+// #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
+// #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
+// #define GWIN_CONSOLE_ESCSEQ FALSE
+// #define GWIN_CONSOLE_USE_BASESTREAM FALSE
+// #define GWIN_CONSOLE_USE_FLOAT FALSE
+//#define GWIN_NEED_GRAPH FALSE
+//#define GWIN_NEED_GL3D FALSE
+
+//#define GWIN_NEED_WIDGET FALSE
+//#define GWIN_FOCUS_HIGHLIGHT_WIDTH 1
+// #define GWIN_NEED_LABEL FALSE
+// #define GWIN_LABEL_ATTRIBUTE FALSE
+// #define GWIN_NEED_BUTTON FALSE
+// #define GWIN_BUTTON_LAZY_RELEASE FALSE
+// #define GWIN_NEED_SLIDER FALSE
+// #define GWIN_SLIDER_NOSNAP FALSE
+// #define GWIN_SLIDER_DEAD_BAND 5
+// #define GWIN_SLIDER_TOGGLE_INC 20
+// #define GWIN_NEED_CHECKBOX FALSE
+// #define GWIN_NEED_IMAGE FALSE
+// #define GWIN_NEED_IMAGE_ANIMATION FALSE
+// #define GWIN_NEED_RADIO FALSE
+// #define GWIN_NEED_LIST FALSE
+// #define GWIN_NEED_LIST_IMAGES FALSE
+// #define GWIN_NEED_PROGRESSBAR FALSE
+// #define GWIN_PROGRESSBAR_AUTO FALSE
+// #define GWIN_NEED_KEYBOARD FALSE
+// #define GWIN_KEYBOARD_DEFAULT_LAYOUT VirtualKeyboard_English1
+// #define GWIN_NEED_KEYBOARD_ENGLISH1 TRUE
+// #define GWIN_NEED_TEXTEDIT FALSE
+// #define GWIN_FLAT_STYLING FALSE
+// #define GWIN_WIDGET_TAGS FALSE
+
+//#define GWIN_NEED_CONTAINERS FALSE
+// #define GWIN_NEED_CONTAINER FALSE
+// #define GWIN_NEED_FRAME FALSE
+// #define GWIN_NEED_TABSET FALSE
+// #define GWIN_TABSET_TABHEIGHT 18
+
+
+///////////////////////////////////////////////////////////////////////////
+// GEVENT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GEVENT TRUE
+
+//#define GEVENT_ASSERT_NO_RESOURCE FALSE
+//#define GEVENT_MAXIMUM_SIZE 32
+//#define GEVENT_MAX_SOURCE_LISTENERS 32
+
+
+///////////////////////////////////////////////////////////////////////////
+// GTIMER //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GTIMER FALSE
+
+//#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
+//#define GTIMER_THREAD_WORKAREA_SIZE 2048
+
+
+///////////////////////////////////////////////////////////////////////////
+// GQUEUE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GQUEUE FALSE
+
+//#define GQUEUE_NEED_ASYNC FALSE
+//#define GQUEUE_NEED_GSYNC FALSE
+//#define GQUEUE_NEED_FSYNC FALSE
+//#define GQUEUE_NEED_BUFFERS FALSE
+
+///////////////////////////////////////////////////////////////////////////
+// GINPUT //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GINPUT FALSE
+
+//#define GINPUT_NEED_MOUSE FALSE
+// #define GINPUT_TOUCH_STARTRAW FALSE
+// #define GINPUT_TOUCH_NOTOUCH FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE FALSE
+// #define GINPUT_TOUCH_NOCALIBRATE_GUI FALSE
+// #define GINPUT_MOUSE_POLL_PERIOD 25
+// #define GINPUT_MOUSE_CLICK_TIME 300
+// #define GINPUT_TOUCH_CXTCLICK_TIME 700
+// #define GINPUT_TOUCH_USER_CALIBRATION_LOAD FALSE
+// #define GINPUT_TOUCH_USER_CALIBRATION_SAVE FALSE
+// #define GMOUSE_DRIVER_LIST GMOUSEVMT_Win32, GMOUSEVMT_Win32
+//#define GINPUT_NEED_KEYBOARD FALSE
+// #define GINPUT_KEYBOARD_POLL_PERIOD 200
+// #define GKEYBOARD_DRIVER_LIST GKEYBOARDVMT_Win32, GKEYBOARDVMT_Win32
+// #define GKEYBOARD_LAYOUT_OFF FALSE
+// #define GKEYBOARD_LAYOUT_SCANCODE2_US FALSE
+//#define GINPUT_NEED_TOGGLE FALSE
+//#define GINPUT_NEED_DIAL FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GFILE //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GFILE FALSE
+
+//#define GFILE_NEED_PRINTG FALSE
+//#define GFILE_NEED_SCANG FALSE
+//#define GFILE_NEED_STRINGS FALSE
+//#define GFILE_NEED_FILELISTS FALSE
+//#define GFILE_NEED_STDIO FALSE
+//#define GFILE_NEED_NOAUTOMOUNT FALSE
+//#define GFILE_NEED_NOAUTOSYNC FALSE
+
+//#define GFILE_NEED_MEMFS FALSE
+//#define GFILE_NEED_ROMFS FALSE
+//#define GFILE_NEED_RAMFS FALSE
+//#define GFILE_NEED_FATFS FALSE
+//#define GFILE_NEED_NATIVEFS FALSE
+//#define GFILE_NEED_CHBIOSFS FALSE
+
+//#define GFILE_ALLOW_FLOATS FALSE
+//#define GFILE_ALLOW_DEVICESPECIFIC FALSE
+//#define GFILE_MAX_GFILES 3
+
+///////////////////////////////////////////////////////////////////////////
+// GADC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GADC FALSE
+
+//#define GADC_MAX_LOWSPEED_DEVICES 4
+
+
+///////////////////////////////////////////////////////////////////////////
+// GAUDIO //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GAUDIO FALSE
+// There seems to be a bug in the ugfx code, the wrong define is used
+// So define it in order to avoid warnings
+#define GFX_USE_GAUDIN GFX_USE_GAUDIO
+// #define GAUDIO_NEED_PLAY FALSE
+// #define GAUDIO_NEED_RECORD FALSE
+
+
+///////////////////////////////////////////////////////////////////////////
+// GMISC //
+///////////////////////////////////////////////////////////////////////////
+#define GFX_USE_GMISC TRUE
+
+//#define GMISC_NEED_ARRAYOPS FALSE
+//#define GMISC_NEED_FASTTRIG FALSE
+//#define GMISC_NEED_FIXEDTRIG FALSE
+//#define GMISC_NEED_INVSQRT FALSE
+// #define GMISC_INVSQRT_MIXED_ENDIAN FALSE
+// #define GMISC_INVSQRT_REAL_SLOW FALSE
+#define GMISC_NEED_MATRIXFLOAT2D TRUE
+#define GMISC_NEED_MATRIXFIXED2D FALSE
+
+#endif /* _GFXCONF_H */
diff --git a/keyboards/infinity_ergodox/lcd_backlight_hal.c b/keyboards/infinity_ergodox/lcd_backlight_hal.c
new file mode 100644
index 0000000000..05fc810b4b
--- /dev/null
+++ b/keyboards/infinity_ergodox/lcd_backlight_hal.c
@@ -0,0 +1,84 @@
+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include "lcd_backlight.h"
+#include "hal.h"
+
+#define RED_PIN 1
+#define GREEN_PIN 2
+#define BLUE_PIN 3
+#define CHANNEL_RED FTM0->CHANNEL[0]
+#define CHANNEL_GREEN FTM0->CHANNEL[1]
+#define CHANNEL_BLUE FTM0->CHANNEL[2]
+
+#define RGB_PORT PORTC
+#define RGB_PORT_GPIO GPIOC
+
+// Base FTM clock selection (72 MHz system clock)
+// @ 0xFFFF period, 72 MHz / (0xFFFF * 2) = Actual period
+// Higher pre-scalar will use the most power (also look the best)
+// Pre-scalar calculations
+// 0 - 72 MHz -> 549 Hz
+// 1 - 36 MHz -> 275 Hz
+// 2 - 18 MHz -> 137 Hz
+// 3 - 9 MHz -> 69 Hz (Slightly visible flicker)
+// 4 - 4 500 kHz -> 34 Hz (Visible flickering)
+// 5 - 2 250 kHz -> 17 Hz
+// 6 - 1 125 kHz -> 9 Hz
+// 7 - 562 500 Hz -> 4 Hz
+// Using a higher pre-scalar without flicker is possible but FTM0_MOD will need to be reduced
+// Which will reduce the brightness range
+#define PRESCALAR_DEFINE 0
+
+void lcd_backlight_hal_init(void) {
+ // Setup Backlight
+ SIM->SCGC6 |= SIM_SCGC6_FTM0;
+ FTM0->CNT = 0; // Reset counter
+
+ // PWM Period
+ // 16-bit maximum
+ FTM0->MOD = 0xFFFF;
+
+ // Set FTM to PWM output - Edge Aligned, Low-true pulses
+#define CNSC_MODE FTM_SC_CPWMS | FTM_SC_PS(4) | FTM_SC_CLKS(0)
+ CHANNEL_RED.CnSC = CNSC_MODE;
+ CHANNEL_GREEN.CnSC = CNSC_MODE;
+ CHANNEL_BLUE.CnSC = CNSC_MODE;
+
+ // System clock, /w prescalar setting
+ FTM0->SC = FTM_SC_CLKS(1) | FTM_SC_PS(PRESCALAR_DEFINE);
+
+ CHANNEL_RED.CnV = 0;
+ CHANNEL_GREEN.CnV = 0;
+ CHANNEL_BLUE.CnV = 0;
+
+ RGB_PORT_GPIO->PDDR |= (1 << RED_PIN);
+ RGB_PORT_GPIO->PDDR |= (1 << GREEN_PIN);
+ RGB_PORT_GPIO->PDDR |= (1 << BLUE_PIN);
+
+#define RGB_MODE PORTx_PCRn_SRE | PORTx_PCRn_DSE | PORTx_PCRn_MUX(4)
+ RGB_PORT->PCR[RED_PIN] = RGB_MODE;
+ RGB_PORT->PCR[GREEN_PIN] = RGB_MODE;
+ RGB_PORT->PCR[BLUE_PIN] = RGB_MODE;
+}
+
+void lcd_backlight_hal_color(uint16_t r, uint16_t g, uint16_t b) {
+ CHANNEL_RED.CnV = r;
+ CHANNEL_GREEN.CnV = g;
+ CHANNEL_BLUE.CnV = b;
+}
+
diff --git a/keyboards/infinity_ergodox/visualizer_user.c b/keyboards/infinity_ergodox/visualizer_user.c
new file mode 100644
index 0000000000..c0d335ce6a
--- /dev/null
+++ b/keyboards/infinity_ergodox/visualizer_user.c
@@ -0,0 +1,168 @@
+/*
+Copyright 2016 Fred Sundvik <fsundvik@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Currently we are assuming that both the backlight and LCD are enabled
+// But it's entirely possible to write a custom visualizer that use only
+// one of them
+#ifndef LCD_BACKLIGHT_ENABLE
+#error This visualizer needs that LCD backlight is enabled
+#endif
+
+#ifndef LCD_ENABLE
+#error This visualizer needs that LCD is enabled
+#endif
+
+#include "visualizer.h"
+#include "led_test.h"
+
+static const char* welcome_text[] = {"TMK", "Infinity Ergodox"};
+
+// Just an example how to write custom keyframe functions, we could have moved
+// all this into the init function
+bool display_welcome(keyframe_animation_t* animation, visualizer_state_t* state) {
+ (void)animation;
+ // Read the uGFX documentation for information how to use the displays
+ // http://wiki.ugfx.org/index.php/Main_Page
+ gdispClear(White);
+ // You can use static variables for things that can't be found in the animation
+ // or state structs
+ gdispDrawString(0, 3, welcome_text[0], state->font_dejavusansbold12, Black);
+ gdispDrawString(0, 15, welcome_text[1], state->font_dejavusansbold12, Black);
+ // Always remember to flush the display
+ gdispFlush();
+ // you could set the backlight color as well, but we won't do it here, since
+ // it's part of the following animation
+ // lcd_backlight_color(hue, saturation, intensity);
+ // We don't need constant updates, just drawing the screen once is enough
+ return false;
+}
+
+// Feel free to modify the animations below, or even add new ones if needed
+
+// Don't worry, if the startup animation is long, you can use the keyboard like normal
+// during that time
+static keyframe_animation_t startup_animation = {
+ .num_frames = 4,
+ .loop = false,
+ .frame_lengths = {0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+ .frame_functions = {
+ display_welcome,
+ keyframe_animate_backlight_color,
+ keyframe_no_operation,
+ enable_visualization
+ },
+};
+
+// The color animation animates the LCD color when you change layers
+static keyframe_animation_t color_animation = {
+ .num_frames = 2,
+ .loop = false,
+ // Note that there's a 200 ms no-operation frame,
+ // this prevents the color from changing when activating the layer
+ // momentarily
+ .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
+ .frame_functions = {keyframe_no_operation, keyframe_animate_backlight_color},
+};
+
+// The LCD animation alternates between the layer name display and a
+// bitmap that displays all active layers
+static keyframe_animation_t lcd_animation = {
+ .num_frames = 2,
+ .loop = true,
+ .frame_lengths = {gfxMillisecondsToTicks(2000), gfxMillisecondsToTicks(2000)},
+ .frame_functions = {keyframe_display_layer_text, keyframe_display_layer_bitmap},
+};
+
+static keyframe_animation_t suspend_animation = {
+ .num_frames = 3,
+ .loop = false,
+ .frame_lengths = {0, gfxMillisecondsToTicks(1000), 0},
+ .frame_functions = {
+ keyframe_display_layer_text,
+ keyframe_animate_backlight_color,
+ keyframe_disable_lcd_and_backlight,
+ },
+};
+
+static keyframe_animation_t resume_animation = {
+ .num_frames = 5,
+ .loop = false,
+ .frame_lengths = {0, 0, gfxMillisecondsToTicks(1000), gfxMillisecondsToTicks(5000), 0},
+ .frame_functions = {
+ keyframe_enable_lcd_and_backlight,
+ display_welcome,
+ keyframe_animate_backlight_color,
+ keyframe_no_operation,
+ enable_visualization,
+ },
+};
+
+void initialize_user_visualizer(visualizer_state_t* state) {
+ // The brightness will be dynamically adjustable in the future
+ // But for now, change it here.
+ lcd_backlight_brightness(0x50);
+ state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0xFF);
+ state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+ start_keyframe_animation(&startup_animation);
+ start_keyframe_animation(&led_test_animation);
+}
+
+void update_user_visualizer_state(visualizer_state_t* state) {
+ // Add more tests, change the colors and layer texts here
+ // Usually you want to check the high bits (higher layers first)
+ // because that's the order layers are processed for keypresses
+ // You can for check for example:
+ // state->status.layer
+ // state->status.default_layer
+ // state->status.leds (see led.h for available statuses)
+ if (state->status.layer & 0x8) {
+ state->target_lcd_color = LCD_COLOR(0xC0, 0xB0, 0xFF);
+ state->layer_text = "Numpad";
+ }
+ else if (state->status.layer & 0x4) {
+ state->target_lcd_color = LCD_COLOR(0, 0xB0, 0xFF);
+ state->layer_text = "KBD functions";
+ }
+ else if (state->status.layer & 0x2) {
+ state->target_lcd_color = LCD_COLOR(0x80, 0xB0, 0xFF);
+ state->layer_text = "Function keys";
+ }
+ else {
+ state->target_lcd_color = LCD_COLOR(0x40, 0xB0, 0xFF);
+ state->layer_text = "Default";
+ }
+ // You can also stop existing animations, and start your custom ones here
+ // remember that you should normally have only one animation for the LCD
+ // and one for the background. But you can also combine them if you want.
+ start_keyframe_animation(&lcd_animation);
+ start_keyframe_animation(&color_animation);
+}
+
+void user_visualizer_suspend(visualizer_state_t* state) {
+ state->layer_text = "Suspending...";
+ uint8_t hue = LCD_HUE(state->current_lcd_color);
+ uint8_t sat = LCD_SAT(state->current_lcd_color);
+ state->target_lcd_color = LCD_COLOR(hue, sat, 0);
+ start_keyframe_animation(&suspend_animation);
+}
+
+void user_visualizer_resume(visualizer_state_t* state) {
+ state->current_lcd_color = LCD_COLOR(0x00, 0x00, 0x00);
+ state->target_lcd_color = LCD_COLOR(0x10, 0xFF, 0xFF);
+ start_keyframe_animation(&resume_animation);
+ start_keyframe_animation(&led_test_animation);
+}