diff options
author | Legonut <legonut3@gmail.com> | 2018-12-04 21:15:52 -0500 |
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committer | Drashna Jaelre <drashna@live.com> | 2018-12-04 18:15:52 -0800 |
commit | 8a330b33ff41ffc1ec3f8fa39722e93115ea3f0f (patch) | |
tree | 3ef91766a6063422fb7cd884c377959fa6b2ab39 /keyboards/sol/keymaps/brianweyer/keymap.c | |
parent | 6d0dc910d92bc381d3cce9ea712aa47ae40ddf15 (diff) |
Keyboard: Add new keyboard "Sol" from RGBKB (#4497)
* Add final RGBKB Sol firmware
* Apply suggestions from code review
Apply most of the changes noroadsleft has suggested
Co-Authored-By: Legonut <legonut3@gmail.com>
* Cleanup readme
* Cleanup keymaps per @noroadslefts suggestions
* Remove eeproms, use set_single_persistent_default_layer
* Suggestions from @noroadsleft and @drashna
some small cleanup
* Change RGB_SMOD to RGB_RMOD
* fix RGB_SMOD
* Apply suggestions from code review
Remove redundant lines
Co-Authored-By: Legonut <legonut3@gmail.com>
Diffstat (limited to 'keyboards/sol/keymaps/brianweyer/keymap.c')
-rwxr-xr-x | keyboards/sol/keymaps/brianweyer/keymap.c | 291 |
1 files changed, 291 insertions, 0 deletions
diff --git a/keyboards/sol/keymaps/brianweyer/keymap.c b/keyboards/sol/keymaps/brianweyer/keymap.c new file mode 100755 index 0000000000..2259e246d2 --- /dev/null +++ b/keyboards/sol/keymaps/brianweyer/keymap.c @@ -0,0 +1,291 @@ +#include QMK_KEYBOARD_H +#ifdef PROTOCOL_LUFA +#include "lufa.h" +#include "split_util.h" +#endif +#ifdef SSD1306OLED + #include "common/ssd1306.h" +#endif + +extern keymap_config_t keymap_config; + +#ifdef RGBLIGHT_ENABLE +//Following line allows macro to read current RGB settings +extern rgblight_config_t rgblight_config; +#endif + +extern uint8_t is_master; + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. +enum layer_number { + _QWERTY = 0, + _FN, + _ADJ +}; + +enum custom_keycodes { + QWERTY = SAFE_RANGE, + FN, + ADJ, + RGBRST +}; + + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + /* QWERTY + * ,------------------------------------------------. ,------------------------------------------------. + * | ` | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | Bspc | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | Esc | A | S | D | F | G | | | | H | J | K | L | ; | ' | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Shift| Z | X | C | V | B | | | | N | M | , | . | / | Shift| + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Ctrl | Alt | FN | LGui | RGB | Spc | Del | | Bspc | Spc | Adj | LGui | FN | Alt | Ctrl | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | Spc | Ent | | Ent | Spc | + * `-------------' `-------------' + */ + [_QWERTY] = LAYOUT_kc( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + GRV, 1, 2, 3, 4, 5, MINS, EQL, 6, 7, 8, 9, 0, BSPC, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + TAB, Q, W, E, R, T, LBRC, RBRC, Y, U, I, O, P, BSLS, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + ESC, A, S, D, F, G, _______, _______, H, J, K, L, SCLN, QUOT, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + LSPO, Z, X, C, V, B, _______, _______, N, M, COMM, DOT, SLSH, RSPC, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + LCTL, LALT, FN, LGUI, RGB_MOD, SPC, DEL, BSPC, SPC, ADJ, LGUI, FN, LALT, LCTL, + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| + VOLD, VOLU, SPC, ENT, ENT, SPC, DOWN, UP + // Rotary Left |--------+--------| |--------+-----------+ Rotary Right + ), + + /* FN + * ,------------------------------------------------. ,------------------------------------------------. + * | F1 | F2 | F3 | F4 | F5 | F6 | | | | F7 | F8 | F9 | F10 | F11 | F12 | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | | Up | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | | Left | Down | Right| | | | | Play | Next | Mute | V-Up |V-Down| | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `-------------' + */ + [_FN] = LAYOUT_kc( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + F1, F2, F3, F4, F5, F6, _______, _______, F7, F8, F9, F10, F11, F12, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, LEFT, DOWN, RGHT, _______, _______, _______, MPLY, MNXT, MUTE, VOLD, VOLU, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--+--------+--------+--------+--------+--------+--------| + VOLD, VOLU, _______, _______, _______, _______, UP, DOWN + // Rotary Left |--------+--------| |--------+-----------+ Rotary Right + ), + + /* ADJ + * ,------------------------------------------------. ,------------------------------------------------. + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Sat+ | Val+ | Hue+ |Speed+|Toggle| | | | | | | | | | + * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------| + * | | Sat- | Val- | Hue- |Speed-|Reset | | | | |QWERTY| COLE | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | | | | | | | | | | | + * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------| + * | | | | | | + * `-------------' `-------------' + */ + + [_ADJ] = LAYOUT( \ + //,--------+--------+--------+--------+--------+--------+--+--------+. ,--------+--+--------+--------+--------+--------+--------+--------+ + RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, RGB_SAI, RGB_VAI, RGB_HUI, RGB_SPI, RGB_TOG, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, RGB_SAD, RGB_VAD, RGB_HUD, RGB_SPD, RGBRST, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--------+--+--------| |--------+--+--------+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + //|--------+--------+--------+--------+--------+--+--------+--------| |--------+--------+--+--------+--------+--------+--------+--------| + _______, _______, _______, _______, _______, _______, _______, _______ \ + // Rotary Left |--------+--------| |--------+--------+ Rotary Right + ) +}; + + +// define variables for reactive RGB +bool TOG_STATUS = false; +int RGB_current_mode; + +bool process_record_user(uint16_t keycode, keyrecord_t *record) { + + switch (keycode) { + case QWERTY: + if (record->event.pressed) { + set_single_persistent_default_layer(_QWERTY); + } + return false; + break; + case FN: + if (record->event.pressed) { + layer_on(_FN); + } else { + layer_off(_FN); + } + return false; + break; + case ADJ: + if (record->event.pressed) { + layer_on(_ADJ); + } else { + layer_off(_ADJ); + } + return false; + break; + //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released + case RGBRST: + #ifdef RGBLIGHT_ENABLE + if (record->event.pressed) { + eeconfig_update_rgblight_default(); + rgblight_enable(); + RGB_current_mode = rgblight_config.mode; + } + #endif + break; + } + return true; +} + +void matrix_init_user(void) { + #ifdef RGBLIGHT_ENABLE + RGB_current_mode = rgblight_config.mode; + #endif + //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h + #ifdef SSD1306OLED + iota_gfx_init(!has_usb()); // turns on the display + #endif +} + +void matrix_scan_user(void) { + #ifdef SSD1306OLED + // led_test_init(); + iota_gfx_task(); // this is what updates the display continuously + #endif +} + + +//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h +#ifdef SSD1306OLED + +// hook point for 'led_test' keymap +// 'default' keymap's led_test_init() is empty function, do nothing +// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35); +__attribute__ ((weak)) +void led_test_init(void) {} + +void matrix_update(struct CharacterMatrix *dest, + const struct CharacterMatrix *source) { + if (memcmp(dest->display, source->display, sizeof(dest->display))) { + memcpy(dest->display, source->display, sizeof(dest->display)); + dest->dirty = true; + } +} + +//assign the right code to your layers for OLED display +#define L_BASE 0 +#define L_FN (1<<_FN) +#define L_ADJ (1<<_ADJ) +#define L_ADJ_TRI (L_ADJ|L_FN) + +static void render_logo(struct CharacterMatrix *matrix) { + + static char logo[]={ + 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94, + 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4, + 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4, + 0}; + matrix_write(matrix, logo); +} + + + +void render_status(struct CharacterMatrix *matrix) { + + // Render to mode icon + static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}}; + if(keymap_config.swap_lalt_lgui==false){ + matrix_write(matrix, logo[0][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[0][1]); + }else{ + matrix_write(matrix, logo[1][0]); + matrix_write_P(matrix, PSTR("\n")); + matrix_write(matrix, logo[1][1]); + } + + // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below + char buf[40]; + snprintf(buf,sizeof(buf), "Undef-%ld", layer_state); + matrix_write_P(matrix, PSTR("\nLayer: ")); + switch (layer_state) { + case L_BASE: + matrix_write_P(matrix, PSTR("Laser")); + break; + case L_FN: + matrix_write_P(matrix, PSTR("Function")); + break; + case L_ADJ: + case L_ADJ_TRI: + matrix_write_P(matrix, PSTR("Adjustment")); + break; + default: + matrix_write(matrix, buf); + } + + // Host Keyboard LED Status + char led[40]; + snprintf(led, sizeof(led), "\n%s %s %s", + (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ", + (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ", + (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " "); + matrix_write(matrix, led); +} + + +void iota_gfx_task_user(void) { + struct CharacterMatrix matrix; + +#if DEBUG_TO_SCREEN + if (debug_enable) { + return; + } +#endif + + matrix_clear(&matrix); + if(is_master){ + render_status(&matrix); + }else{ + render_logo(&matrix); + } + matrix_update(&display, &matrix); +} + +#endif |