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authorJohn Barbero <john@lsrkttn.com>2023-11-09 18:52:47 +0100
committerGitHub <noreply@github.com>2023-11-09 09:52:47 -0800
commit39d0a14258cbd1dd640405cdbc806dadb01521a8 (patch)
tree6fb7338b4873513e5a998cc63e14773d37228f30 /keyboards
parentdaabe2d8c5eab9d9d605f8e079dfae82d2b06a8d (diff)
Add SNES Macropad keyboard (#22377)
Co-authored-by: jack <0x6a73@protonmail.com>
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/snes_macropad/config.h12
-rw-r--r--keyboards/snes_macropad/halconf.h8
-rw-r--r--keyboards/snes_macropad/info.json79
-rw-r--r--keyboards/snes_macropad/keymaps/default/keymap.c75
-rw-r--r--keyboards/snes_macropad/keymaps/jbarberu/keymap.c99
-rw-r--r--keyboards/snes_macropad/keymaps/test/keymap.c75
-rw-r--r--keyboards/snes_macropad/matrix.c146
-rw-r--r--keyboards/snes_macropad/mcuconf.h18
-rw-r--r--keyboards/snes_macropad/readme.md36
-rw-r--r--keyboards/snes_macropad/rules.mk4
-rw-r--r--keyboards/snes_macropad/snes_macropad.c130
11 files changed, 682 insertions, 0 deletions
diff --git a/keyboards/snes_macropad/config.h b/keyboards/snes_macropad/config.h
new file mode 100644
index 0000000000..c5edeb55f1
--- /dev/null
+++ b/keyboards/snes_macropad/config.h
@@ -0,0 +1,12 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_LED GP25
+#define RP2040_BOOTLOADER_DOUBLE_TAP_RESET_TIMEOUT 500U
+
+#define I2C_DRIVER I2CD1
+#define I2C1_SDA_PIN GP14
+#define I2C1_SCL_PIN GP15
diff --git a/keyboards/snes_macropad/halconf.h b/keyboards/snes_macropad/halconf.h
new file mode 100644
index 0000000000..3fcb2f4eb6
--- /dev/null
+++ b/keyboards/snes_macropad/halconf.h
@@ -0,0 +1,8 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#define HAL_USE_I2C TRUE
+
+#include_next <halconf.h>
diff --git a/keyboards/snes_macropad/info.json b/keyboards/snes_macropad/info.json
new file mode 100644
index 0000000000..c54e9bb0b2
--- /dev/null
+++ b/keyboards/snes_macropad/info.json
@@ -0,0 +1,79 @@
+{
+ "manufacturer": "JBarberU's",
+ "keyboard_name": "SNES Macropad",
+ "maintainer": "jbarberu",
+ "bootloader": "rp2040",
+ "diode_direction": "COL2ROW",
+ "features": {
+ "bootmagic": false,
+ "command": false,
+ "console": true,
+ "extrakey": true,
+ "mousekey": true,
+ "nkro": true,
+ "rgblight": true,
+ "oled": true
+ },
+ "ws2812": {
+ "pin": "GP5",
+ "driver": "vendor"
+ },
+ "processor": "RP2040",
+ "matrix_size": {
+ "cols": 4,
+ "rows": 6
+ },
+ "url": "",
+ "usb": {
+ "device_version": "1.0.0",
+ "pid": "0x0000",
+ "vid": "0xFEED"
+ },
+ "layouts": {
+ "LAYOUT": {
+ "layout": [
+ {"matrix": [0, 0], "x": 0, "y": 0},
+ {"matrix": [0, 1], "x": 1, "y": 0},
+ {"matrix": [0, 2], "x": 2, "y": 0},
+ {"matrix": [0, 3], "x": 3, "y": 0},
+ {"matrix": [1, 0], "x": 0, "y": 1},
+ {"matrix": [1, 1], "x": 1, "y": 1},
+ {"matrix": [1, 2], "x": 2, "y": 1},
+ {"matrix": [1, 3], "x": 3, "y": 1},
+ {"matrix": [2, 0], "x": 0, "y": 2},
+ {"matrix": [2, 1], "x": 1, "y": 2},
+ {"matrix": [2, 2], "x": 2, "y": 2},
+ {"matrix": [2, 3], "x": 3, "y": 2},
+
+ {"matrix": [3, 0], "x": 0, "y": 3},
+ {"matrix": [3, 1], "x": 1, "y": 3},
+ {"matrix": [3, 2], "x": 2, "y": 3},
+ {"matrix": [3, 3], "x": 3, "y": 3},
+ {"matrix": [4, 0], "x": 0, "y": 4},
+ {"matrix": [4, 1], "x": 1, "y": 4},
+ {"matrix": [4, 2], "x": 2, "y": 4},
+ {"matrix": [4, 3], "x": 3, "y": 4},
+ {"matrix": [5, 0], "x": 0, "y": 5},
+ {"matrix": [5, 1], "x": 1, "y": 5},
+ {"matrix": [5, 2], "x": 2, "y": 5},
+ {"matrix": [5, 3], "x": 3, "y": 5}
+ ]
+ }
+ },
+ "rgblight": {
+ "led_count": 12,
+ "max_brightness": 80,
+ "animations": {
+ "alternating": true,
+ "breathing": true,
+ "christmas": true,
+ "knight": true,
+ "rainbow_mood": true,
+ "rainbow_swirl": true,
+ "rgb_test": true,
+ "snake": true,
+ "static_gradient": true,
+ "twinkle": true
+ }
+ }
+}
diff --git a/keyboards/snes_macropad/keymaps/default/keymap.c b/keyboards/snes_macropad/keymaps/default/keymap.c
new file mode 100644
index 0000000000..34f4f6248a
--- /dev/null
+++ b/keyboards/snes_macropad/keymaps/default/keymap.c
@@ -0,0 +1,75 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+enum Layer {
+ L_Numpad = 0,
+ L_Symbols,
+ L_RGB,
+};
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Macropad Button Order
+ * ┌───┬───┬───┬───┐
+ * │ 7 │ 8 │ 9 │ - │
+ * ├───┼───┼───┼───┤
+ * │ 4 │ 5 │ 6 │ + │
+ * ├───┼───┼───┼───┤
+ * │ 1 │ 2 │ 3 │ 0 │
+ * └───┴───┴───┴───┘
+ *
+ * SNES Button Order
+ * ┌────────┬────────┬────────┬────────┐
+ * │ LT │ RT │ START │ SELECT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ UP │ DOWN │ LEFT │ RIGHT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ A │ B │ X │ Y │
+ * └────────┴────────┴────────┴────────┘
+ *
+ */
+ [L_Numpad] = LAYOUT(
+ KC_P7, KC_P8, KC_P9, TO(L_RGB)
+ , KC_P4, KC_P5, KC_P6, LT(L_Symbols, KC_PCMM)
+ , KC_P1, KC_P2, KC_P3, KC_P0
+
+ , KC_A, KC_S, KC_ENT, KC_BSPC
+ , KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
+ , KC_X, KC_Z, LSFT(KC_F1),KC_TAB
+ ),
+ [L_RGB] = LAYOUT(
+ RGB_M_P, RGB_M_B, RGB_TOG, KC_NO
+ , RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
+ , RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ ),
+ [L_Symbols] = LAYOUT(
+ KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
+ , KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
+ , KC_NUM, KC_NO, KC_NO, QK_BOOT
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ )
+};
+// clang-format on
+
+const char* get_layer_name_user(int layer) {
+ switch (layer) {
+ case L_Numpad:
+ return "Numpad";
+ case L_RGB:
+ return "RGB Controls";
+ case L_Symbols:
+ return "Symbols";
+ default:
+ return "Undef";
+ }
+}
diff --git a/keyboards/snes_macropad/keymaps/jbarberu/keymap.c b/keyboards/snes_macropad/keymaps/jbarberu/keymap.c
new file mode 100644
index 0000000000..0fbe0fa626
--- /dev/null
+++ b/keyboards/snes_macropad/keymaps/jbarberu/keymap.c
@@ -0,0 +1,99 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+enum Layer {
+ L_Numpad = 0,
+ L_Symbols,
+ L_EasyEDA,
+ L_RGB,
+ L_Adjust
+};
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Macropad Button Order
+ * ┌───┬───┬───┬───┐
+ * │ 7 │ 8 │ 9 │ - │
+ * ├───┼───┼───┼───┤
+ * │ 4 │ 5 │ 6 │ + │
+ * ├───┼───┼───┼───┤
+ * │ 1 │ 2 │ 3 │ 0 │
+ * └───┴───┴───┴───┘
+ *
+ * SNES Button Order
+ * ┌────────┬────────┬────────┬────────┐
+ * │ LT │ RT │ START │ SELECT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ UP │ DOWN │ LEFT │ RIGHT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ A │ B │ X │ Y │
+ * └────────┴────────┴────────┴────────┘
+ *
+ */
+ [L_Numpad] = LAYOUT(
+ KC_P7, KC_P8, KC_P9, TO(L_EasyEDA)
+ , KC_P4, KC_P5, KC_P6, LT(L_Symbols, KC_PCMM)
+ , KC_P1, KC_P2, KC_P3, KC_P0
+
+ , KC_A, KC_S, KC_ENT, KC_BSPC
+ , KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
+ , KC_X, KC_Z, LSFT(KC_F1), KC_TAB
+ ),
+ [L_EasyEDA] = LAYOUT(
+ KC_COMM, KC_DOT, KC_K, TO(L_RGB)
+ , KC_LSFT, KC_M, KC_N, TO(L_Numpad)
+ , KC_LCTL, KC_SPC, KC_DEL, KC_BSPC
+
+ , KC_A, KC_B, KC_C, KC_D
+ , QK_BOOT, KC_TRNS, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ ),
+ [L_RGB] = LAYOUT(
+ RGB_M_P, RGB_M_B, RGB_TOG, TO(L_Adjust)
+ , RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
+ , RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ ),
+ [L_Adjust] = LAYOUT(
+ KC_NO, KC_P8, KC_NO, KC_NO
+ , KC_NO, RGB_HUD, KC_NO, TO(L_Numpad)
+ , RGB_HUI, KC_NO, KC_TRNS, KC_NO
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ ),
+ [L_Symbols] = LAYOUT(
+ KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
+ , KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
+ , KC_NUM, KC_NO, KC_NO, QK_BOOT
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ )
+};
+// clang-format on
+
+const char * get_layer_name_user(int layer) {
+ switch (layer) {
+ case L_Numpad:
+ return "Numpad";
+ case L_EasyEDA:
+ return "EasyEDA";
+ case L_RGB:
+ return "RGB Controls";
+ case L_Adjust:
+ return "Adjust";
+ case L_Symbols:
+ return "Symbols";
+ default:
+ return "Undef";
+ }
+}
diff --git a/keyboards/snes_macropad/keymaps/test/keymap.c b/keyboards/snes_macropad/keymaps/test/keymap.c
new file mode 100644
index 0000000000..86dd669965
--- /dev/null
+++ b/keyboards/snes_macropad/keymaps/test/keymap.c
@@ -0,0 +1,75 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+enum Layer {
+ L_Numpad = 0,
+ L_Symbols,
+ L_RGB
+};
+
+// clang-format off
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ * Macropad Button Order
+ * ┌───┬───┬───┬───┐
+ * │ 7 │ 8 │ 9 │ - │
+ * ├───┼───┼───┼───┤
+ * │ 4 │ 5 │ 6 │ + │
+ * ├───┼───┼───┼───┤
+ * │ 1 │ 2 │ 3 │ 0 │
+ * └───┴───┴───┴───┘
+ *
+ * SNES Button Order
+ * ┌────────┬────────┬────────┬────────┐
+ * │ LT │ RT │ START │ SELECT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ UP │ DOWN │ LEFT │ RIGHT │
+ * ├────────┼────────┼────────┼────────┤
+ * │ A │ B │ X │ Y │
+ * └────────┴────────┴────────┴────────┘
+ *
+ */
+ [L_Numpad] = LAYOUT(
+ KC_1, KC_2, KC_3, KC_4
+ , KC_5, KC_6, KC_7, KC_8
+ , KC_9, KC_0, KC_A, KC_S
+
+ , KC_A, KC_S, KC_ENT, KC_BSPC
+ , KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT
+ , KC_X, KC_Z, LSFT(KC_F1),KC_TAB
+ ),
+ [L_RGB] = LAYOUT(
+ RGB_M_P, RGB_M_B, RGB_TOG, KC_NO
+ , RGB_MOD, RGB_HUI, RGB_VAI, TO(L_Numpad)
+ , RGB_RMOD, RGB_HUD, RGB_VAD, KC_NO
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ ),
+ [L_Symbols] = LAYOUT(
+ KC_PPLS, KC_PMNS, KC_PEQL, KC_NO
+ , KC_PAST, KC_PSLS, KC_ENT, KC_TRNS
+ , KC_NUM, KC_NO, KC_NO, QK_BOOT
+
+ , KC_A, KC_B, KC_C, KC_D
+ , KC_E, KC_F, KC_G, KC_H
+ , KC_I, KC_J, KC_K, KC_L
+ )
+};
+// clang-format on
+
+const char * get_layer_name_user(int layer) {
+ switch (layer) {
+ case L_Numpad:
+ return "Numpad";
+ case L_RGB:
+ return "RGB Controls";
+ case L_Symbols:
+ return "Symbols";
+ default:
+ return "Undef";
+ }
+}
diff --git a/keyboards/snes_macropad/matrix.c b/keyboards/snes_macropad/matrix.c
new file mode 100644
index 0000000000..28d036aca9
--- /dev/null
+++ b/keyboards/snes_macropad/matrix.c
@@ -0,0 +1,146 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "matrix.h"
+#include "gpio.h"
+#include "wait.h"
+#include "string.h"
+
+#define SNES_CLOCK GP0
+#define SNES_LATCH GP1
+#define SNES_D0 GP2
+#define SNES_D1 GP3
+#define SNES_IO GP4
+
+#define KBD_ROW0 GP24
+#define KBD_ROW1 GP23
+#define KBD_ROW2 GP22
+#define KBD_NUM_ROWS 3
+
+#define KBD_COL0 GP18
+#define KBD_COL1 GP19
+#define KBD_COL2 GP20
+#define KBD_COL3 GP21
+#define KBD_ROW_SETUP_DELAY_US 5
+
+// The real snes will clock 16 bits out of the controller, but only really has 12 bits of data
+#define SNES_DATA_BITS 16
+#define SNES_DATA_SETUP_DELAY_US 10
+#define SNES_CLOCK_PULSE_DURATION 10
+
+static const int kbd_pin_map[] = {
+ KBD_ROW0,
+ KBD_ROW1,
+ KBD_ROW2
+};
+
+void matrix_init_custom(void) {
+ // init snes controller
+ setPinInputHigh(SNES_D0);
+ // todo: look into protocol for other strange snes controllers that use D1 and IO
+ // setPinInputHigh(SNES_D1);
+ // setPinInputHigh(SNES_IO);
+ setPinOutput(SNES_CLOCK);
+ setPinOutput(SNES_LATCH);
+ writePinLow(SNES_CLOCK);
+ writePinLow(SNES_LATCH);
+
+ // init rows
+ setPinOutput(KBD_ROW0);
+ setPinOutput(KBD_ROW1);
+ setPinOutput(KBD_ROW2);
+ writePinHigh(KBD_ROW0);
+ writePinHigh(KBD_ROW1);
+ writePinHigh(KBD_ROW2);
+
+ // init columns
+ setPinInputHigh(KBD_COL0);
+ setPinInputHigh(KBD_COL1);
+ setPinInputHigh(KBD_COL2);
+ setPinInputHigh(KBD_COL3);
+}
+
+static matrix_row_t readRow(size_t row, int setupDelay) {
+ const int pin = kbd_pin_map[row];
+
+ // select the row
+ setPinOutput(pin);
+ writePinLow(pin);
+ wait_us(setupDelay);
+
+ // read the column data
+ const matrix_row_t ret =
+ (readPin(KBD_COL0) ? 0 : 1 << 0)
+ | (readPin(KBD_COL1) ? 0 : 1 << 1)
+ | (readPin(KBD_COL2) ? 0 : 1 << 2)
+ | (readPin(KBD_COL3) ? 0 : 1 << 3);
+
+ // deselect the row
+ setPinOutput(pin);
+ writePinHigh(pin);
+
+ return ret;
+}
+
+static void readKeyboard(matrix_row_t current_matrix[]) {
+ for (size_t row = 0; row < KBD_NUM_ROWS; ++row) {
+ current_matrix[row] = readRow(row, KBD_ROW_SETUP_DELAY_US);
+ }
+}
+
+static matrix_row_t getBits(uint16_t value, size_t bit0, size_t bit1, size_t bit2, size_t bit3) {
+ matrix_row_t ret = 0;
+ ret |= (value >> bit3) & 1;
+ ret <<= 1;
+ ret |= (value >> bit2) & 1;
+ ret <<= 1;
+ ret |= (value >> bit1) & 1;
+ ret <<= 1;
+ ret |= (value >> bit0) & 1;
+ return ret;
+}
+
+static void readSnesController(matrix_row_t current_matrix[]) {
+ uint16_t controller = 0;
+
+ writePinHigh(SNES_LATCH);
+
+ for (size_t bit = 0; bit < SNES_DATA_BITS; ++bit) {
+ // Wait for shift register to setup the data line
+ wait_us(SNES_DATA_SETUP_DELAY_US);
+
+ // Shift accumulated data and read data pin
+ controller <<= 1;
+ controller |= readPin(SNES_D0) ? 0 : 1;
+ // todo: maybe read D1 and IO here too
+
+ // Shift next bit in
+ writePinHigh(SNES_CLOCK);
+ wait_us(SNES_CLOCK_PULSE_DURATION);
+ writePinLow(SNES_CLOCK);
+ }
+
+ writePinLow(SNES_LATCH);
+
+ controller >>= 4;
+
+ // SNES button order is pretty random, and we'd like them to be a bit tidier
+ current_matrix[3] = getBits(controller, 1, 0, 8, 9);
+ current_matrix[4] = getBits(controller, 7, 6, 5, 4);
+ current_matrix[5] = getBits(controller, 3, 11, 2, 10);
+}
+
+bool matrix_scan_custom(matrix_row_t current_matrix[]) {
+ const size_t MATRIX_ARRAY_SIZE = MATRIX_ROWS * sizeof(matrix_row_t);
+
+ // create a copy of the current_matrix, before we read hardware state
+ matrix_row_t last_value[MATRIX_ROWS];
+ memcpy(last_value, current_matrix, MATRIX_ARRAY_SIZE);
+
+ // read hardware state into current_matrix
+ readKeyboard(current_matrix);
+ readSnesController(current_matrix);
+
+ // check if anything changed
+ return memcmp(last_value, current_matrix, MATRIX_ARRAY_SIZE) != 0;
+}
diff --git a/keyboards/snes_macropad/mcuconf.h b/keyboards/snes_macropad/mcuconf.h
new file mode 100644
index 0000000000..0bbd4fef62
--- /dev/null
+++ b/keyboards/snes_macropad/mcuconf.h
@@ -0,0 +1,18 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include_next <mcuconf.h>
+
+#undef RP_PWM_USE_PWM0
+#define RP_PWM_USE_PWM0 TRUE
+
+#undef RP_PWM_USE_PWM4
+#define RP_PWM_USE_PWM4 TRUE
+
+#undef RP_I2C_USE_I2C0
+#define RP_I2C_USE_I2C0 FALSE
+
+#undef RP_I2C_USE_I2C1
+#define RP_I2C_USE_I2C1 TRUE
diff --git a/keyboards/snes_macropad/readme.md b/keyboards/snes_macropad/readme.md
new file mode 100644
index 0000000000..9ef5e04149
--- /dev/null
+++ b/keyboards/snes_macropad/readme.md
@@ -0,0 +1,36 @@
+# snes_macropad
+
+![Completed Build](https://i.imgur.com/WzzPJ3Yh.jpg)
+*Completed Build*
+
+![Completed Build, closer with RGB off](https://i.imgur.com/D7ki7Kkh.jpg)
+*Completed Build, closer with RGB off*
+
+![PCB and FR4 top/bottom plates](https://i.imgur.com/TgOev7lh.jpg)
+*PCB and FR4 top/bottom plates*
+
+The SNES Macropad is, as it sounds, a macropad that features a SNES connector. In addition it has a qwiic connector and a 3.5mm jack for 3.3V I2C (not audio), allowing additional expansion.
+
+This QMK implementation exposes the SNES controller as a part of the keyboard, meaning you can map the controller to do anything a qmk keyboard can. The layout is thus a 4x6 keyboard logically, split with the 3 first rows being on the macro pad and the 3 following being buttons on the snes controller.
+
+* Keyboard Maintainer: [JBarberU](https://github.com/jbarberu)
+* Hardware Supported: SNES Macropad Rev 1, with a Raspberry Pi Pico Lite (AliExpress clone of Raspberry Pico with fewer grounds and all GPIO's exposed on the headers)
+* Hardware Availability: The SNES Macro pad can be found [here](https://www.tindie.com/products/jbarberu/snes-macropad/) either as a kit, partially built or fully built.
+
+Make example for this keyboard (after setting up your build environment):
+
+ make snes_macropad:default
+
+Flashing example for this keyboard:
+
+ make snes_macropad:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Physical bootsel button**: Hold down the bootsel button on the RPi Pico while plugging in the keyboard, or while pressing the reset button
+* **Physical reset button**: Quickly double press the reset button
+* **Keycode in layout**: Press the key mapped to `QK_BOOT` if it is available
diff --git a/keyboards/snes_macropad/rules.mk b/keyboards/snes_macropad/rules.mk
new file mode 100644
index 0000000000..52cdd84a78
--- /dev/null
+++ b/keyboards/snes_macropad/rules.mk
@@ -0,0 +1,4 @@
+# Enable features
+CUSTOM_MATRIX = lite
+
+SRC += matrix.c
diff --git a/keyboards/snes_macropad/snes_macropad.c b/keyboards/snes_macropad/snes_macropad.c
new file mode 100644
index 0000000000..a8e04c8c32
--- /dev/null
+++ b/keyboards/snes_macropad/snes_macropad.c
@@ -0,0 +1,130 @@
+// Copyright 2023 John Barbero Unenge (@jbarberu)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "quantum.h"
+
+// oled keylog rendering has been kindly borrowed from crkbd <3
+
+char key_name = ' ';
+uint16_t last_keycode;
+uint8_t last_row;
+uint8_t last_col;
+
+static const char PROGMEM code_to_name[60] = {' ', ' ', ' ', ' ', 'a', 'b', 'c', 'd', 'e', 'f', 'g', 'h', 'i', 'j', 'k', 'l', 'm', 'n', 'o', 'p', 'q', 'r', 's', 't', 'u', 'v', 'w', 'x', 'y', 'z', '1', '2', '3', '4', '5', '6', '7', '8', '9', '0', 'R', 'E', 'B', 'T', '_', '-', '=', '[', ']', '\\', '#', ';', '\'', '`', ',', '.', '/', ' ', ' ', ' '};
+
+static void set_keylog(uint16_t keycode, keyrecord_t *record) {
+ last_row = record->event.key.row;
+ last_col = record->event.key.col;
+
+ key_name = ' ';
+ last_keycode = keycode;
+ if (IS_QK_MOD_TAP(keycode)) {
+ if (record->tap.count) {
+ keycode = QK_MOD_TAP_GET_TAP_KEYCODE(keycode);
+ } else {
+ keycode = 0xE0 + biton(QK_MOD_TAP_GET_MODS(keycode) & 0xF) + biton(QK_MOD_TAP_GET_MODS(keycode) & 0x10);
+ }
+ } else if (IS_QK_LAYER_TAP(keycode) && record->tap.count) {
+ keycode = QK_LAYER_TAP_GET_TAP_KEYCODE(keycode);
+ } else if (IS_QK_MODS(keycode)) {
+ keycode = QK_MODS_GET_BASIC_KEYCODE(keycode);
+ } else if (IS_QK_ONE_SHOT_MOD(keycode)) {
+ keycode = 0xE0 + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0xF) + biton(QK_ONE_SHOT_MOD_GET_MODS(keycode) & 0x10);
+ }
+ if (keycode > ARRAY_SIZE(code_to_name)) {
+ return;
+ }
+
+ // update keylog
+ key_name = pgm_read_byte(&code_to_name[keycode]);
+}
+
+static const char *depad_str(const char *depad_str, char depad_char) {
+ while (*depad_str == depad_char) {
+ ++depad_str;
+ }
+ return depad_str;
+}
+
+static void oled_render_keylog(void) {
+ oled_write_char('0' + last_row, false);
+ oled_write("x", false);
+ oled_write_char('0' + last_col, false);
+ oled_write(", k", false);
+ const char *last_keycode_str = get_u16_str(last_keycode, ' ');
+ oled_write(depad_str(last_keycode_str, ' '), false);
+ oled_write(":", false);
+ oled_write_char(key_name, false);
+}
+
+__attribute__((weak)) const char * get_layer_name_user(int layer) {
+ return "Unknown";
+}
+
+static void oled_render_layer(void) {
+ oled_write("Layer: ", false);
+ oled_write_ln(get_layer_name_user(get_highest_layer(layer_state)), false);
+}
+
+bool oled_task_kb(void) {
+ if (!oled_task_user()) {
+ return false;
+ }
+
+ oled_render_layer();
+ oled_render_keylog();
+ oled_advance_page(true);
+ return false;
+}
+
+static void setupForFlashing(void) {
+ oled_clear();
+ oled_write(" ", false);
+ oled_write(" In flash mode... ", false);
+ oled_write(" ", false);
+ oled_write(" ", false);
+
+ // QMK is clever about only rendering a certain number of chunks per frame,
+ // but since the device will go into flash mode right after this call,
+ // we want to override this behavior and force all the chunks to be sent to
+ // the display immediately.
+ const size_t numIterations = OLED_DISPLAY_WIDTH * OLED_DISPLAY_HEIGHT / OLED_UPDATE_PROCESS_LIMIT;
+ for (size_t num = 0; num < numIterations; ++num) {
+ oled_render();
+ }
+ // todo: Replace the above hack with this, once develop branch is merged at the end of November 2023
+ // oled_render_dirty(true);
+
+ // Set alternating backlight colors
+ const uint8_t max = 20;
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
+ for (size_t i = 0; i < RGBLED_NUM; ++i) {
+ LED_TYPE *led_ = (LED_TYPE *)&led[i];
+ switch (i % 2) {
+ case 0:
+ setrgb(max, 0, max, led_);
+ break;
+ case 1:
+ setrgb(0, max, max, led_);
+ break;
+ }
+ }
+ rgblight_set();
+}
+
+bool process_record_kb(uint16_t keycode, keyrecord_t *record) {
+ if (record->event.pressed) {
+ set_keylog(keycode, record);
+ }
+ if (keycode == QK_BOOT) {
+ setupForFlashing();
+ }
+ return process_record_user(keycode, record);
+}
+
+void keyboard_post_init_kb(void) {
+ rgblight_enable_noeeprom();
+ rgblight_sethsv_noeeprom(HSV_MAGENTA);
+ rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL);
+ keyboard_post_init_user();
+}