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authorXScorpion2 <rcalt2vt@gmail.com>2019-05-14 13:58:56 -0500
committerDrashna Jaelre <drashna@live.com>2019-05-14 11:58:56 -0700
commit4cdb86c730528c8ca5ff90f5b9b01c395d31fc0e (patch)
treee7d20a62af90342ba4dc59d769b46aec01b5c31a /keyboards/rgbkb/sol/keymaps/xulkal
parente8b27a965d4f6abcc2773022f451bdc7eabebf69 (diff)
[Keyboard] Create RGBKB Folder (#5858)
* Move Sol, Zen, & Zygomorph keyboards to RGBKB folder * Updated default keymaps * Fixing more areas due too folder moves * Fixing Zen layer numbers * Fixing zygomorph layer comments * Fixing Colmak comments * Fixing Sol Colmak readme * Macro alignment * Zen rev2 configuration json * Fixing sol ifdef * Fixing Sol info.json
Diffstat (limited to 'keyboards/rgbkb/sol/keymaps/xulkal')
-rw-r--r--keyboards/rgbkb/sol/keymaps/xulkal/keymap.c168
-rw-r--r--keyboards/rgbkb/sol/keymaps/xulkal/rules.mk37
2 files changed, 205 insertions, 0 deletions
diff --git a/keyboards/rgbkb/sol/keymaps/xulkal/keymap.c b/keyboards/rgbkb/sol/keymaps/xulkal/keymap.c
new file mode 100644
index 0000000000..5c560abad8
--- /dev/null
+++ b/keyboards/rgbkb/sol/keymaps/xulkal/keymap.c
@@ -0,0 +1,168 @@
+#include QMK_KEYBOARD_H
+#include "xulkal.h"
+
+#ifdef PROTOCOL_LUFA
+#include "lufa.h"
+#include "split_util.h"
+#endif
+
+#ifdef OLED_DRIVER_ENABLE
+ #include "oled_driver.h"
+#endif
+
+#define EXPAND_LAYOUT(...) LAYOUT(__VA_ARGS__)
+
+// Define your non-alpha grouping in this define's LAYOUT, and all your BASE_LAYERS will share the same mod/macro columns
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* Qwerty Layout
+ * ,------------------------------------------------. ,------------------------------------------------.
+ * | GESC | 1 | 2 | 3 | 4 | 5 | - | | = | 6 | 7 | 8 | 9 | 0 | BkSp |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * | Tab | Q | W | E | R | T | [ | | ] | Y | U | I | O | P | \ |
+ * |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
+ * |FN(CAPS)| A | S | D | F | G | ` | | ' | H | J | K | L | ; | Enter|
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Sft[ | Z | X | C | V | B | RGB | |RGBRST| N | M | , | . | / | Sft] |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
+ * | Ctl- | Win | LOWER| RAISE| Alt | Space|RGBRMOD| |RGBMOD| Space| Left | Up | Down | Right| Ctl= |
+ * |------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
+ * | Space| DEL | | Enter| Space|
+ * `-------------' `-------------'
+ */
+ [_QWERTY] = EXPAND_LAYOUT( \
+ _________________QWERTY_L1_________________, KC_MINS, KC_EQL, _________________QWERTY_R1_________________, \
+ _________________QWERTY_L2_________________, KC_LBRC, KC_RBRC, _________________QWERTY_R2_________________, \
+ _________________QWERTY_L3_________________, KC_GRV, KC_QUOT, _________________QWERTY_R3_________________, \
+ _________________QWERTY_L4_________________, RGB_TOG, RGBRST, _________________QWERTY_R4_________________, \
+ _________________QWERTY_L5_________________, RGB_RMOD, RGB_MOD, _________________QWERTY_R5_________________, \
+ KC_SPC, KC_DEL, KC_ENT, KC_SPC \
+ ),
+
+#ifndef GAMELAYER_DISABLE
+ [_GAME] = EXPAND_LAYOUT( \
+ ___________________GAME_L1_________________, KC_MINS, KC_EQL, ___________________GAME_R1_________________, \
+ ___________________GAME_L2_________________, KC_LBRC, KC_RBRC, ___________________GAME_R2_________________, \
+ ___________________GAME_L3_________________, KC_GRV, KC_QUOT, ___________________GAME_R3_________________, \
+ ___________________GAME_L4_________________, RGB_TOG, RGBRST, ___________________GAME_R4_________________, \
+ ___________________GAME_L5_________________, RGB_RMOD, RGB_MOD, ___________________GAME_R5_________________, \
+ KC_SPC, KC_DEL, KC_ENT, KC_SPC \
+ ),
+#endif
+
+ [_LOWER] = EXPAND_LAYOUT( \
+ __________________LOWER_L1_________________, KC_PMNS, KC_PPLS, __________________LOWER_R1_________________, \
+ __________________LOWER_L2_________________, _______, _______, __________________LOWER_R2_________________, \
+ __________________LOWER_L3_________________, _______, _______, __________________LOWER_R3_________________, \
+ __________________LOWER_L4_________________, _______, _______, __________________LOWER_R4_________________, \
+ __________________LOWER_L5_________________, _______, _______, __________________LOWER_R5_________________, \
+ _______, _______, _______, _______ \
+ ),
+
+ [_RAISE] = EXPAND_LAYOUT( \
+ __________________RAISE_L1_________________, _______, _______, __________________RAISE_R1_________________, \
+ __________________RAISE_L2_________________, _______, _______, __________________RAISE_R2_________________, \
+ __________________RAISE_L3_________________, _______, _______, __________________RAISE_R3_________________, \
+ __________________RAISE_L4_________________, _______, _______, __________________RAISE_R4_________________, \
+ __________________RAISE_L5_________________, _______, _______, __________________RAISE_R5_________________, \
+ _______, _______, _______, _______ \
+ ),
+
+#ifdef TRILAYER_ENABLED
+ [_RAISE] = EXPAND_LAYOUT( \
+ _________________ADJUST_L1_________________, _______, _______, _________________ADJUST_R1_________________, \
+ _________________ADJUST_L2_________________, _______, _______, _________________ADJUST_R2_________________, \
+ _________________ADJUST_L3_________________, _______, _______, _________________ADJUST_R3_________________, \
+ _________________ADJUST_L4_________________, _______, _______, _________________ADJUST_R4_________________, \
+ _________________ADJUST_L5_________________, _______, _______, _________________ADJUST_R5_________________, \
+ _______, _______, _______, _______ \
+ ),
+#endif
+};
+
+//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
+#ifdef OLED_DRIVER_ENABLE
+
+static void render_logo(void) {
+ static const char PROGMEM sol_logo[] = {
+ 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
+ 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
+ 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
+
+ oled_write_P(sol_logo, false);
+}
+
+
+static void render_status(void) {
+ // Render to mode icon
+ static const char PROGMEM mode_logo[2][3] = {
+ {0x97,0x98,0},
+ {0xb7,0xb8,0} };
+
+ oled_write_P(mode_logo[0], false);
+
+#if defined(RGB_MATRIX_ENABLE)
+ static char buffer[20] = {0};
+ snprintf(buffer, sizeof(buffer), " h%3d s%3d v%3d\n", rgb_matrix_config.hue, rgb_matrix_config.sat, rgb_matrix_config.val);
+ oled_write(buffer, false);
+#endif
+
+ oled_write_P(mode_logo[1], false);
+
+#if defined(RGB_MATRIX_ENABLE)
+ snprintf(buffer, sizeof(buffer), " s%3d m%3d\n", rgb_matrix_config.speed, rgb_matrix_config.mode);
+ oled_write(buffer, false);
+#endif
+
+ // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
+ oled_write_P(PSTR("Layer: "), false);
+ switch (biton32(layer_state)) {
+ case _QWERTY:
+#ifndef GAMELAYER_DISABLE
+ switch (biton32(default_layer_state)) {
+ case _QWERTY:
+ oled_write_P(PSTR("Default\n"), false);
+ break;
+ case _GAME:
+ oled_write_P(PSTR("Game\n"), false);
+ break;
+ default:
+ oled_write_P(PSTR("Undefined\n"), false);
+ break;
+ }
+#else
+ oled_write_P(PSTR("Default\n"), false);
+#endif
+ break;
+ case _LOWER:
+ oled_write_P(PSTR("Lower\n"), false);
+ break;
+ case _RAISE:
+ oled_write_P(PSTR("Raise\n"), false);
+ break;
+#ifdef TRILAYER_ENABLED
+ case _ADJUST:
+ oled_write_P(PSTR("Adjust\n"), false);
+ break;
+#endif
+ default:
+ oled_write_P(PSTR("Undefined\n"), false);
+ }
+
+ // Host Keyboard LED Status
+ uint8_t led_usb_state = host_keyboard_leds();
+ oled_write_P(led_usb_state & (1<<USB_LED_NUM_LOCK) ? PSTR("NUMLCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_CAPS_LOCK) ? PSTR("CAPLCK ") : PSTR(" "), false);
+ oled_write_P(led_usb_state & (1<<USB_LED_SCROLL_LOCK) ? PSTR("SCRLCK ") : PSTR(" "), false);
+}
+
+void oled_task_user(void) {
+ if (is_keyboard_master()) {
+ render_status();
+ } else {
+ render_logo();
+ oled_scroll_left();
+ }
+}
+
+#endif
diff --git a/keyboards/rgbkb/sol/keymaps/xulkal/rules.mk b/keyboards/rgbkb/sol/keymaps/xulkal/rules.mk
new file mode 100644
index 0000000000..ad0c480349
--- /dev/null
+++ b/keyboards/rgbkb/sol/keymaps/xulkal/rules.mk
@@ -0,0 +1,37 @@
+# Build Options
+# change to "no" to disable the options, or define them in the Makefile in
+# the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
+CONSOLE_ENABLE = no # Console for debug(+400)
+COMMAND_ENABLE = no # Commands for debug and configuration
+NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+RGBLIGHT_ENABLE = no # Enable global lighting effects. Do not enable with RGB Matrix
+RGBLIGHT_ANIMATIONS = no # LED animations
+LED_MIRRORED = no # Mirror LEDs across halves (enable DIP 1 on slave, and DIP 2 and 3 on master)
+RGB_MATRIX_ENABLE = WS2812 # Enable per-key coordinate based RGB effects. Do not enable with RGBlight (+8500)
+RGB_MATRIX_KEYPRESSES = no # Enable reactive per-key effects. Can be very laggy (+1500)
+RGBLIGHT_FULL_POWER = no # Allow maximum RGB brightness. Otherwise, limited to a safe level for a normal USB-A port
+UNICODE_ENABLE = no # Unicode
+SWAP_HANDS_ENABLE = no # Enable one-hand typing
+OLED_DRIVER_ENABLE = yes # Enable the OLED Driver (+5000)
+ENCODER_ENABLE = no # Enable rotary encoder (+90)
+IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
+
+# Do not edit past here
+
+ifeq ($(strip $(IOS_DEVICE_ENABLE)), yes)
+ OPT_DEFS += -DIOS_DEVICE_ENABLE
+else ifeq ($(strip $(RGBLIGHT_FULL_POWER)), yes)
+ OPT_DEFS += -DRGBLIGHT_FULL_POWER
+endif
+
+ifeq ($(strip $(RGB_MATRIX_KEYPRESSES)), yes)
+ OPT_DEFS += -DRGB_MATRIX_KEYPRESSES
+endif
+
+ifeq ($(strip $(LED_MIRRORED)), yes)
+ OPT_DEFS += -DLED_MIRRORED
+endif