diff options
author | Nick Brassel <nick@tzarc.org> | 2023-12-17 21:54:01 +1100 |
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committer | GitHub <noreply@github.com> | 2023-12-17 21:54:01 +1100 |
commit | 7ea022ba88125c27ef2d137f52e7cf846ddb4ee9 (patch) | |
tree | 3998727ea1224c872f50bb53ab220841962d814f /keyboards/mechkeys | |
parent | f0e4bc937aeaf84887ab27d7e085e6d02fbebda9 (diff) |
[Keymap Removal] Planck and related keymaps. (#22683)
Diffstat (limited to 'keyboards/mechkeys')
-rw-r--r-- | keyboards/mechkeys/acr60/keymaps/mitch/keymap.c | 169 | ||||
-rw-r--r-- | keyboards/mechkeys/espectro/keymaps/mikethetiger/keymap.c | 88 |
2 files changed, 0 insertions, 257 deletions
diff --git a/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c b/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c deleted file mode 100644 index 16d940eef2..0000000000 --- a/keyboards/mechkeys/acr60/keymaps/mitch/keymap.c +++ /dev/null @@ -1,169 +0,0 @@ -#include QMK_KEYBOARD_H - -#define _DFT 0 -#define _NGUI 1 -#define _FN 2 -#define _SFX 3 - -// Fillers to make layering more clear -#define ______ KC_TRNS -#define bbbbbb KC_NO -#define GUIOFF MAGIC_NO_GUI -#define GUION MAGIC_UNNO_GUI - -/* TODO: create handy quick-ref list here for easy grokking of the actual shortcuts in place */ - -/* - * This is Mitch's default ACR60 layout (also DZ60, on which the ACR60 is based). This is a - * Mac-oriented layout, as noted by the GUI keys immediately next to the space bar area of the - * lower modifier row. This uses the LAYOUT_mitchsplit keymap as defined in arc60.h, which - * uses a 3-split space bar and a split right shift. Otherwise it's a standard 60% layout (for - * now). - * - * For me, this is a great place to start getting used to a split key setup and still mostly - * sticking to a standard staggered 60% layout so my entire game isn't thrown off. - * - * Layers (0-based index because we're devs!): - * - * 0: Default QWERTY layer - * Note Fn and Alt keys on the right side of the spacebar, not sure if those are - * normal position but that's what I'm used to at this point. YMMV - * - * 1: Function Layer - * Function keys, Grave Key, Delete, Caps lock on the tab, media keys, and directional - * keys. Also you can hit the Alt key position to switch (and lock) into the 3rd layer - * if you really want to mess with your SFX for a bit. - * - * 2: Special Effects Layer - * RGB and backlight settings access. RGB cycle on "S" key position and if locked into - * the third layer you can hold shift to cycle backwards (see notes below). Bootloader - * access is on this layer. If layer locked, hit right Alt key to get back to layer 0. - * - * The keymap layer definitions below look pretty bad when soft-wrapped by your IDE / text editor. - * Be sure to disable wrapping to make things more readable with lines preserved. - */ - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { -/* Layer 0 - * ,-----------------------------------------------------------------------------------------. - * | Esc | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Bksp | - * |-----------------------------------------------------------------------------------------+ - * | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ | - * |-----------------------------------------------------------------------------------------+ - * | Fn | A | S | D | F | G | H | J | K | L | ; | ' | Enter | - * |-----------------------------------------------------------------------------------------+ - * | Shift | Z | X | C | V | B | N | M | , | . | / | RShift | FN | - * |-----------------------------------------------------------------------------------------+ - * | LCtrl | LAlt | LGUI | Space | Space| Space | RGUI | Fn | RAlt | RCtrl | - * `-----------------------------------------------------------------------------------------' - */ -/* Qwerty gui/alt/space/alt/gui / - * - * Hit MO(_FN) and Alt in that order to lock into the _FN layer. - */ - [_DFT] = LAYOUT_mitchsplit( /* Basic QWERTY */ - QK_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, - MO(_FN), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, - KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FN), - KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, KC_SPC, KC_RGUI, MO(_FN), LT(_SFX, KC_RALT),KC_RCTL - ), - -/* Gaming - * ,-----------------------------------------------------------------------------------------. - * | | | | | | | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | | | | | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | | | | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | | | | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | |BLOCKED| | | |BLOCKED| | | | - * `-----------------------------------------------------------------------------------------' - */ -/* I disable the GUI / System key for gaming, as usually that's windows and I hit that at the most - * inopportune moments. And games don't use the windows key. I'd use the Bootmagic MAGIC_NO_GUI and - * MAGIC_UNNO_GUI keycodes, but that actually disables it and has it persist beyond disconnection - * of the board. That's less convenient (and more confusing) for me than this approach, which is - * basically just blocking the GUI keys when this layer is active and not letting them flow through - * to the default layer. - */ - /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ - [_NGUI] = LAYOUT_mitchsplit( - ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, - ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, - ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, - ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, - ______, ______, bbbbbb, ______, ______, ______, bbbbbb, ______, ______, ______ - ), - -/* Fn Layer / Layer 1 - * ,-----------------------------------------------------------------------------------------. - * |KC_GRV| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del | - * |-----------------------------------------------------------------------------------------+ - * | CAPS | | | | | |Home | Pgup| Up | PgDn| End | | | | - * |-----------------------------------------------------------------------------------------+ - * | | Vol-| Vol+| Mute| | | | Left| Down|Right| | | | - * |-----------------------------------------------------------------------------------------+ - * | |Prev |Play |Next | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | | | | | | | | LrSfx | | - * `-----------------------------------------------------------------------------------------' - */ -/* - * Pok3r-style layer switching on M and "," keys (_DFT and _NGUI layers, respectively). Note that - * these don't enable/disable those layers (i.e. latching keys), they actually switch to that layer. - * To go to the _NGUI layer, Fn+comma, to go to _DFT from _NGUI, hit Fn+M. - */ - /* Layer 1: Functions, primary layer switching, media controls, directional */ - [_FN] = LAYOUT_mitchsplit( - KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, - KC_CAPS, bbbbbb, bbbbbb, bbbbbb, bbbbbb, bbbbbb, KC_HOME, KC_PGUP, KC_UP , KC_PGDN, KC_END, bbbbbb, bbbbbb, bbbbbb, - ______, KC_VOLD, KC_VOLU, KC_MUTE, bbbbbb, bbbbbb, bbbbbb, KC_LEFT, KC_DOWN, KC_RIGHT, bbbbbb, bbbbbb, ______, - ______, KC_MPRV, KC_MPLY, KC_MNXT, bbbbbb, bbbbbb, bbbbbb,TO(_DFT),TO(_NGUI), bbbbbb, bbbbbb, ______, ______, - ______, ______, ______, ______, ______, ______, ______, ______,TG(_SFX),______ - ), - -/* Special Effects Layer / Layer 2 - * ,-----------------------------------------------------------------------------------------. - * | |Plain|Brth |Rnbw |Swirl|Snake|Knght|Xmas |Grdnt| | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | BL |BLSTEP| BL- | BL+ | | | | | | | | |Bootldr | - * |-----------------------------------------------------------------------------------------+ - * | | RGBT| RGBM| | | | | | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | Hue+| Hue-| Sat+| Sat-| Val+| Val-| | | | | | | - * |-----------------------------------------------------------------------------------------+ - * | | | | | | | | |LrDflt | | - * `-----------------------------------------------------------------------------------------' - */ -/* Tap RAlt to get back to default layer (0). - * - * See https://docs.qmk.fm/feature_rgblight.html#rgblight-keycodes for details about - * RGB codes. Quick summary, though: - * - * RGB_MODE_PLAIN RGB_M_P Switch to the static no animation mode - * RGB_MODE_BREATHE RGB_M_B Switch to the breathing mode - * RGB_MODE_RAINBOW RGB_M_R Switch to the rainbow mode (cycles through colors) - * RGB_MODE_SWIRL RGB_M_SW Switch to the swirl mode (like an animated gradient) - * RGB_MODE_SNAKE RGB_M_SN Switch to the snake mode - * RGB_MODE_KNIGHT RGB_M_K Switch to the knight animation - * RGB_MODE_XMAS RGB_M_X Switch to the Christmas animation - * RGB_MODE_GRADIENT RGB_M_G Switch to the static gradient mode - * - * Note that there are more animation variations, usually timer-based variations, by using the - * "S" key to cycle through modes. Use one of the deciated keys to get to - * the general mode where you want it, then cycle through variations of that mode to get - * something specific more quickly. - */ - /* Layer 2: "special effects": RGB lighting, backlighting, bootloader */ - [_SFX] = LAYOUT_mitchsplit( - ______, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW,RGB_M_SN,RGB_M_K, RGB_M_X, RGB_M_G,______, ______, ______, ______, ______, - ______, BL_TOGG, BL_STEP, BL_DOWN, BL_UP, ______, ______, ______, ______, ______, ______, ______, ______, QK_BOOT, - ______, RGB_TOG, RGB_MOD,______, ______, ______, ______, ______, ______, ______, ______, ______, ______, - ______, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, ______, ______, ______, ______, ______, ______, - ______, ______, ______, ______, ______, ______, ______, ______,TO(_DFT),______ - ) - -}; diff --git a/keyboards/mechkeys/espectro/keymaps/mikethetiger/keymap.c b/keyboards/mechkeys/espectro/keymaps/mikethetiger/keymap.c deleted file mode 100644 index 8d88014170..0000000000 --- a/keyboards/mechkeys/espectro/keymaps/mikethetiger/keymap.c +++ /dev/null @@ -1,88 +0,0 @@ -/* Copyright 2018 @TurboMech /u/TurboMech <discord> @A9entOran9e#6134 - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - -#include QMK_KEYBOARD_H - -#define _BL 0 //Base layer -#define _FN1 1 //Function layer - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - -/* BL -____________________________________________________________________________________________________________________________________________________________________________ -| | | | | | | | | | | | | | | | | | | | -| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | DEL | PRT SC | SCR LK | PAUSE | P UP | P DOWN | -|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________| -| | | | | | | | | | | | | | BACK | NUM | | | | -| ~` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | _ - | = + | SPACE | LOCK | / | * | - | -|________|________|________|________|________|________|________|________|________|________|________|________|________|_________________|________|________|________|________| -| | | | | | | | | | | | [ | ] | | | | | | -| TAB | Q | W | E | R | T | Y | U | I | O | P | { | } | | \ | 7 | 8 | 9 | | -|____________|________|________|________|________|________|________|________|________|________|________|________|________|_____________|________|________|________| + | -| | | | | | | | | | | ; | ' | | | | | | -| CAPS LOCK | A | S | D | F | G | H | J | K | L | : | " | ENTER | 4 | 5 | 6 | | -|______________|________|________|________|________|________|________|________|________|________|________|________|____________________|________|________|________|________| -| | | | | | | | | , | . | / | | | | | | | -| SHIFT | Z | X | C | V | B | N | M | < | > | ? | SHIFT | UP | 1 | 2 | 3 | | -|__________________|________|________|________|________|________|________|________|________|________|________|________________|________|________|________|________| ENTER | -| | | | | | | MO | | | | | | | -| CTRL | LGUI | L ALT | SPACE | VOL Dn | VOL Up | _FN | LEFT | DOWN | RIGHT | 0 | . | | -|__________|__________|__________|________________________________________________________|________|________|________|________|________|________|________|________|________| - */ - - [_BL] = LAYOUT_default( - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_PSCR, KC_SCRL, KC_PAUS, KC_PGUP, KC_PGDN, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PPLS, - KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_P4, KC_P5, KC_P6, - SC_LSPO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, SC_RSPC, KC_UP, KC_P1, KC_P2, KC_P3, KC_PENT, - KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_VOLD, KC_VOLU, MO(1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT - ), - -/* FN_1 -____________________________________________________________________________________________________________________________________________________________________________ -| | | | | | | | | | | | | | | VOL | VOL | NEXT | | | -| QK_BOOT | | | | | | | | | | | | | MUTE | DOWN | UP | TRACK | HOME | END | -|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________|________| -| | RGB | RGB | RGB | RGB | RGB | RGB | RGB | RGB | | | | | | | | | | -| | TOGGLE | MODE |INCREASE|DECREASE| HUE | HUE | SAT | SAT | | | | | DELETE | | | | | -|________|________|________|________|________|INCREASE|DECREASE|INCREASE|DECREASE|________|________|________|________|_________________|________|________|________|________| -| | BACK | BACK | | | | | | | | | | | | | | | | -| | LIGHT | LIGHT | | | | | | | | | | | | | | | | -|____________| TOGGLE |INCREASE|DECREASE|________|________|________|________|________|________|________|________|________|_____________|________|________|________| | -| | | | | | | | | | | | | | | | | | -| | | | | | | | | | | | | | | | | | -|______________|________|________|________|________|________|________|________|________|________|________|________|____________________|________|________|________|________| -| | | | | | | | | | | | | | | | | | -| | | | | | | | | | | | | | | | | | -|__________________|________|________|________|________|________|________|________|________|________|________|________________|________|________|________|________| | -| | | | | | | | | | | | | | -| | | | | | | | | | | | | | -|__________|__________|__________|________________________________________________________|________|________|________|________|________|________|________|________|________| - */ - - [_FN1] = LAYOUT_default( - QK_BOOT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MUTE, KC_VOLD, KC_VOLU, KC_MNXT, KC_HOME, KC_END, - _______, RGB_TOG, RGB_MOD, RGB_VAI, RGB_VAD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, _______, _______, _______, _______, KC_DEL, _______, _______, _______, _______, - _______, BL_TOGG, BL_UP, BL_DOWN, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - -}; - |