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authorRyan <fauxpark@gmail.com>2023-08-01 00:43:10 +1000
committerGitHub <noreply@github.com>2023-07-31 15:43:10 +0100
commit6018b56c5595b97e45837d1ee9c96d9c3d795c43 (patch)
tree9c725ed754a496c10a479c83e456f99e7f127ef2 /keyboards/rgbkb/zygomorph
parentf407d9059878087bdc458479247d908c88f8d89d (diff)
Remove old OLED API code (#21651)
Diffstat (limited to 'keyboards/rgbkb/zygomorph')
-rw-r--r--keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c112
1 files changed, 0 insertions, 112 deletions
diff --git a/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c b/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c
index 01cccab9e5..4aeaddc39f 100644
--- a/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c
+++ b/keyboards/rgbkb/zygomorph/keymaps/5x6pad/keymap.c
@@ -3,9 +3,6 @@
#include "lufa.h"
#include "split_util.h"
#endif
-#ifdef SSD1306OLED
- #include "common/ssd1306.h"
-#endif
extern keymap_config_t keymap_config;
@@ -171,113 +168,4 @@ void matrix_init_user(void) {
#ifdef RGBLIGHT_ENABLE
RGB_current_mode = rgblight_config.mode;
#endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
-}
-
-
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
-
-// hook point for 'led_test' keymap
-// 'default' keymap's led_test_init() is empty function, do nothing
-// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
-__attribute__ ((weak))
-void led_test_init(void) {}
-
-void matrix_scan_user(void) {
- led_test_init();
- iota_gfx_task(); // this is what updates the display continuously
-}
-
-void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-//assign the right code to your layers for OLED display
-#define L_BASE 0
-#define L_FN (1<<_FN)
-#define L_ADJ (1<<_ADJ)
-
-static void render_logo(struct CharacterMatrix *matrix) {
-
- static char logo[]={
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
- 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
- 0};
- matrix_write(matrix, logo);
- //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
-}
-
-
-
-void render_status(struct CharacterMatrix *matrix) {
-
- // Render to mode icon
- static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
- if(keymap_config.swap_lalt_lgui==false){
- matrix_write(matrix, logo[0][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[0][1]);
- }else{
- matrix_write(matrix, logo[1][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[1][1]);
- }
-
- // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
- char buf[40];
- snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
- matrix_write_P(matrix, PSTR("\nLayer: "));
- switch (layer_state) {
- case L_BASE:
- matrix_write_P(matrix, PSTR("Default"));
- break;
- case L_FN:
- matrix_write_P(matrix, PSTR("FN"));
- break;
- case L_ADJ:
- case L_ADJ_TRI:
- matrix_write_P(matrix, PSTR("ADJ"));
- break;
- default:
- matrix_write(matrix, buf);
- }
-
- // Host Keyboard LED Status
- char led[40];
- led_t led_state = host_keyboard_led_state();
- snprintf(led, sizeof(led), "\n%s %s %s",
- led_state.num_lock ? "NUMLOCK" : " ",
- led_state.caps_lock ? "CAPS" : " ",
- led_state.scroll_lock ? "SCLK" : " ");
- matrix_write(matrix, led);
-}
-
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
-
-#if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
-#endif
-
- matrix_clear(&matrix);
- if(is_master){
- render_status(&matrix);
- }else{
- render_logo(&matrix);
- }
- matrix_update(&display, &matrix);
}
-
-#endif