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authorPhil <baldonp1@tcnjedu>2018-04-06 14:01:24 -0400
committerJack Humbert <jack.humb@gmail.com>2018-04-11 23:55:41 -0400
commit3d3716bbf7a7615da237e6a95f6a4684ae8fac44 (patch)
treeb578113897e69e302f83cf88fccdc68bf0034b8e /keyboards/pearl/keymaps
parent6982e63a4a0ac7832648583a20f082cb913a96e6 (diff)
Beginning implementation of Pearl backlight. Levels and breathing not working yet.
Diffstat (limited to 'keyboards/pearl/keymaps')
-rwxr-xr-xkeyboards/pearl/keymaps/phil/keymap.c88
1 files changed, 88 insertions, 0 deletions
diff --git a/keyboards/pearl/keymaps/phil/keymap.c b/keyboards/pearl/keymaps/phil/keymap.c
new file mode 100755
index 0000000000..a28fecd262
--- /dev/null
+++ b/keyboards/pearl/keymaps/phil/keymap.c
@@ -0,0 +1,88 @@
+/*
+Copyright 2017 Luiz Ribeiro <luizribeiro@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+// Layer shorthand
+#define COLEMAK 0
+#define QWERTY 1
+#define WIN 2
+#define _FN1 3
+#define _FN2 4
+#define LIGHT 5
+
+#include "pearl.h"
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [COLEMAK] = KEYMAP(
+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_NO, KC_BSPC,
+ LGUI_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
+ LSFT_T(KC_DEL), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT),
+ KC_LCTL, KC_LGUI, KC_LALT, LT(_FN1, KC_SPC), KC_NO, LT(_FN2, KC_SPC), TG(QWERTY), TG(WIN)
+ ),
+ [QWERTY] = KEYMAP(
+ KC_TRNS, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_NO, KC_TRNS,
+ KC_TRNS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_TRNS,
+ KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [WIN] = KEYMAP(
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS,
+ LCTL_T(KC_ESC), KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
+ KC_LGUI, KC_LALT, KC_LCTL, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_FN1] = KEYMAP(
+ KC_GRV, KC_MNXT, KC_NO, KC_PIPE, KC_PLUS, KC_LBRC, KC_RBRC, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_TRNS,
+ KC_TRNS, KC_MPLY, KC_SPC, KC_UNDS, KC_EQUAL, KC_LPRN, KC_RPRN, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDOWN, KC_TRNS,
+ KC_TRNS, KC_MPRV, KC_NO, KC_BSLS, KC_MINUS, KC_LCBR, KC_RCBR, KC_NO, KC_MUTE, KC_VOLU, KC_VOLD, KC_CAPS,
+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [_FN2] = KEYMAP(
+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC, KC_RBRC, KC_NO, KC_TRNS,
+ KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_TRNS,
+ KC_TRNS, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_F9, KC_F10, KC_F11, KC_F12, KC_CAPS,
+ TG(LIGHT), KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS
+ ),
+ [LIGHT] = KEYMAP(
+ RESET, KC_NO, BL_ON, BL_INC, BL_BRTG, RGB_M_P, RGB_M_B, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_NO,
+ KC_NO, KC_NO, BL_TOGG, BL_STEP, KC_NO, RGB_M_SN, RGB_M_K, RGB_TOG, RGB_HUD, RGB_SAD, RGB_VAD, KC_NO,
+ KC_NO, KC_NO, BL_OFF, BL_DEC, KC_NO, KC_NO, KC_NO, RGB_RMOD, RGB_M_SW, RGB_M_R, RGB_M_G, KC_NO,
+ TG(LIGHT), KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
+ ),
+};
+
+uint32_t layer_state_set_kb(uint32_t state) {
+ if (state & (1<<QWERTY)){
+ PORTD &= ~(1 << PD0);
+ } else {
+ PORTD |= (1 << PD0);
+ }
+
+ if (state & (1<<WIN)){
+ PORTD &= ~(1 << PD1);
+ }
+ else{
+ PORTD |= (1 << PD1);
+ }
+
+ if (state & (1<<LIGHT)){
+ PORTD &= ~(1 << PD6);
+ }
+ else{
+ PORTD |= (1 << PD6);
+ }
+ return state;
+} \ No newline at end of file