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authorjecassis <jecassis@users.noreply.github.com>2022-01-11 01:39:10 +0000
committerGitHub <noreply@github.com>2022-01-10 17:39:10 -0800
commit8920db2b57b616e162e2d3162577db6f021e7658 (patch)
tree3fc960146f72f75231b70fc0a4c71c590b61355d /keyboards/system76/launch_1/rgb_matrix_kb.inc
parentda1a01b811a382ac92b44558dc4f6eec9314571f (diff)
[Keyboard] Add system76/launch_1 keyboard (#15395)
* WIP: virgo keyboard * Finish layout * Enable debugging and format * Debug keypresses * Add function layer * Fix whitespace * Fix some more whitespace * Add Jeremy's map * Add left split ortho 2U board * Enabled extrakeys for volume & media control * More work on split ortho 2U... ...but still not complete * Finish default layout * Fix many issues by renaming the keyboard * Add right half as a keyboard * Update config for right side * WIP: Add split ortho 2U board * WIP: Correct rules & config * More work on split ortho * More work on split ortho 2u * Nearing completion on split ortho * Remove left and right separate keyboards. Split ortho 2U is complete and they are not needed. * Add uglydense keyboard * Rename directory for uglydense * Swap right Fn and right ctrl keys * Add jeremy's layout * Add ian layout * Add reset key, which is very useful for flashing. * Add Levi's layout * Update Levi's layout * Fix Levi's Layout * Fix Levi's layout again * Add a README with some basic information * Add keymap customization info to uglydense readme * Make the readme make a little more sense. * Make John a layout with left fn and left super swapped * Update John's layout * Add Carl's layout * Add Sean's layout * Add reset keys to all layouts * Swap LALT & LGUI on default layout * shpurk keyboard: initial commit * Add nathaniel & shpurk layouts * Update instructions to include necesarry dependencies * Add Lrrr keyboard, ruler of Omicron Persei 8 * Update README for Lrrr * Update Lrrr it uses Caterina bootloader Also B1 wasn't working for Row 6, so I changed that to F6 * Swap RCTL & RALT * Un-swap RCTL and RALT, making RCTL closer to right thumb * Add printscreen to my layout * Rename lrrr to Launch, enbiggen L-Shift to 2U * Add layout files for Launch * Rename launch to launch_1 * Add levi layout for ortho_split_2u * Update carl keymap * Add launch testboard * Implement keyboard keycode reading using raw hid * Enable dynamic keymap * Add config support to launch_1 * Implement probe command, make logical key names match configurator * Update logical key names again * Add layout generator for keyboard configurator * Add board name and version * Add board name and version to test board * Fix issues with compiling board and version commands * Rename uglydense to launch_alpha_1 and launch_1 to launch_alpha_2 * Generate layouts for other launch prototypes * Fix launch_alpha_1 logical names * Add launch_beta_1 * Fix building production hex file with atmel-dfu bootloader * Limit backlight brightness * USB mux handling * Allow repeat start * Do USB MUX init before bootmagic * Fixes for mux init * Fix register write size for programmable function control * Ensure bit shifts are correct * Improve documentation * Fix when i2c read ack condition happens * Fix extra start in i2c_set * Add ISP instructions * Add fuse information * Refactor * Add RGB matrix support * Fix RGB matrix * Update Jeremy layout * Enable audio controls * Update Jeremy layout * Ensure that n-key rollover is used * Port changes to other launch boards * Configuration values for starting HSV and speed (#7740) * Define default HSV and speed for RGB matrix. * Documentation for configuration values RGB_MATRIX_STARTUP_HUE, RGB_MATRIX_STARTUP_SAT and RGB_MATRIX_STARTUP_VAL. * Document RGB_MATRIX_STARTUP_SPD. * Preserve the ordering. * Set default RGB mode, hue, and saturation * Reduce AVR clock to 8MHz * Update launch_beta_1 with new USB ID * Update default LED mode * Set default hue * Disable RGB while suspended * Add led value and color commands * Add max value to CMD_LED_GET_VALUE * Do not save custom mode to eeprom * Add reset to bootloader command for Launch keyboard * Rename launch_beta_1 to launch_1 * Enable LTO when compiling for launch_1 * Allow setting individual LED's * Convert tabs to spaces * Unlock on RESET keypress: - Display unlock pattern - Disable LED get/set functions - Enable reset to bootloader function * Reduce brightness of rainbow backdrop in unlock pattern * Add hid commands for setting led matrix mode This changes the color setting to not change the mode, and set the hue and saturation for QMK effects. * Fix `CMD_LED_GET_MODE` * Add Levi's Launch layout * Fix layer mistake in Levi's Launch layout * Add matrix command * Define default RGB matrix speed * Add active_keys effect * Move definition of RGB modes inside ifdef testing for custom RGB modes * RGB parameters per layer * fix: Call `system76_ec_rgb_layer` after setting mode * Include layer 3 and 4 in default layout for launch_1 I added support for layer 3 and 4 to the Configurator, but it seems to load bogus values. `dynamic_keymap_reset()` has a comment saying: ``` // Reset the keymaps in EEPROM to what is in flash. // All keyboards using dynamic keymaps should define a layout // for the same number of layers as DYNAMIC_KEYMAP_LAYER_COUNT ``` Other keyboards seem to have default layouts that only list the first two layers while setting `DYNAMIC_KEYMAP_LAYER_COUNT` to 4, but whatever. This appears to make the Configurator behave as expected with layer 3 and 4. * Use EEPROM to store RGB parameters * Add layer 2 and 3 to other keymaps * Add LED_SAVE command * Use eeprom_update_block to improve performance * Revert "Configuration values for starting HSV and speed (#7740)" This reverts commit de1f60fd370b4769336b8a707ee12657aee46412. * Update launch_1 rules.mk for changes in Qmk * WIP keycodes matching EC behavior * Modify default layout to match design * Apply updates to jeremy layout * Improvements to RGB keycodes * system76_ec: Add mode to disable layer backlight * launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout * Revert "launch_1: Use `KC_NO` instead of `KC_TRNS` for default layout" This reverts commit f71c5e7ac3cecbbb1a1f8934db1f329407fef041. * Fix building bootloader * Workaround for upstream orientation * Custom USB IDs for USB hubs, disable USB hub feature controller * Set USB mux orientation in a loop for one second * Set mux orientation 100 times with 10 ms delay * Update Jeremy's keymap * Update Levi's Launch keymap * Update flashing instructions and rewrite layout design instructions * Update README.md * Add a system76_ec command to disable input events For testing purposes. * Enable system76/launch_1 keyboard to work with QMK Firmware 0.15.3 - Migrate system76/launch_1 from 0.7.103: - Explicitly enable used RGB matrix effects - Initialize flags field of `rgb_config_t` union/struct - Account for header and source file location changes - Update AVR platform makefile with Atmel DFU bootloader option - Update ATmega32U4 bootloader to latest from Microchip - Format C sources with ClangFormat - Format Markdown text with Prettier * Remove System76 pre-release or test keyboards and keymaps * Add licensing and replace guards in headers for system76/launch_1 * Remove options impact for system76/launch_1 * Revert AVR platform changes for `atmel-dfu` bootloader * Update system76/launch_1 README * Add system76/launch_1 information JSON file * Replace `util/delay.h` timing abstractions in system76/launch_1 * Use I2C QMK abstractions in system76/launch_1 * Fully revert AVR platform changes for `atmel-dfu` bootloader * Move `layouts.sh` into `keyboards/system76` * Implement GitHub PR suggestions for system76/launch_1 * Make additional system76/launch_1 updates * Implement minor system76/launch_1 change requests * Add custom version of Bootmagic Lite and document fuse values for system76/launch_1 * Remove the RESET HID command from system76/launch_1 * Reorder `process_record_user` in system76/launch_1 * Add `post_rules.mk` to system76/launch_1 * Fix overlapping key in sytem76/launch_1
Diffstat (limited to 'keyboards/system76/launch_1/rgb_matrix_kb.inc')
-rw-r--r--keyboards/system76/launch_1/rgb_matrix_kb.inc157
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diff --git a/keyboards/system76/launch_1/rgb_matrix_kb.inc b/keyboards/system76/launch_1/rgb_matrix_kb.inc
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+++ b/keyboards/system76/launch_1/rgb_matrix_kb.inc
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+/*
+ * Copyright (C) 2021 System76
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <https://www.gnu.org/licenses/>.
+ */
+
+RGB_MATRIX_EFFECT(active_keys)
+RGB_MATRIX_EFFECT(raw_rgb)
+RGB_MATRIX_EFFECT(unlocked)
+
+#ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+#include "dynamic_keymap.h"
+
+static bool active_keys_initialized = false;
+static uint8_t active_keys_table[DRIVER_LED_TOTAL] = {0};
+
+static void active_keys_initialize(void) {
+ for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
+ for (uint8_t col = 0; col < MATRIX_COLS; col++) {
+ uint8_t led = g_led_config.matrix_co[row][col];
+ if (led < DRIVER_LED_TOTAL && row < 16 && col < 16) {
+ active_keys_table[led] = (row << 4) | col;
+ }
+ }
+ }
+ active_keys_initialized = true;
+}
+
+static bool active_keys(effect_params_t* params) {
+ if (!active_keys_initialized) {
+ active_keys_initialize();
+ }
+
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ uint8_t layer = get_highest_layer(layer_state);
+ RGB rgb = hsv_to_rgb(rgb_matrix_config.hsv);
+
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+
+ uint8_t rowcol = active_keys_table[i];
+ uint8_t row = rowcol >> 4;
+ uint8_t col = rowcol & 0xF;
+ uint16_t keycode = dynamic_keymap_get_keycode(layer, row, col);
+ switch (keycode) {
+ case KC_NO:
+ case KC_TRNS:
+ rgb_matrix_set_color(i, 0, 0, 0);
+ break;
+ default:
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ break;
+ }
+ }
+
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+RGB raw_rgb_data[DRIVER_LED_TOTAL] = {0};
+
+static uint8_t normalize_component(uint8_t component) {
+ uint16_t x = (uint16_t)component;
+ x *= rgb_matrix_config.hsv.v; // Multiply by current brightness
+ x /= 255; // Divide by maximum brightness
+ return (uint8_t)x;
+}
+
+static RGB normalize_index(uint8_t i) {
+ RGB raw = raw_rgb_data[i];
+ RGB rgb = {
+ .r = normalize_component(raw.r),
+ .g = normalize_component(raw.g),
+ .b = normalize_component(raw.b),
+ };
+ return rgb;
+}
+
+static bool raw_rgb(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+ RGB rgb = normalize_index(i);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+static uint8_t unlocked_keys[8][2] = {
+ {2, 7}, // U
+ {4, 6}, // N
+ {3, 9}, // L
+ {2, 9}, // O
+ {4, 3}, // C
+ {3, 8}, // K
+ {2, 3}, // E
+ {3, 3}, // D
+};
+
+static uint8_t unlocked_ticks = 0;
+static uint8_t unlocked_i = 0;
+static uint8_t unlocked_leds_count = 0;
+static uint8_t unlocked_leds[2] = {0, 0};
+
+static bool unlocked(effect_params_t* params) {
+ RGB_MATRIX_USE_LIMITS(led_min, led_max);
+
+ unlocked_ticks++;
+
+ if (params->init) {
+ unlocked_ticks = 0;
+ unlocked_i = 0;
+ }
+
+ if (unlocked_ticks == 0) {
+ if (unlocked_i == 8) {
+ unlocked_leds_count = 0;
+ unlocked_i = 0;
+ } else {
+ unlocked_leds_count = rgb_matrix_map_row_column_to_led(unlocked_keys[unlocked_i][0], unlocked_keys[unlocked_i][1], unlocked_leds);
+ unlocked_i++;
+ }
+ }
+
+ for (uint8_t i = led_min; i < led_max; i++) {
+ RGB_MATRIX_TEST_LED_FLAGS();
+
+ HSV hsv = {
+ .h = i + unlocked_ticks,
+ .s = 0xFF,
+ .v = 0x70,
+ };
+ for (uint8_t j = 0; j < unlocked_leds_count; j++) {
+ if (i == unlocked_leds[j]) {
+ hsv.s = 0;
+ hsv.v = 0xFF;
+ }
+ }
+
+ RGB rgb = hsv_to_rgb(hsv);
+ rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+ }
+ return led_max < DRIVER_LED_TOTAL;
+}
+
+#endif // RGB_MATRIX_CUSTOM_EFFECT_IMPLS