diff options
author | fauxpark <fauxpark@gmail.com> | 2023-12-20 16:03:14 +1100 |
---|---|---|
committer | fauxpark <fauxpark@gmail.com> | 2023-12-20 16:03:14 +1100 |
commit | 2c191e21c280a78e71767a73f31cd7017382186c (patch) | |
tree | 9712dc3c8fb836c708ac67a2c4ab0dbf2fa6d674 /keyboards/tada68/keymaps/trashcat | |
parent | 8812a095814fdad3ab245fa2c00e29cb50ee2e92 (diff) | |
parent | c8728880de198f5797463efbbba3eba7f1e4444a (diff) |
Merge remote-tracking branch 'upstream/master' into develop
Diffstat (limited to 'keyboards/tada68/keymaps/trashcat')
-rw-r--r-- | keyboards/tada68/keymaps/trashcat/keymap.c | 111 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/trashcat/readme.md | 7 | ||||
-rw-r--r-- | keyboards/tada68/keymaps/trashcat/rules.mk | 18 |
3 files changed, 0 insertions, 136 deletions
diff --git a/keyboards/tada68/keymaps/trashcat/keymap.c b/keyboards/tada68/keymaps/trashcat/keymap.c deleted file mode 100644 index 68914bd6d8..0000000000 --- a/keyboards/tada68/keymaps/trashcat/keymap.c +++ /dev/null @@ -1,111 +0,0 @@ -#include QMK_KEYBOARD_H - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -#define _BL 0 -#define _FL 1 -#define _GM 2 -#define _GF 3 - -// Tap dance declarations (These must go above the keymaps) -enum { - TD_F1 = 0, - TD_F2, - TD_F3, - TD_F4, - TD_F5, - TD_F6, - TD_F7, - TD_F8, - TD_F9, - TD_F10, - TD_F11, - TD_F12, - TD_AE_FITCOMP, - TD_AE_IN, - TD_AE_OUT -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - /* Keymap _BL: (Base Layer) Default Layer - * ,----------------------------------------------------------------. - * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ |~ ` | - * |----------------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bksp |Del | - * |----------------------------------------------------------------| - * |Ctrl | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| - * |----------------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| - * |----------------------------------------------------------------| - * |Ctrl|Win |Alt | Space |FN| Alt|Ctrl|Lef|Dow|Rig | - * `----------------------------------------------------------------' - */ -[_BL] = LAYOUT_ansi( - KC_ESC, TD(TD_F1), TD(TD_F2), TD(TD_F3), TD(TD_F4), TD(TD_F5), TD(TD_F6), TD(TD_F7), TD(TD_F8), TD(TD_F9), TD(TD_F10), TD(TD_F11), TD(TD_F12), KC_BSLS,KC_GRV, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, - KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, - KC_LCTL, KC_LGUI,KC_LALT, KC_SPC, MO(_FL),KC_RALT,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT), - - /* Keymap _FL: Function Layer - * ,----------------------------------------------------------------. - * | | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| _GM |Ins | - * |----------------------------------------------------------------| - * | | |Up | | | | | | | | | | | |Hme | - * |----------------------------------------------------------------| - * | Caps |<- |Dn | ->| | | | | | | | | |End | - * |----------------------------------------------------------------| - * | | | |Bl-|BL |BL+| |VU-|VU+|MUT| | McL|MsU|McR | - * |----------------------------------------------------------------| - * | | | | | | | |Prev|P/P|Next| - * `----------------------------------------------------------------' - */ -[_FL] = LAYOUT_ansi( - _______, KC_F1 ,KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_INS , - _______,_______, KC_UP,_______,_______, _______,_______,_______,_______,_______,_______,_______,_______, _______,KC_HOME, - KC_CAPS,KC_LEFT,KC_DOWN,KC_RIGHT,_______,_______,_______,_______,_______,_______,_______,_______, _______,KC_END, - _______,_______,_______,BL_DOWN,BL_TOGG,BL_UP, _______,KC_VOLD,KC_VOLU,KC_MUTE,_______,_______, _______, _______, - _______,_______,_______, TG(_GM), _______,_______,_______,KC_MPRV,KC_MPLY, KC_MNXT), - - /* Keymap _GL: Gaming Layer. Basically makes Caps Lock behave normally. I know there is a better way to do this but copy and paste was my friend - * ,----------------------------------------------------------------. - * |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \ |~ ` | - * |----------------------------------------------------------------| - * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Bksp |Del | - * |----------------------------------------------------------------| - * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp| - * |----------------------------------------------------------------| - * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn| - * |----------------------------------------------------------------| - * |Ctrl|Win |Alt | Space |FN| Alt|Ctrl|Lef|Dow|Rig | - * `----------------------------------------------------------------' - */ -[_GM] = LAYOUT_ansi( - KC_ESC,TD(TD_F1), TD(TD_F2), TD(TD_F3), TD(TD_F4), TD(TD_F5), TD(TD_F6), TD(TD_F7), TD(TD_F8), TD(TD_F9), TD(TD_F10), TD(TD_F11), TD(TD_F12), _______, KC_GRV, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC,KC_BSPC,KC_DEL, - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT,KC_PGUP, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT,KC_UP,KC_PGDN, - KC_LCTL, KC_LGUI,KC_LALT, _______, MO(_FL),KC_RALT,KC_RCTL, KC_LEFT,KC_DOWN,KC_RGHT), - -}; - -// Tapdance definitions. Tap Dance F Keys. -tap_dance_action_t tap_dance_actions[] = { - [TD_F1] = ACTION_TAP_DANCE_DOUBLE(KC_1, KC_F1), - [TD_F2] = ACTION_TAP_DANCE_DOUBLE(KC_2, KC_F2), - [TD_F3] = ACTION_TAP_DANCE_DOUBLE(KC_3, KC_F3), - [TD_F4] = ACTION_TAP_DANCE_DOUBLE(KC_4, KC_F4), - [TD_F5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_F5), - [TD_F6] = ACTION_TAP_DANCE_DOUBLE(KC_6, KC_F6), - [TD_F7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_F7), - [TD_F8] = ACTION_TAP_DANCE_DOUBLE(KC_8, KC_F8), - [TD_F9] = ACTION_TAP_DANCE_DOUBLE(KC_9, KC_F9), - [TD_F10] = ACTION_TAP_DANCE_DOUBLE(KC_0, KC_F10), - [TD_F11] = ACTION_TAP_DANCE_DOUBLE(KC_MINS, KC_F11), - [TD_F12] = ACTION_TAP_DANCE_DOUBLE(KC_EQL, KC_F12), - [TD_AE_FITCOMP] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, LALT(KC_SLSH)), - [TD_AE_IN] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, LALT(KC_LBRC)), -[TD_AE_OUT] = ACTION_TAP_DANCE_DOUBLE(KC_RBRC, LALT(KC_RBRC)) -}; diff --git a/keyboards/tada68/keymaps/trashcat/readme.md b/keyboards/tada68/keymaps/trashcat/readme.md deleted file mode 100644 index d8e37fa21d..0000000000 --- a/keyboards/tada68/keymaps/trashcat/readme.md +++ /dev/null @@ -1,7 +0,0 @@ -# Trashcat's Tada68 - -Just my simple layout for the Tada68. -Caps Lock behaves as LCtrl until switched to the Gaming Layer. I have a stupid reason for why I need caps lock at all but I won't get into it. -LCtrl is also LCtrl because I had no idea what else to put there. - -Tap Dance for the F Row.. i.e double tap 1 and get F1 instead. diff --git a/keyboards/tada68/keymaps/trashcat/rules.mk b/keyboards/tada68/keymaps/trashcat/rules.mk deleted file mode 100644 index e0ec1dc43f..0000000000 --- a/keyboards/tada68/keymaps/trashcat/rules.mk +++ /dev/null @@ -1,18 +0,0 @@ -# Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# -BOOTMAGIC_ENABLE = no # Enable Bootmagic Lite -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = no # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality -MIDI_ENABLE = no # MIDI controls -AUDIO_ENABLE = no # Audio output on port C6 -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. -SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend -TAP_DANCE_ENABLE = yes # Tappa Dance Bitch |