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authorMechMerlin <30334081+mechmerlin@users.noreply.github.com>2019-05-07 21:39:31 -0700
committerDrashna Jaelre <drashna@live.com>2019-05-07 21:39:31 -0700
commite52930df245137fdc4cfdda2db94e8ca927f3301 (patch)
treee4e7ab0e336a221a7b7f7bc43c8713286726af06 /keyboards/noxary/280/keymaps/default/keymap.c
parent60eae7335b711e8d4be7d48ad2290141e04debe7 (diff)
[Keyboard] Add Noxary 280 (#5814)
* initial commit * fixup script issues * define pins used and create an appropriate LAYOUT macro * create an appropriate keymap * turn on backlight and bootmagic lite * add QMK Configurator support * fixup readme * remove doubly defined KC_TRNS from keymap * add support for Caps lock and Scroll lock LEDs
Diffstat (limited to 'keyboards/noxary/280/keymaps/default/keymap.c')
-rw-r--r--keyboards/noxary/280/keymaps/default/keymap.c102
1 files changed, 102 insertions, 0 deletions
diff --git a/keyboards/noxary/280/keymaps/default/keymap.c b/keyboards/noxary/280/keymaps/default/keymap.c
new file mode 100644
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+++ b/keyboards/noxary/280/keymaps/default/keymap.c
@@ -0,0 +1,102 @@
+/* Copyright 2019 Rozakin
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Defines the keycodes used by our macros in process_record_user
+enum custom_keycodes {
+ QMKBEST = SAFE_RANGE,
+ QMKURL
+};
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _FL1 1
+#define _FL2 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /* _BL: Base Layer(Default) - For ISO enter use ANSI enter
+ * ,------------------------------------------------------------. ,--------------.
+ * |Esc |f1| f2| f3| f4| | f5| f6| f7| f8| | f9|f10|f11| f12| |Prnt|ScLk|Paus|
+ * |------------------------------------------------------------| |--------------|
+ * | ~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \|BSpc| | Ins|Home|PgUp|
+ * |------------------------------------------------------------| |--------------|
+ * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ | | Del| End|PgDn|
+ * |------------------------------------------------------------| `--------------'
+ * |CAPS | A| S| D| F| G| H| J| K| L| ;| '| #| Ent|
+ * |------------------------------------------------------------| ,----.
+ * |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift|Mo(1)| | Up |
+ * |------------------------------------------------------------| ,--------------.
+ * |Ctrl|Win |Alt | Space |Alt |Win |Mo(1) |Ctrl | |Left| Dn |Rght|
+ * `------------------------------------------------------------' `--------------'
+ */
+ [_BL] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL1), KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FL1), KC_RCTRL, KC_LEFT, KC_DOWN, KC_RGHT),
+ /* _FL1: Function Layer 1 - For ISO enter use ANSI enter
+ * ,------------------------------------------------------------. ,--------------.
+ * | | | | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| |--------------|
+ * | | | | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| |--------------|
+ * | | | | |RST| | | | | | | | | | | | | |
+ * |------------------------------------------------------------| `--------------'
+ * | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| ,----.
+ * | | | | | | | | | |Bl-|Bl+| | Mute| | |Vol+|
+ * |------------------------------------------------------------| ,--------------.
+ * | | | | BL_Toggle | | | | | | |Vol-| |
+ * `------------------------------------------------------------' `--------------'
+ */
+ [_FL1] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, _______, KC_MUTE, _______, KC_VOLU,
+ _______, _______, _______, BL_TOGG, _______, _______, _______, _______, _______, KC_VOLD, _______),
+ /* _FL2: Function Layer 2 - For ISO enter use ANSI enter
+ * ,------------------------------------------------------------. ,--------------.
+ * | | | | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| |--------------|
+ * | | | | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| |--------------|
+ * | | | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| `--------------'
+ * | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| ,----.
+ * | | | | | | | | | | | | | | | | |
+ * |------------------------------------------------------------| ,--------------.
+ * | | | | | | | | | | | | |
+ * `------------------------------------------------------------' `--------------'
+ */
+ [_FL2] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______),
+
+
+ };
+