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authorpeepeetee <43021794+peepeetee@users.noreply.github.com>2022-02-01 12:44:28 +0800
committerGitHub <noreply@github.com>2022-01-31 20:44:28 -0800
commitda5cb5fd6f91c2f7aebbcebbf211252c51d9b4a5 (patch)
tree22e9c5bd94715010c5b8fe65ac4c7baf0554e13e /keyboards/woodkeys/scarletbandana/keymaps/default
parent984481ff8e17173a0faaa12c524d0b502fb438cb (diff)
[Keyboard] move woodkeys.click keyboards to /woodkeys (#16113)
Diffstat (limited to 'keyboards/woodkeys/scarletbandana/keymaps/default')
-rw-r--r--keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c161
-rw-r--r--keyboards/woodkeys/scarletbandana/keymaps/default/readme.md1
2 files changed, 162 insertions, 0 deletions
diff --git a/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c b/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c
new file mode 100644
index 0000000000..7b2687a607
--- /dev/null
+++ b/keyboards/woodkeys/scarletbandana/keymaps/default/keymap.c
@@ -0,0 +1,161 @@
+/* Copyright 2019 Cole Markham
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+#ifdef RGBLIGHT_ENABLE
+//Following line allows macro to read current RGB settings
+extern rgblight_config_t rgblight_config;
+#endif
+
+#define _QWERTY 0
+#define _COLEMAK 1
+#define _DVORAK 2
+#define _LOWER 3
+#define _RAISE 4
+#define _ADJUST 16
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+ COLEMAK,
+ DVORAK,
+ LOWER,
+ RAISE,
+ ADJUST,
+};
+
+// define variables for reactive RGB
+bool TOG_STATUS = false;
+int RGB_current_mode;
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_QWERTY] = LAYOUT_all(
+ KC_F1, KC_F2, KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_DEL, KC_PGUP,
+ KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,
+ KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F, KC_G, KC_H,KC_J,KC_K,KC_L, KC_SCLN,KC_QUOT,KC_ENT, KC_HOME,
+ KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,
+ KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
+
+ [_RAISE] = LAYOUT_all(
+ RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
+
+ [_LOWER] = LAYOUT_all(
+ RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
+
+ [_ADJUST] = LAYOUT_all(
+ RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
+};
+
+// Setting ADJUST layer RGB back to default
+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_mode(RGB_current_mode);
+#endif
+ layer_on(layer3);
+ } else {
+ layer_off(layer3);
+ }
+}
+
+#ifdef AUDIO_ENABLE
+
+ float tone_qwerty[][2] = SONG(QWERTY_SOUND);
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case LOWER:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+#ifdef RGBLIGHT_ENABLE
+ rgblight_mode(16);
+#endif
+ }
+ layer_on(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+#endif
+ TOG_STATUS = false;
+ layer_off(_LOWER);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case RAISE:
+ if (record->event.pressed) {
+ //not sure how to have keyboard check mode and set it to a variable, so my work around
+ //uses another variable that would be set to true after the first time a reactive key is pressed.
+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
+ } else {
+ TOG_STATUS = !TOG_STATUS;
+#ifdef RGBLIGHT_ENABLE
+ rgblight_mode(15);
+#endif
+ }
+ layer_on(_RAISE);
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ } else {
+#ifdef RGBLIGHT_ENABLE
+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
+#endif
+ layer_off(_RAISE);
+ TOG_STATUS = false;
+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ // FIXME add RGB feedback
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ break;
+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
+#ifdef RGBLIGHT_ENABLE
+ case RGB_MOD:
+ if (record->event.pressed) {
+ rgblight_mode(RGB_current_mode);
+ rgblight_step();
+ RGB_current_mode = rgblight_config.mode;
+ }
+ return false;
+ break;
+#endif
+ }
+ return true;
+}
diff --git a/keyboards/woodkeys/scarletbandana/keymaps/default/readme.md b/keyboards/woodkeys/scarletbandana/keymaps/default/readme.md
new file mode 100644
index 0000000000..c2c281fe35
--- /dev/null
+++ b/keyboards/woodkeys/scarletbandana/keymaps/default/readme.md
@@ -0,0 +1 @@
+# The default keymap for scarletbandana