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authorRyan <fauxpark@gmail.com>2022-12-15 07:40:25 +1100
committerGitHub <noreply@github.com>2022-12-14 12:40:25 -0800
commit1978007faefc0fb3af809ddf0d2ff1274e540570 (patch)
tree76e3d5ce69f8f4892602c5cfb6b54374642e7c55 /keyboards/tada68
parent83e8e5845a7136ade68bad82c156c70c071f9bf7 (diff)
Tap Dance: remove `qk_` prefix (#19313)
Diffstat (limited to 'keyboards/tada68')
-rw-r--r--keyboards/tada68/keymaps/abishalom/keymap.c2
-rw-r--r--keyboards/tada68/keymaps/sm0g/keymap.c2
-rw-r--r--keyboards/tada68/keymaps/trashcat/keymap.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/tada68/keymaps/abishalom/keymap.c b/keyboards/tada68/keymaps/abishalom/keymap.c
index f21fd93313..9dba7374bf 100644
--- a/keyboards/tada68/keymaps/abishalom/keymap.c
+++ b/keyboards/tada68/keymaps/abishalom/keymap.c
@@ -15,7 +15,7 @@ enum {
};
//Tap Dance Definitions
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
[TD_WIN_LOCK] = ACTION_TAP_DANCE_DOUBLE(MAGIC_NO_GUI, MAGIC_UNNO_GUI)
};
diff --git a/keyboards/tada68/keymaps/sm0g/keymap.c b/keyboards/tada68/keymaps/sm0g/keymap.c
index f7d1c6ba69..2c1e104732 100644
--- a/keyboards/tada68/keymaps/sm0g/keymap.c
+++ b/keyboards/tada68/keymaps/sm0g/keymap.c
@@ -84,7 +84,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
// Tapdance definitions. Tap Dance F Keys.
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
[TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1),
[TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2),
[TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3),
diff --git a/keyboards/tada68/keymaps/trashcat/keymap.c b/keyboards/tada68/keymaps/trashcat/keymap.c
index 6f5f85aa53..9ec31e0d5a 100644
--- a/keyboards/tada68/keymaps/trashcat/keymap.c
+++ b/keyboards/tada68/keymaps/trashcat/keymap.c
@@ -92,7 +92,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
// Tapdance definitions. Tap Dance F Keys.
-qk_tap_dance_action_t tap_dance_actions[] = {
+tap_dance_action_t tap_dance_actions[] = {
[TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1),
[TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2),
[TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3),