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authorJames Young <18669334+noroadsleft@users.noreply.github.com>2021-09-23 07:49:02 +0000
committerGitHub <noreply@github.com>2021-09-23 00:49:02 -0700
commit62ef4a9c8a05d52000504eabef0f1d92a74ade86 (patch)
treeac99f640b1c4055f785a59c747ee839bc6761607 /keyboards/meira/meira.c
parent0fc15f4d30311402bb6dbf74806a0c5ed00cb135 (diff)
Meira Refactor (#14566)
* clean up keyboard header files * use #pragma once include guard * convert tabs to spaces * remove redundant #include statements * update revision references to main header (`../meira.h` -> `meira.h`) * refactor default keymap * use LAYOUT as layout macro reference * use enum statement for layer indexes; make layers contiguous * use four-space indent * update keycode grid alignment * update layout macro aliases * move layout macro aliases to info.json * alias KEYMAP to LAYOUT_ortho_4x12 so the user keymaps don't have to be edited * touch up meira.h There's no Planck MIT layout reference here. * add copyright headers * workaround patch for grahampheath keymap The `matrix_init_kb()` function in `meira.c` calls `backlight_set()`, but the grahampheath keymap disables Backlight to make space for Audio, causing the firmware to fail to compile. This commit wraps the `backlight_set()` call in an ifdef statement, so the call is excluded if Backlight is disabled. * clean up rules.mk inline comments * re-order rules.mk settings * clean up readme.md * correct link to keyboard image * change metadata section to unordered list * spelling corrections * update make instructions and Docs links
Diffstat (limited to 'keyboards/meira/meira.c')
-rw-r--r--keyboards/meira/meira.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/keyboards/meira/meira.c b/keyboards/meira/meira.c
index 7879875db7..e900fd0dd6 100644
--- a/keyboards/meira/meira.c
+++ b/keyboards/meira/meira.c
@@ -30,7 +30,9 @@ void matrix_init_kb(void)
#ifdef ISSI_ENABLE
issi_init();
#endif
+#ifdef BACKLIGHT_ENABLE
backlight_set(5);
+#endif
#ifdef WATCHDOG_ENABLE
// This is done after turning the layer LED red, if we're caught in a loop
// we should get a flashing red light