diff options
author | Ryan <fauxpark@gmail.com> | 2022-05-15 21:27:01 +1000 |
---|---|---|
committer | GitHub <noreply@github.com> | 2022-05-15 21:27:01 +1000 |
commit | 4a8bd7b9a523601911ba467588b2a6a0aa693db6 (patch) | |
tree | 3e61f2a3b648f01d15da3d9d84e3be5872ad5b4f /keyboards/salicylic_acid3/ajisai74 | |
parent | f090881aebbd7af74294b53fabdf55a35004f190 (diff) |
Rename keymap_extras headers for consistency (#16939)
Diffstat (limited to 'keyboards/salicylic_acid3/ajisai74')
-rw-r--r-- | keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c b/keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c index b0d31b03bd..95ba7fc9eb 100644 --- a/keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c +++ b/keyboards/salicylic_acid3/ajisai74/keymaps/jis/keymap.c @@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them diff --git a/keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c b/keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c index f8b430af1c..978a63ab35 100644 --- a/keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c +++ b/keyboards/salicylic_acid3/ajisai74/keymaps/salicylic/keymap.c @@ -16,7 +16,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. */ #include QMK_KEYBOARD_H -#include "keymap_jp.h" +#include "keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. // Layer names don't all need to be of the same length, obviously, and you can also skip them |