diff options
author | Joel Challis <git@zvecr.com> | 2021-10-20 21:27:46 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2021-10-20 21:27:46 +0100 |
commit | 1816006121de991581d50d0bc6b5a653e2b3ccd2 (patch) | |
tree | 3de083612fba22f40b6f899e35e085b797fc51d0 /keyboards | |
parent | d4be4b67a251ecc046d857c5cd00cfb37c394ab7 (diff) |
Tidy up LCD_ENABLE/visualizer references (#14855)
* Tidy up LCD_ENABLE/visualizer references
* Fix up my (333fred) ergodox keymap with new LCD driver
Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
Diffstat (limited to 'keyboards')
7 files changed, 2 insertions, 750 deletions
diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h index 161958233e..9dcf8a7f43 100644 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h @@ -6,6 +6,4 @@ #include "../../config.h" #include "dudeofawesome.h" -#include "./visualizer.h" - #endif diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c index c3ea48654d..675b56edec 100644 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c +++ b/keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c @@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { }; void matrix_init_user() { - backlight_enable(); - backlight_level(BACKLIGHT_LEVELS); + led_matrix_enable_noeeprom(); + led_matrix_set_val_noeeprom(UINT8_MAX); } bool process_record_user(uint16_t keycode, keyrecord_t *record) { diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h deleted file mode 100644 index 9213e99f42..0000000000 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h +++ /dev/null @@ -1,123 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ -#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "visualizer_keyframes.h" -#include "lcd_keyframes.h" -#include "lcd_backlight_keyframes.h" -#include "system/serial_link.h" -#include "led.h" -#include "default_animations.h" - -static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); -static const uint32_t initial_color = LCD_COLOR(0, 0, 0); - -static bool initial_update = true; - -// Feel free to modify the animations below, or even add new ones if needed - -static keyframe_animation_t lcd_layer_display = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_keyframe_display_layer_and_led_states} -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)}, - .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(130); - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state); - -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - - uint32_t prev_color = state->target_lcd_color; - const char* prev_layer_text = state->layer_text; - - get_visualizer_layer_and_color(state); - - if (initial_update || prev_color != state->target_lcd_color) { - start_keyframe_animation(&color_animation); - } - - if (initial_update || prev_layer_text != state->layer_text) { - start_keyframe_animation(&lcd_layer_display); - } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&default_suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - -#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */ diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c deleted file mode 100644 index 54fc2363c7..0000000000 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c +++ /dev/null @@ -1,79 +0,0 @@ -/* -Copyright 2017 Fred Sundvik - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include "./simple_visualizer.h" -#include "util.h" -#include "layers.h" - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - switch(biton32(default_layer_state)) { - case _QWERTY: - state->layer_text = "QWERTY"; - state->target_lcd_color = LCD_COLOR(0, 255, 128); - break; - case _WORKMAN: - state->layer_text = "Workman"; - state->target_lcd_color = LCD_COLOR(80, 255, 128); - break; - case _DVORAK: - state->layer_text = "Dvorak"; - state->target_lcd_color = LCD_COLOR(194, 255, 128); - break; - case _COLEMAK: - state->layer_text = "Colemak"; - state->target_lcd_color = LCD_COLOR(18, 255, 128); - break; - } - - switch(biton32(state->status.layer)) { - case _LOWER: - state->layer_text = "Lower"; - state->target_lcd_color = LCD_COLOR(141, 255, 255); - break; - case _RAISE: - state->layer_text = "Raise"; - state->target_lcd_color = LCD_COLOR(18, 255, 255); - break; - case _ADJUST: - state->layer_text = "Adjust"; - state->target_lcd_color = LCD_COLOR(194, 255, 255); - break; - case _NUM: - state->layer_text = "Numpad"; - state->target_lcd_color = LCD_COLOR(80, 255, 255); - break; - case _MOUSE: - state->layer_text = "Mouse"; - state->target_lcd_color = LCD_COLOR(300, 255, 255); - break; - case _GAME: - state->layer_text = "Game"; - state->target_lcd_color = LCD_COLOR(300, 255, 255); - break; - case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK: - break; - default: - state->layer_text = "NONE"; - state->target_lcd_color = LCD_COLOR(0, 255, 255); - break; - } -} diff --git a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h b/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h deleted file mode 100644 index 740a951ec8..0000000000 --- a/keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h +++ /dev/null @@ -1,35 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef VISUALIZER_H_ -#define VISUALIZER_H_ - -#include "visualizer.h" -#include "led.h" - -void ergodox_led_lower_on (void); -void ergodox_led_raise_on (void); -void ergodox_led_adjust_on (void); - -void ergodox_led_lower_off (void); -void ergodox_led_raise_off (void); -void ergodox_led_adjust_off (void); - -void ergodox_led_lower_set (uint8_t n); -void ergodox_led_raise_set (uint8_t n); -void ergodox_led_adjust_set (uint8_t n); - -#endif /* VISUALIZER_H_ */ diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c deleted file mode 100644 index 61a724c63f..0000000000 --- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c +++ /dev/null @@ -1,384 +0,0 @@ -/* -Copyright 2017 Fred Sundvik -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include "visualizer.h" -#include "gfx.h" -#include "math.h" -#include "default_animations.h" -#include "led_backlight_keyframes.h" - -#define NUM_ROWS LED_HEIGHT -#define NUM_COLS LED_WIDTH - -#define ONESIDESCAN 10 -#define BOTHSIDESCAN 20 -#define FULL_ON LUMA2COLOR(255) -#define THREE_QUARTER LUMA2COLOR(200) -#define HALF_ON LUMA2COLOR(150) -#define ONE_QUARTER LUMA2COLOR(50) - -#define CROSSFADE_TIME 500 -#define GRADIENT_TIME 3000 -bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state); -bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state); -keyframe_animation_t Fade_in_all_leds = { - .num_frames = 1, - .loop = false, - .frame_lengths = { - CROSSFADE_TIME, - }, - .frame_functions = { - led_backlight_keyframe_fade_in_all, - }, -}; -keyframe_animation_t decreasing_gradient = { - .num_frames = 8, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - - }, -}; - - - -static uint8_t off_on_off_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - if((1*M_PI) < x && x < (3*M_PI)) - { - float v = 0.5 * (cosf(x) + 1.0f); - return (uint8_t)(255.0f * v); - } - else - { - return 0; - } -} -static uint8_t off_on_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - float v; - if((1*M_PI) < x && x < (2*M_PI)) - { - v = 0.5 * (cosf(x) + 1.0f); - } - else if(x >= (2*M_PI)) - { - v = 1; - } - else - { - v = 0; - } - return (uint8_t)(255.0f * v); -} -static uint8_t on_off_gradient(float t, float index, float num) { - const float two_pi = M_PI * 2.0f; - float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi; - float x = t * two_pi + normalized_index-M_PI; - float v; - if((2*M_PI) < x && x < (3*M_PI)) - { - v = 0.5 * (cosf(x) + 1.0f); - - } - else if(x >= (3*M_PI)) - { - v = 0; - } - else - { - v = 1; - } - return (uint8_t)(255.0f * v); -} - -bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} - -bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = off_on_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} -bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) { - (void)state; - float frame_length = animation->frame_lengths[animation->current_frame]; - float current_pos = frame_length - animation->time_left_in_frame; - float t = current_pos / frame_length; - for (int i=0; i< NUM_COLS; i++) { - uint8_t color = on_off_gradient(t*2, i, NUM_COLS); - gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color)); - } - return true; -} - - -/* - +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase | -+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | -| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | -| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | -| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | -| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | -| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | -| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | -| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 7 | -| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | -| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 9 | -| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 10 | -| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 11 | -| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 12 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 13 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 14 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 15 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 16 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 17 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 18 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 19 | -| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 20 | -+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+ -*/ - -#ifdef MASTER_IS_ON_RIGHT /*right side*/ -keyframe_animation_t sweep_on_sweep_off_left_and_right = { - .num_frames = 12, - .loop = true, - .frame_lengths = { - 0, - 1, - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_mirror_orientation, - led_backlight_keyframe_fade_out_all, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - led_backlight_keyframe_normal_orientation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - keyframe_no_operation, - led_backlight_keyframe_mirror_orientation, - - }, -}; -keyframe_animation_t both_sides_fade_across = { - .num_frames = 10, - .loop = true, - .frame_lengths = { - 0, - 1, - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_mirror_orientation, - led_backlight_keyframe_fade_out_all, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - }, -}; - -#else /*left side*/ -keyframe_animation_t sweep_on_sweep_off_left_and_right = { - .num_frames = 10, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // right on - gfxMillisecondsToTicks(GRADIENT_TIME), // left on - gfxMillisecondsToTicks(GRADIENT_TIME), // right off - gfxMillisecondsToTicks(GRADIENT_TIME), // left off - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - keyframe_no_operation, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_on, - keyframe_no_operation, - led_backlight_keyframe_half_period_sweep_to_off, - led_backlight_keyframe_normal_orientation, - - }, -}; -keyframe_animation_t both_sides_fade_across = { - .num_frames = 8, - .loop = true, - .frame_lengths = { - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in) - 0, // mirror leds - gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out) - 0, // normal leds - }, - .frame_functions = { - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_mirror_orientation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - keyframe_no_operation, - led_backlight_keyframe_one_period_sweep, - led_backlight_keyframe_normal_orientation, - - }, -}; - - -#endif - -#define RED 0 -#define ORANGE 21 -#define YELLOW 42 -#define SPRING_GREEN 64 -#define GREEN 85 -#define TURQUOISE 107 -#define CYAN 127 -#define OCEAN 149 -#define BLUE 170 -#define VIOLET 192 -#define MAGENTA 212 -#define RASPBERRY 234 - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state) { - uint8_t saturation = 255; - /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) { - saturation = 255; - } */ - - if (state->status.layer & 0x400) { - state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); - state->layer_text = "STENOGRAPHY"; - } - else if (state->status.layer & 0x200) { - state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF); - state->layer_text = "FUNCTION"; - } - else if (state->status.layer & 0x100) { - state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF); - state->layer_text = "Shortcuts Layer"; - stop_keyframe_animation(&sweep_on_sweep_off_left_and_right); - start_keyframe_animation(&led_test_animation); - } - else if (state->status.layer & 0x80) { - state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF); - state->layer_text = "Plover"; - } - else if (state->status.layer & 0x40) { - state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF); - state->layer_text = "Mirrored Symbols"; - } - else if (state->status.layer & 0x20) { - state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF); - state->layer_text = "Symbols"; - } - else if (state->status.layer & 0x8) { - state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF); - state->layer_text = "Mirrored Dvorak"; - } - else if (state->status.layer & 0x4) { - state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF); - state->layer_text = "Dvorak"; - stop_keyframe_animation(&led_test_animation); - start_keyframe_animation(&sweep_on_sweep_off_left_and_right); - } - else if (state->status.layer & 0x2) { - state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF); - state->layer_text = "Mirrored Qwerty"; - } - else { - state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF); - state->layer_text = "Qwerty"; - stop_keyframe_animation(&led_test_animation); - start_keyframe_animation(&Fade_in_all_leds); - } -} diff --git a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h b/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h deleted file mode 100644 index c97a7a22a5..0000000000 --- a/keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h +++ /dev/null @@ -1,125 +0,0 @@ -/* Copyright 2017 Fred Sundvik - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef VISUALIZER_H_ -#define VISUALIZER_H_ - -// Currently we are assuming that both the backlight and LCD are enabled -// But it's entirely possible to write a custom visualizer that use only -// one of them -#ifndef LCD_BACKLIGHT_ENABLE -#error This visualizer needs that LCD backlight is enabled -#endif - -#ifndef LCD_ENABLE -#error This visualizer needs that LCD is enabled -#endif - -#include "visualizer.h" -#include "visualizer_keyframes.h" -#include "lcd_keyframes.h" -#include "lcd_backlight_keyframes.h" -#include "system/serial_link.h" -#include "led.h" -#include "default_animations.h" - -static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF); -static const uint32_t initial_color = LCD_COLOR(0, 0, 0); - -static bool initial_update = true; - -// Feel free to modify the animations below, or even add new ones if needed -extern keyframe_animation_t KITT_Scanner_animation; - -static keyframe_animation_t lcd_layer_display = { - .num_frames = 1, - .loop = false, - .frame_lengths = {gfxMillisecondsToTicks(0)}, - .frame_functions = {lcd_keyframe_display_layer_and_led_states} -}; - -// The color animation animates the LCD color when you change layers -static keyframe_animation_t color_animation = { - .num_frames = 2, - .loop = false, - // Note that there's a 200 ms no-operation frame, - // this prevents the color from changing when activating the layer - // momentarily - .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)}, - .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color}, -}; - -void initialize_user_visualizer(visualizer_state_t* state) { - // The brightness will be dynamically adjustable in the future - // But for now, change it here. - lcd_backlight_brightness(130); - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - - -// This function should be implemented by the keymap visualizer -// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing -// that the simple_visualizer assumes that you are updating -// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is -// stopped. This can be done by either double buffering it or by using constant strings -static void get_visualizer_layer_and_color(visualizer_state_t* state); - -void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) { - // Add more tests, change the colors and layer texts here - // Usually you want to check the high bits (higher layers first) - // because that's the order layers are processed for keypresses - // You can for check for example: - // state->status.layer - // state->status.default_layer - // state->status.leds (see led.h for available statuses) - - uint32_t prev_color = state->target_lcd_color; - const char* prev_layer_text = state->layer_text; - - get_visualizer_layer_and_color(state); - - if (initial_update || prev_color != state->target_lcd_color) { - start_keyframe_animation(&color_animation); - } - - if (initial_update || prev_layer_text != state->layer_text) { - start_keyframe_animation(&lcd_layer_display); - } - // You can also stop existing animations, and start your custom ones here - // remember that you should normally have only one animation for the LCD - // and one for the background. But you can also combine them if you want. - -} - -void user_visualizer_suspend(visualizer_state_t* state) { - state->layer_text = "Suspending..."; - uint8_t hue = LCD_HUE(state->current_lcd_color); - uint8_t sat = LCD_SAT(state->current_lcd_color); - state->target_lcd_color = LCD_COLOR(hue, sat, 0); - start_keyframe_animation(&default_suspend_animation); -} - -void user_visualizer_resume(visualizer_state_t* state) { - state->current_lcd_color = initial_color; - state->target_lcd_color = logo_background_color; - initial_update = true; - start_keyframe_animation(&default_startup_animation); -} - -#endif /* VISUALIZER_H_ */ |