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authorJoel Challis <git@zvecr.com>2024-01-16 01:03:55 +0000
committerGitHub <noreply@github.com>2024-01-16 01:03:55 +0000
commita90b45e8320389160ee1a649ccf95d6d820fd277 (patch)
tree2a7dbc7cdb6dc5d1ffef7511ad2307ea0a10db8c /keyboards/stront
parentde6ae3408c798ab38ed09b6c91ae1684121f5ca2 (diff)
Migrate RGB Matrix config to info.json - RS (#22909)
Diffstat (limited to 'keyboards/stront')
-rw-r--r--keyboards/stront/config.h57
-rw-r--r--keyboards/stront/info.json49
2 files changed, 48 insertions, 58 deletions
diff --git a/keyboards/stront/config.h b/keyboards/stront/config.h
index dfa84ada8e..c1dfd3162a 100644
--- a/keyboards/stront/config.h
+++ b/keyboards/stront/config.h
@@ -34,60 +34,3 @@
#define BACKLIGHT_PWM_DRIVER PWMD7
#define BACKLIGHT_PWM_CHANNEL RP2040_PWM_CHANNEL_A
#define QUANTUM_PAINTER_LVGL_USE_CUSTOM_CONF
-
-/* RGB config */
-#ifdef RGB_MATRIX_ENABLE
-# define SPLIT_TRANSPORT_MIRROR
-# define RGB_MATRIX_LED_COUNT RGBLIGHT_LED_COUNT
-# define RGB_MATRIX_SLEEP
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-# define RGB_MATRIX_KEYPRESSES
-
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS // Static dual hue, speed is hue for secondary hue
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN // Static gradient top to bottom, speed controls how much gradient changes
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT // Static gradient left to right, speed controls how much gradient changes
-# define ENABLE_RGB_MATRIX_BREATHING // Single hue brightness cycling animation
-# define ENABLE_RGB_MATRIX_BAND_SAT // Single hue band fading saturation scrolling left to right
-# define ENABLE_RGB_MATRIX_BAND_VAL // Single hue band fading brightness scrolling left to right
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT // Single hue 3 blade spinning pinwheel fades saturation
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL // Single hue 3 blade spinning pinwheel fades brightness
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT // Single hue spinning spiral fades saturation
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL // Single hue spinning spiral fades brightness
-# define ENABLE_RGB_MATRIX_CYCLE_ALL // Full keyboard solid hue cycling through full gradient
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT // Full gradient scrolling left to right
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN // Full gradient scrolling top to bottom
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN // Full gradient scrolling out to in
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL // Full dual gradients scrolling out to in
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON // Full gradient Chevron shaped scrolling left to right
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL // Full gradient spinning pinwheel around center of keyboard
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL // Full gradient spinning spiral around center of keyboard
-# define ENABLE_RGB_MATRIX_DUAL_BEACON // Full gradient spinning around center of keyboard
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON // Full tighter gradient spinning around center of keyboard
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS // Full dual gradients spinning two halfs of keyboard
-# define ENABLE_RGB_MATRIX_RAINDROPS // Randomly changes a single key's hue
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS // Randomly changes a single key's hue and saturation
-# define ENABLE_RGB_MATRIX_HUE_BREATHING // Hue shifts up a slight amount at the same time, then shifts back
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM // Hue shifts up a slight amount in a wave to the right, then back to the left
-# define ENABLE_RGB_MATRIX_HUE_WAVE // Hue shifts up a slight amount and then back down in a wave to the right
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL // Single hue fractal filled keys pulsing horizontally out to edges
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW // Pulsing RGB flow along LED wiring with random hues
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN // Randomly light keys with random hues
-# if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP // How hot is your WPM!
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN // That famous computer simulation
-# endif
-# if defined(RGB_MATRIX_KEYPRESSES) || defined(RGB_MATRIX_KEYRELEASES)
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE // Pulses keys hit to hue & value then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE // Static single hue, pulses keys hit to shifted hue then fades to current hue
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE // Hue & value pulse near a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE // Hue & value pulse near multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS // Hue & value pulse the same column and row of a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS // Hue & value pulse away on the same column and row of a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SPLASH // Full gradient & value pulse away from a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_MULTISPLASH // Full gradient & value pulse away from multiple key hits then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH // Hue & value pulse away from a single key hit then fades value out
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH // Hue & value pulse away from multiple key hits then fades value out
-# endif
-#endif
diff --git a/keyboards/stront/info.json b/keyboards/stront/info.json
index 40be364688..88ccb2c6d0 100644
--- a/keyboards/stront/info.json
+++ b/keyboards/stront/info.json
@@ -65,6 +65,7 @@
"transport": {
"sync": {
"indicators": true,
+ "matrix_state": true,
"modifiers": true
}
}
@@ -101,6 +102,51 @@
"split_count": [19, 19]
},
"rgb_matrix": {
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "rainbow_moving_chevron": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "pixel_fractal": true,
+ "pixel_flow": true,
+ "pixel_rain": true,
+ "typing_heatmap": true,
+ "digital_rain": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
"driver": "ws2812",
"led_count": 38,
"split_count": [19, 19],
@@ -144,7 +190,8 @@
{ "flags": 4, "matrix": [4, 2], "x": 180, "y": 0 },
{ "flags": 4, "matrix": [4, 3], "x": 167, "y": 5 },
{ "flags": 4, "matrix": [4, 4], "x": 153, "y": 7 }
- ]
+ ],
+ "sleep": true
},
"usb": {
"device_version": "1.0.0",