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authorMakotoKurauchi <pluis@me.com>2020-04-15 10:45:14 +0900
committerGitHub <noreply@github.com>2020-04-14 18:45:14 -0700
commit2ae39ccf380ba3f934295501074c448e60e1c066 (patch)
treec1744690dc16e79db6bec57a110cd121d27cf6c3 /keyboards/yushakobo/quick7/quick7.h
parent5185c52b4ae7d9d82052029dd5f70cd7abe081bb (diff)
[Keyboard] add new keyboard quick7 (#8670)
* add new keyboard quick7 * Update keyboards/yushakobo/quick7/keymaps/default/keymap.c * Update keyboards/yushakobo/quick7/quick7.c * Update keyboards/yushakobo/quick7/rules.mk * Update keyboards/yushakobo/quick7/keymaps/default/keymap.c * Update keyboards/yushakobo/quick7/readme.md * Update keyboards/yushakobo/quick7/rules.mk * Update keyboards/yushakobo/quick7/rules.mk * Deleted unnecessary file. * Comment added. * Update keyboards/yushakobo/quick7/config.h * Update keyboards/yushakobo/quick7/readme.md * Update keyboards/yushakobo/quick7/keymaps/default/keymap.c * Update keyboards/yushakobo/quick7/config.h
Diffstat (limited to 'keyboards/yushakobo/quick7/quick7.h')
-rw-r--r--keyboards/yushakobo/quick7/quick7.h38
1 files changed, 38 insertions, 0 deletions
diff --git a/keyboards/yushakobo/quick7/quick7.h b/keyboards/yushakobo/quick7/quick7.h
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--- /dev/null
+++ b/keyboards/yushakobo/quick7/quick7.h
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+/* Copyright 2020 yushakobo
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT( \
+ k00, k01, k02, \
+ k10, k11, k12, \
+ k20, k21, k22 \
+) \
+{ \
+ { k00, k01, k02 }, \
+ { k10, k11, k12 }, \
+ { k20, k21, k22 } \
+}