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authorDrashna Jaelre <drashna@live.com>2020-09-27 15:11:41 -0700
committerGitHub <noreply@github.com>2020-09-27 15:11:41 -0700
commitfbdc65e2e956e9d51c94fecdbce1f0abc2817950 (patch)
treef7e31480856b1ce14a70941bc0641cb6647b688f /keyboards/ploopyco/mouse/readme.md
parent34b9c51d9cb9694e2e1d0667758f33054a2aad81 (diff)
[Keyboard] Add PloopyCo devices (#7935)
* Initial Commit for Ploopyco Trackball This is a WIP at this point. Most of it compiles, but the SPI commands are non-functioning as they come from Arduino, so don't exist in LUFA * Convert SPI commands from arduino to LUFA But I have no idea if this is actually correct or not * Update keyboard readme * Clean up ploopyco trackball * Update readme * Update mouse key stuff * last minutue cleanup * Add caveat about scroll wheel * Fixup to code * Additional fixup * Add movement multiplier * Rename folders * mid changes * temp * Got it working!!!!! * Additional cleanup of code * Make unused pin calls more compact * Rotation info * Add debouncing checks * Make everything replaceable * Add info.json * Include ISP flashing info * Better handling for user customization * Reconfigure CPI stuff * fix issues with debug printing * Fix tiny scroll issue * Add and update scroll code from ploopy mouse * Update licensing * Add PloopyCo Mouse * Cleanup and layout stuff * Move common files to main folder for reuse * Increase polling rate * Update image for mouse * Apply changes from code review * Add VIA support
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+# Ploopyco Mouse
+
+![Ploopyco Mouse](https://i.redd.it/bf7bkzqzeti51.jpg)
+
+It's a DIY, QMK Powered Trackball!!!!
+
+Everything works. However the scroll wheel has some issues and acts very odd.
+
+* Keyboard Maintainer: [PloopyCo](https://github.com/ploopyco), [Drashna Jael're](https://github.com/drashna/), [Germ](https://github.com/germ/)
+* Hardware Supported: ATMega32u4 8MHz(3.3v)
+* Hardware Availability: [Store](https://ploopy.co), [GitHub](https://github.com/ploopyco)
+
+Make example for this keyboard (after setting up your build environment):
+
+ make ploopyco/mouse:default:flash
+
+To jump to the bootloader, hold down "Button 4" (immediate right of the Mouse)
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+# Customzing your PloopyCo Trackball
+
+While the defaults are designed so that it can be plugged in and used right away, there are a number of things that you may want to change. Such as adding DPI control, or to use the ball to scroll while holding a button. To allow for this sort of control, there is a callback for both the scroll wheel and the mouse censor.
+
+The default behavior for this is:
+
+```c
+void process_wheel_user(report_mouse_t* mouse_report, int16_t h, int16_t v) {
+ mouse_report->h = h;
+ mouse_report->v = v;
+}
+
+void process_mouse_user(report_mouse_t* mouse_report, int16_t x, int16_t y) {
+ mouse_report->x = x;
+ mouse_report->y = y;
+}
+```
+
+This should allow you to more heavily customize the behavior.
+
+Alternatively, the `process_wheel` and `process_mouse` functions can both be replaced too, to allow for even more functionality.
+
+Additionally, you can change the DPI/CPI or speed of the Mouse by calling `pmw_set_cpi` at any time. And tThe default can be changed by adding a define to the keymap's `config.h` file:
+
+ #define PMW_CPI 1600
+
+# Programming QMK-DFU onto the PloopyCo Mouse
+
+If you would rather have DFU on this board, you can use the QMK-DFU bootloader on the device. To do so, you want to run:
+
+ make ploopyco/trackball:default:production
+
+Once you have that, you'll need to [ISP Flash](https://docs.qmk.fm/#/isp_flashing_guide) the chip with the new bootloader hex file created (or the production hex), and set the fuses:
+
+
+| Fuse | Setting |
+|----------|------------------|
+| Low | `0xDF` |
+| High | `0xD8` or `0x98` |
+| Extended | `0xCB` |
+
+Original (Caterina) settings:
+
+| Fuse | Setting |
+|----------|------------------|
+| Low | `0xFF` |
+| High | `0xD8` |
+| Extended | `0xFE` |