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authorjack <0x6A73@pm.me>2023-11-11 00:26:26 -0700
committerGitHub <noreply@github.com>2023-11-11 07:26:26 +0000
commit1ddc2cbeb9b397e9eee68555d2bc587d2b984221 (patch)
tree73d6024768b61e783bfd03dfb7c9e0994b53c278 /keyboards
parent76dc52c5c86b4da688ef3b371e941a3434646c1d (diff)
Fixup snes_macropad on develop (#22444)
Diffstat (limited to 'keyboards')
-rw-r--r--keyboards/snes_macropad/snes_macropad.c14
1 files changed, 3 insertions, 11 deletions
diff --git a/keyboards/snes_macropad/snes_macropad.c b/keyboards/snes_macropad/snes_macropad.c
index a8e04c8c32..1625864466 100644
--- a/keyboards/snes_macropad/snes_macropad.c
+++ b/keyboards/snes_macropad/snes_macropad.c
@@ -84,22 +84,14 @@ static void setupForFlashing(void) {
oled_write(" ", false);
oled_write(" ", false);
- // QMK is clever about only rendering a certain number of chunks per frame,
- // but since the device will go into flash mode right after this call,
- // we want to override this behavior and force all the chunks to be sent to
- // the display immediately.
- const size_t numIterations = OLED_DISPLAY_WIDTH * OLED_DISPLAY_HEIGHT / OLED_UPDATE_PROCESS_LIMIT;
- for (size_t num = 0; num < numIterations; ++num) {
- oled_render();
- }
- // todo: Replace the above hack with this, once develop branch is merged at the end of November 2023
- // oled_render_dirty(true);
+ // Force data to be rendered
+ oled_render_dirty(true);
// Set alternating backlight colors
const uint8_t max = 20;
rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
for (size_t i = 0; i < RGBLED_NUM; ++i) {
- LED_TYPE *led_ = (LED_TYPE *)&led[i];
+ rgb_led_t *led_ = (rgb_led_t *)&led[i];
switch (i % 2) {
case 0:
setrgb(max, 0, max, led_);