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authormechmerlin <mechmerlin@gmail.com>2019-02-18 10:17:47 -0800
committerDrashna Jaelre <drashna@live.com>2019-02-19 20:48:35 -0800
commitffb75b720fd0d4d28ed0ae99b66313c06df47183 (patch)
tree5837c340bef6eab446c23551dc04ac603df90005 /keyboards/sixshooter
parent33f1259f89f9d752c9507c5a2cb19a9286cf1388 (diff)
move sixshooter into bpiphany directory and edit readme
Diffstat (limited to 'keyboards/sixshooter')
-rw-r--r--keyboards/sixshooter/config.h122
-rw-r--r--keyboards/sixshooter/info.json13
-rw-r--r--keyboards/sixshooter/keymaps/default/keymap.c73
-rw-r--r--keyboards/sixshooter/keymaps/default/readme.md1
-rw-r--r--keyboards/sixshooter/readme.md13
-rw-r--r--keyboards/sixshooter/rules.mk64
-rw-r--r--keyboards/sixshooter/sixshooter.c38
-rw-r--r--keyboards/sixshooter/sixshooter.h44
8 files changed, 0 insertions, 368 deletions
diff --git a/keyboards/sixshooter/config.h b/keyboards/sixshooter/config.h
deleted file mode 100644
index ed890d3c90..0000000000
--- a/keyboards/sixshooter/config.h
+++ /dev/null
@@ -1,122 +0,0 @@
-#pragma once
-
-#include "config_common.h"
-
-/* USB Device descriptor parameter */
-#define VENDOR_ID 0xFEED
-#define PRODUCT_ID 0x6666
-#define DEVICE_VER 0x0001
-#define MANUFACTURER bpiphany
-#define PRODUCT sixshooter
-#define DESCRIPTION A PCB for the CM Storm switch tester utilizing a Teensy 2.0.
-
-/* key matrix size */
-#define MATRIX_ROWS 1
-#define MATRIX_COLS 6
-
-/*
- * Keyboard Matrix Assignments
- *
- * Change this to how you wired your keyboard
- * COLS: AVR pins used for columns, left to right
- * ROWS: AVR pins used for rows, top to bottom
- * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
- * ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
- *
-*/
-#define MATRIX_ROW_PINS { }
-#define MATRIX_COL_PINS { F7, F6, F1, F5, F4, F0 }
-#define UNUSED_PINS
-
-/* COL2ROW, ROW2COL*/
-#define DIODE_DIRECTION COL2ROW
-
-/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
-#define DEBOUNCING_DELAY 5
-
-/*
- * Force NKRO
- *
- * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
- * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
- * makefile for this to work.)
- *
- * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
- * until the next keyboard reset.
- *
- * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
- * fully operational during normal computer usage.
- *
- * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
- * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
- * bootmagic, NKRO mode will always be enabled until it is toggled again during a
- * power-up.
- *
- */
-//#define FORCE_NKRO
-
-/*
- * Magic Key Options
- *
- * Magic keys are hotkey commands that allow control over firmware functions of
- * the keyboard. They are best used in combination with the HID Listen program,
- * found here: https://www.pjrc.com/teensy/hid_listen.html
- *
- * The options below allow the magic key functionality to be changed. This is
- * useful if your keyboard/keypad is missing keys and you want magic key support.
- *
- */
-
-/* control how magic key switches layers */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS true
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM false
-
-/* override magic key keymap */
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS
-//#define MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM
-//#define MAGIC_KEY_HELP1 H
-//#define MAGIC_KEY_HELP2 SLASH
-//#define MAGIC_KEY_DEBUG D
-//#define MAGIC_KEY_DEBUG_MATRIX X
-//#define MAGIC_KEY_DEBUG_KBD K
-//#define MAGIC_KEY_DEBUG_MOUSE M
-//#define MAGIC_KEY_VERSION V
-//#define MAGIC_KEY_STATUS S
-//#define MAGIC_KEY_CONSOLE C
-//#define MAGIC_KEY_LAYER0_ALT1 ESC
-//#define MAGIC_KEY_LAYER0_ALT2 GRAVE
-//#define MAGIC_KEY_LAYER0 0
-//#define MAGIC_KEY_LAYER1 1
-//#define MAGIC_KEY_LAYER2 2
-//#define MAGIC_KEY_LAYER3 3
-//#define MAGIC_KEY_LAYER4 4
-//#define MAGIC_KEY_LAYER5 5
-//#define MAGIC_KEY_LAYER6 6
-//#define MAGIC_KEY_LAYER7 7
-//#define MAGIC_KEY_LAYER8 8
-//#define MAGIC_KEY_LAYER9 9
-//#define MAGIC_KEY_BOOTLOADER PAUSE
-//#define MAGIC_KEY_LOCK CAPS
-//#define MAGIC_KEY_EEPROM E
-//#define MAGIC_KEY_NKRO N
-//#define MAGIC_KEY_SLEEP_LED Z
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
-//#define NO_ACTION_MACRO
-//#define NO_ACTION_FUNCTION
diff --git a/keyboards/sixshooter/info.json b/keyboards/sixshooter/info.json
deleted file mode 100644
index 79044589da..0000000000
--- a/keyboards/sixshooter/info.json
+++ /dev/null
@@ -1,13 +0,0 @@
-{
- "keyboard_name": "SixShooter",
- "maintainer": "qmk",
- "url": "https://geekhack.org/index.php?topic=70033.0",
- "width": 3,
- "height": 2,
- "layouts": {
- "LAYOUT": {
- "key_count": 6,
- "layout": [{"label":"K00", "x":0, "y":0}, {"label":"K01", "x":1, "y":0}, {"label":"K02", "x":2, "y":0}, {"label":"K03", "x":0, "y":1}, {"label":"K04", "x":1, "y":1}, {"label":"K05", "x":2, "y":1}]
- }
- }
-}
diff --git a/keyboards/sixshooter/keymaps/default/keymap.c b/keyboards/sixshooter/keymaps/default/keymap.c
deleted file mode 100644
index 51f115d935..0000000000
--- a/keyboards/sixshooter/keymaps/default/keymap.c
+++ /dev/null
@@ -1,73 +0,0 @@
-/* Copyright 2018 QMK Community
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-
-#define _BL 0
-#define _FN 1
-
-// Define keyboard specific keycodes for controlling on/off for all LEDs as they
-// are all on different pins with this PCB, rather than a single backlight pin
-enum custom_keycodes {
- SS_LON = SAFE_RANGE,
- SS_LOFF
-};
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
- /* Base Layer: Media Keys
- * ,-----------.
- * |FN | V-| V+|
- * |---+---+---|
- * |Prv|Ply|Nxt|
- * `-----------'
- */
- [_BL] = LAYOUT( /* Base */
- MO(_FN), KC_VOLD, KC_VOLU, \
- KC_MPRV, KC_MPLY, KC_MNXT \
- ),
- /* FN Layer: LED control
- * ,-----------.
- * |FN | V-| V+|
- * |---+---+---|
- * |Prv|Ply|Nxt|
- * `-----------'
- */
- [_FN] = LAYOUT(
- KC_TRNS, SS_LON, SS_LOFF, \
- KC_NO, KC_NO, KC_NO
- ),
-};
-
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
- // Put your per-action keyboard code here.
- // Runs for every action, just before processing by the firmware.
- if (record->event.pressed) {
-
- // Check for custom keycodes for turning on and off LEDs
- switch(keycode) {
- case SS_LON:
- sixshooter_led_all_on();
- return false;
- case SS_LOFF:
- sixshooter_led_all_off();
- return false;
- }
- }
- return true;
-};
-
-void matrix_init_user(void) {
- // Default all LEDs to on
- sixshooter_led_all_on();
-}
diff --git a/keyboards/sixshooter/keymaps/default/readme.md b/keyboards/sixshooter/keymaps/default/readme.md
deleted file mode 100644
index 050a6f2341..0000000000
--- a/keyboards/sixshooter/keymaps/default/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default keymap for sixshooter
diff --git a/keyboards/sixshooter/readme.md b/keyboards/sixshooter/readme.md
deleted file mode 100644
index 1fcf26a510..0000000000
--- a/keyboards/sixshooter/readme.md
+++ /dev/null
@@ -1,13 +0,0 @@
-# The Six Shooter
-
-A PCB for the CM Storm switch tester utilizing a Teensy 2.0 designed by Bpiphany. Because the PCB was designed with individual pins for each LED, there are custom keycodes (`SS_LON` and `SS_LOFF`) for turning on and off the backlight LEDs.
-
-Keyboard Maintainer: QMK Community\
-Hardware Supported: Six Shooter PCB, Teensy 2.0\
-Hardware Availability: [GeekHack.org](https://geekhack.org/index.php?topic=70033.0)
-
-Make example for this keyboard (after setting up your build environment):
-
- make sixshooter:default
-
-See [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) then the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information.
diff --git a/keyboards/sixshooter/rules.mk b/keyboards/sixshooter/rules.mk
deleted file mode 100644
index 5bf8d21650..0000000000
--- a/keyboards/sixshooter/rules.mk
+++ /dev/null
@@ -1,64 +0,0 @@
-# MCU name
-MCU = atmega32u4
-
-# Processor frequency.
-# This will define a symbol, F_CPU, in all source code files equal to the
-# processor frequency in Hz. You can then use this symbol in your source code to
-# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
-# automatically to create a 32-bit value in your source code.
-#
-# This will be an integer division of F_USB below, as it is sourced by
-# F_USB after it has run through any CPU prescalers. Note that this value
-# does not *change* the processor frequency - it should merely be updated to
-# reflect the processor speed set externally so that the code can use accurate
-# software delays.
-F_CPU = 16000000
-
-
-#
-# LUFA specific
-#
-# Target architecture (see library "Board Types" documentation).
-ARCH = AVR8
-
-# Input clock frequency.
-# This will define a symbol, F_USB, in all source code files equal to the
-# input clock frequency (before any prescaling is performed) in Hz. This value may
-# differ from F_CPU if prescaling is used on the latter, and is required as the
-# raw input clock is fed directly to the PLL sections of the AVR for high speed
-# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
-# at the end, this will be done automatically to create a 32-bit value in your
-# source code.
-#
-# If no clock division is performed on the input clock inside the AVR (via the
-# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
-F_USB = $(F_CPU)
-
-# Interrupt driven control endpoint task(+60)
-OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
-
-# Bootloader
-# This definition is optional, and if your keyboard supports multiple bootloaders of
-# different sizes, comment this out, and the correct address will be loaded
-# automatically (+60). See bootloader.mk for all options.
-BOOTLOADER = halfkay
-
-
-# Build Options
-# change yes to no to disable
-#
-BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
-MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
-EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
-CONSOLE_ENABLE = no # Console for debug(+400)
-COMMAND_ENABLE = no # Commands for debug and configuration
-# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
-SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
-# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
-NKRO_ENABLE = no # USB Nkey Rollover
-BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality on B7 by default
-MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config)
-UNICODE_ENABLE = no # Unicode
-BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
-AUDIO_ENABLE = no # Audio output on port C6
-FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
diff --git a/keyboards/sixshooter/sixshooter.c b/keyboards/sixshooter/sixshooter.c
deleted file mode 100644
index 87a739454d..0000000000
--- a/keyboards/sixshooter/sixshooter.c
+++ /dev/null
@@ -1,38 +0,0 @@
-#include "sixshooter.h"
-
-extern inline void sixshooter_led_0_on(void);
-extern inline void sixshooter_led_1_on(void);
-extern inline void sixshooter_led_2_on(void);
-extern inline void sixshooter_led_3_on(void);
-extern inline void sixshooter_led_4_on(void);
-extern inline void sixshooter_led_5_on(void);
-
-extern inline void sixshooter_led_0_off(void);
-extern inline void sixshooter_led_1_off(void);
-extern inline void sixshooter_led_2_off(void);
-extern inline void sixshooter_led_3_off(void);
-extern inline void sixshooter_led_4_off(void);
-extern inline void sixshooter_led_5_off(void);
-
-extern inline void sixshooter_led_all_on(void);
-extern inline void sixshooter_led_all_off(void);
-
-void matrix_init_kb(void) {
- // put your keyboard start-up code here
- // runs once when the firmware starts up
-
- matrix_init_user();
-}
-
-void matrix_scan_kb(void) {
- // put your looping keyboard code here
- // runs every cycle (a lot)
-
- matrix_scan_user();
-}
-
-void led_set_kb(uint8_t usb_led) {
- // put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
-
- led_set_user(usb_led);
-}
diff --git a/keyboards/sixshooter/sixshooter.h b/keyboards/sixshooter/sixshooter.h
deleted file mode 100644
index 490d562d06..0000000000
--- a/keyboards/sixshooter/sixshooter.h
+++ /dev/null
@@ -1,44 +0,0 @@
-#ifndef SIXSHOOTER_H
-#define SIXSHOOTER_H
-
-#include "quantum.h"
-
-#define LAYOUT( \
- K00, K01, K02, \
- K03, K04, K05 \
-) { \
- { K00, K01, K02, K03, K04, K05 }, \
-}
-
-inline void sixshooter_led_0_on(void) { DDRB |= (1<<6); PORTB |= (1<<6); }
-inline void sixshooter_led_1_on(void) { DDRC |= (1<<7); PORTC |= (1<<7); }
-inline void sixshooter_led_2_on(void) { DDRD |= (1<<0); PORTD |= (1<<0); }
-inline void sixshooter_led_3_on(void) { DDRB |= (1<<5); PORTB |= (1<<5); }
-inline void sixshooter_led_4_on(void) { DDRD |= (1<<7); PORTD |= (1<<7); }
-inline void sixshooter_led_5_on(void) { DDRB |= (1<<7); PORTB |= (1<<7); }
-
-inline void sixshooter_led_0_off(void) { DDRB &= ~(1<<6); PORTB &= ~(1<<6); }
-inline void sixshooter_led_1_off(void) { DDRC &= ~(1<<7); PORTC &= ~(1<<7); }
-inline void sixshooter_led_2_off(void) { DDRD &= ~(1<<0); PORTD &= ~(1<<0); }
-inline void sixshooter_led_3_off(void) { DDRB &= ~(1<<5); PORTB &= ~(1<<5); }
-inline void sixshooter_led_4_off(void) { DDRD &= ~(1<<7); PORTD &= ~(1<<7); }
-inline void sixshooter_led_5_off(void) { DDRB &= ~(1<<7); PORTB &= ~(1<<7); }
-
-inline void sixshooter_led_all_on(void) {
- sixshooter_led_0_on();
- sixshooter_led_1_on();
- sixshooter_led_2_on();
- sixshooter_led_3_on();
- sixshooter_led_4_on();
- sixshooter_led_5_on();
-}
-inline void sixshooter_led_all_off(void) {
- sixshooter_led_0_off();
- sixshooter_led_1_off();
- sixshooter_led_2_off();
- sixshooter_led_3_off();
- sixshooter_led_4_off();
- sixshooter_led_5_off();
-}
-
-#endif