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authorAhmed Elshafey <12426718+ash0x0@users.noreply.github.com>2019-12-05 11:03:03 +0200
committerDrashna Jaelre <drashna@live.com>2019-12-05 01:03:03 -0800
commit9c8e66dc05148b6890eef05b51a5be6adfaf0246 (patch)
treec183d8c05aad495ad6559bb5ddef8141eee1f811 /keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
parent3ad389de55aa73eef4542807488a70a19639df11 (diff)
[Keymap] Added Massdrop ctrl keymap (#7491)
* massdrop ctrl endgame keymap first commit * massdrop ctrl endgame keymap update Added double dance functions to toggle mouse layer while keeping LGUI key functionality. Added led config and related functionality. Added RGB indicators for effective keys on layers. Fixed RGB timeout ignoring user set LED flags. At current state, layer RGB indicators ignore RGB brightness value, will add toggle key later to toggle between current keyboard brightness and max brightness as it's nice to have the indicator RGB at max brightness but still too bright at times. * updated documentation and added RGB indicator for ctrl and shift in function layer * Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Various fixes and changes. Removed backslashed at end of layouts, better looking. Changed layout names from macro definitions to enum. Replaced MOD_BIT with MOD_MASK macros.
Diffstat (limited to 'keyboards/massdrop/ctrl/keymaps/endgame/keymap.c')
-rw-r--r--keyboards/massdrop/ctrl/keymaps/endgame/keymap.c421
1 files changed, 421 insertions, 0 deletions
diff --git a/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
new file mode 100644
index 0000000000..a6e0c9f505
--- /dev/null
+++ b/keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
@@ -0,0 +1,421 @@
+#include QMK_KEYBOARD_H
+
+// Include for debugging.
+#include <print.h>
+
+#define MILLISECONDS_IN_SECOND 1000
+
+//========================================================== CONFIGURABLE DEFAULTS ==========================================================
+#define RGB_DEFAULT_TIME_OUT 30
+#define RGB_FAST_MODE_TIME_OUT 3
+#define RGB_TIME_OUT_MAX 600
+#define RGB_TIME_OUT_MIN 10
+#define RGB_TIME_OUT_STEP 10
+
+static uint16_t idle_timer; // Idle LED timeout timer
+static uint8_t idle_second_counter; // Idle LED seconds counter, counts seconds not milliseconds
+
+bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
+bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
+bool rgb_time_out_fast_mode_enabled;
+bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
+uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
+uint16_t rgb_time_out_saved_seconds;
+led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.
+
+enum tapdance_keycodes {
+ TD_GUI_ML = 0, // Tap dance key to switch to mouse layer _ML
+ TD_LCTRL_TERM,
+ TD_RCTRL_TERM,
+};
+
+enum ctrl_keycodes {
+ U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
+ U_T_AGCR, //USB Toggle Automatic GCR control
+ DBG_TOG, //DEBUG Toggle On / Off
+ DBG_MTRX, //DEBUG Toggle Matrix Prints
+ DBG_KBD, //DEBUG Toggle Keyboard Prints
+ DBG_MOU, //DEBUG Toggle Mouse Prints
+ MD_BOOT, //Restart into bootloader after hold timeout
+ SEL_CPY, //Select Copy. Select the word cursor is pointed at and copy, using double mouse click and ctrl+c
+ ROUT_TG, //Timeout Toggle. Toggle idle LED time out on or off
+ ROUT_VI, //Timeout Value Increase. Increase idle time out before LED disabled
+ ROUT_VD, //Timeout Value Decrease. Decrease idle time out before LED disabled
+ ROUT_FM, //RGB timeout fast mode toggle
+ COPY_ALL, //Copy all text using ctrl(a+c)
+ TERMINAL,
+};
+
+enum layout_names {
+ _KL=0, // Keys Layout: The main keyboard layout that has all the characters
+ _FL, // Function Layout: The function key activated layout with default functions and some added ones
+ _ML, // Mouse Layout: Mouse Keys and mouse movement
+ _VL, // VIM Layout: VIM shorcuts and macros
+ _GL, // GIT Layout: GIT shortcuts and macros
+ _YL, // Yakuake Layout: Yakuake drop-down terminal shortcuts and macros
+ _EL, // KDE Layout: Shortcuts for KDE desktop using default KDE shortcuts settings
+};
+
+//Associate our tap dance key with its functionality
+qk_tap_dance_action_t tap_dance_actions[] = {
+ [TD_GUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML),
+ [TD_LCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)),
+ [TD_RCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_RCTRL, LCA(KC_T)),
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ /*
+ [DEFAULT] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ */
+ [_KL] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
+ TD(TD_LCTRL_TERM), TD(TD_GUI_ML), KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
+ ),
+ [_FL] = LAYOUT(
+ _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
+ _______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
+ _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
+ _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
+ _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
+ ),
+ [_ML] = LAYOUT(
+ _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
+ _______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
+ ),
+ /*
+ [X] = LAYOUT(
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
+ ),
+ [RGB] = LAYOUT(
+ ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
+ GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
+ TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
+ CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
+ LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
+ LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
+ ),
+ [MATRIX] = LAYOUT(
+ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
+ 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
+ 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
+ 50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
+ 63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
+ 76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86
+ ),
+ */
+};
+
+// Runs just one time when the keyboard initializes.
+void matrix_init_user(void) {
+ // Enable or disable debugging
+ debug_enable=true;
+ debug_matrix=true;
+ debug_keyboard=true;
+ debug_mouse=true;
+
+ idle_second_counter = 0;
+ rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT;
+ rgb_time_out_enable = true;
+ rgb_enabled_flag = true;
+ rgb_time_out_user_value = true;
+ rgb_time_out_fast_mode_enabled = false;
+ rgb_time_out_saved_flag = rgb_matrix_get_flags();
+};
+
+// Runs constantly in the background, in a loop.
+void matrix_scan_user(void) {
+ if(rgb_time_out_enable && rgb_enabled_flag) {
+ if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) {
+ idle_second_counter++;
+ idle_timer = timer_read();
+ }
+
+ if (idle_second_counter >= rgb_time_out_seconds) {
+ rgb_time_out_saved_flag = rgb_matrix_get_flags();
+ rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_disable_noeeprom();
+ rgb_enabled_flag = false;
+ idle_second_counter = 0;
+ }
+ }
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ static uint32_t key_timer;
+
+ if (rgb_time_out_enable) {
+ idle_timer = timer_read();
+ // Reset the seconds counter. Without this, something like press> leave x seconds> press, would be x seconds on the effective counter not 0 as it should.
+ idle_second_counter = 0;
+ if (!rgb_enabled_flag) {
+ rgb_matrix_enable_noeeprom();
+ rgb_matrix_set_flags(rgb_time_out_saved_flag);
+ rgb_enabled_flag = true;
+ }
+ }
+
+ switch (keycode) {
+ case U_T_AUTO:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
+ }
+ return false;
+ case U_T_AGCR:
+ if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
+ TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
+ }
+ return false;
+ case DBG_TOG:
+ if (record->event.pressed) {
+ TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
+ }
+ return false;
+ case DBG_MTRX:
+ if (record->event.pressed) {
+ TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
+ }
+ return false;
+ case DBG_KBD:
+ if (record->event.pressed) {
+ TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
+ }
+ return false;
+ case DBG_MOU:
+ if (record->event.pressed) {
+ TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
+ }
+ return false;
+ case MD_BOOT:
+ if (record->event.pressed) {
+ key_timer = timer_read32();
+ } else {
+ if (timer_elapsed32(key_timer) >= 500) {
+ reset_keyboard();
+ }
+ }
+ return false;
+ case RGB_TOG:
+ if (record->event.pressed) {
+ rgb_time_out_enable = rgb_time_out_user_value;
+ switch (rgb_matrix_get_flags()) {
+ case LED_FLAG_ALL: {
+ rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
+ rgb_matrix_set_color_all(0, 0, 0);
+ }
+ break;
+ case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
+ rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+ rgb_matrix_set_color_all(0, 0, 0);
+ }
+ break;
+ case LED_FLAG_UNDERGLOW: {
+ // This line is for LED idle timer. It disables the toggle so you can turn off LED completely if you like
+ rgb_time_out_enable = false;
+ rgb_matrix_set_flags(LED_FLAG_NONE);
+ rgb_matrix_disable_noeeprom();
+ }
+ break;
+ default: {
+ rgb_matrix_set_flags(LED_FLAG_ALL);
+ rgb_matrix_enable_noeeprom();
+ }
+ break;
+ }
+ }
+ return false;
+ // ======================================================== CUSTOM KEYCOADS BELOW ========================================================
+ case COPY_ALL:
+ if (record->event.pressed) {
+ // Selects all and text and copy
+ SEND_STRING(SS_LCTRL("ac"));
+ }
+ return false;
+ case SEL_CPY:
+ // Select word under cursor and copy. Double mouse click then ctrl+c
+ if (record->event.pressed) {
+ tap_code16(KC_BTN1);
+ tap_code16(KC_BTN1);
+ tap_code16(C(KC_C));
+ }
+ return false;
+ case ROUT_TG:
+ // Toggle idle LED timeout on or off
+ if (record->event.pressed) {
+ rgb_time_out_enable = !rgb_time_out_enable;
+ rgb_time_out_user_value = rgb_time_out_enable;
+ }
+ return false;
+ case ROUT_VI:
+ // Increase idle LED timeout value in seconds
+ if (record->event.pressed) {
+ // Only increase if current value is lower than RGB_TIME_OUT_MAX. Don't care what value the result will be
+ // Modity RGB_TIME_OUT_STEP for bigger or smaller increments
+ if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds <= RGB_TIME_OUT_MAX) {
+ rgb_time_out_seconds += RGB_TIME_OUT_STEP;
+ }
+ }
+ return false;
+ case ROUT_VD:
+ // Decrease idle LED timeout value in seconds
+ if (record->event.pressed) {
+ // Only decrease if current value is higher than minimum value and the result is larger than zero
+ // Modity RGB_TIME_OUT_STEP for bigger or smaller decrements
+ if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds > RGB_TIME_OUT_MIN) {
+ rgb_time_out_seconds -= RGB_TIME_OUT_STEP;
+ }
+ }
+ return false;
+ case ROUT_FM:
+ if (record->event.pressed) {
+ if (rgb_time_out_fast_mode_enabled) {
+ rgb_time_out_seconds = rgb_time_out_saved_seconds;
+ } else {
+ rgb_time_out_saved_seconds = rgb_time_out_seconds;
+ rgb_time_out_seconds = RGB_FAST_MODE_TIME_OUT;
+ }
+ rgb_time_out_fast_mode_enabled = !rgb_time_out_fast_mode_enabled;
+ }
+ return false;
+ default:
+ return true; //Process all other keycodes normally
+ }
+}
+
+void rgb_matrix_indicators_user(void) {
+ /*
+ [RGB] = LAYOUT(
+ ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
+ GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
+ TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
+ CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
+ LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
+ LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
+ )
+ */
+ if (!g_suspend_state && rgb_matrix_config.enable) {
+ switch (biton32(layer_state)) {
+ case _FL: {
+ /*
+ [_FL] = LAYOUT(
+ _______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
+ _______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
+ _______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
+ _______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
+ _______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
+ )
+ */
+
+ // Function key. Color code #ffc100
+ rgb_matrix_set_color(81, 0xff, 0xc1, 0x00);
+ // Sleep and Wake. Color code #aeb0b0
+ rgb_matrix_set_color(11, 0xae, 0xb0, 0xb0);
+ rgb_matrix_set_color(12, 0xae, 0xb0, 0xb0);
+ // Power Control Keys. Color code #cb2f2a
+ rgb_matrix_set_color(40, 0xcb, 0x2f, 0x2a);
+ rgb_matrix_set_color(41, 0xcb, 0x2f, 0x2a);
+ rgb_matrix_set_color(74, 0xcb, 0x2f, 0x2a);
+ rgb_matrix_set_color(83, 0xcb, 0x2f, 0x2a);
+ // Keyboard Control Keys. Color code #f4791e
+ rgb_matrix_set_color(68, 0xf4, 0x79, 0x1e);
+ rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
+ // Copy All Key. Color Code #45b866
+ rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
+ // Brightness Keys. Color code #aeb0b0
+ rgb_matrix_set_color(75, 0xae, 0xb0, 0xb0);
+ rgb_matrix_set_color(85, 0xae, 0xb0, 0xb0);
+ // RGB Timeout Keys. Color code #34a4b9
+ rgb_matrix_set_color(25, 0x34, 0xa3, 0xb9);
+ rgb_matrix_set_color(26, 0x34, 0xa3, 0xb9);
+ rgb_matrix_set_color(27, 0x34, 0xa3, 0xb9);
+ rgb_matrix_set_color(28, 0x34, 0xa3, 0xb9);
+ // Media Keys. Color code #51c0dd
+ rgb_matrix_set_color(13, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(30, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(31, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(32, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(47, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(48, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(49, 0x51, 0xc0, 0xdd);
+ // RBG Control Keys. Color code #2790c2
+ rgb_matrix_set_color(17, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(34, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(35, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(36, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(37, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(38, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(51, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(52, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(53, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(54, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(55, 0x27, 0x90, 0xc2);
+ rgb_matrix_set_color(64, 0x27, 0x90, 0xc2);
+ // Dynamic Macro Keys. Color code #45b866
+ rgb_matrix_set_color(1, 0x45, 0xb8, 0x66);
+ rgb_matrix_set_color(2, 0x45, 0xb8, 0x66);
+ rgb_matrix_set_color(5, 0x45, 0xb8, 0x66);
+ rgb_matrix_set_color(6, 0x45, 0xb8, 0x66);
+ rgb_matrix_set_color(9, 0x45, 0xb8, 0x66);
+ }
+ break;
+ case _ML: {
+ /*
+ [_ML] = LAYOUT(
+ _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ _______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
+ _______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
+ )
+ */
+
+ // Mouse movement keys. Color code #51c0dd
+ rgb_matrix_set_color(35, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(51, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(52, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(53, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(54, 0x51, 0xc0, 0xdd);
+ rgb_matrix_set_color(37, 0x51, 0xc0, 0xdd);
+ // Mouse Button keys. Color code #009bca
+ rgb_matrix_set_color(17, 0x00, 0x9b, 0xca);
+ rgb_matrix_set_color(18, 0x00, 0x9b, 0xca);
+ rgb_matrix_set_color(19, 0x00, 0x9b, 0xca);
+ rgb_matrix_set_color(34, 0x00, 0x9b, 0xca);
+ rgb_matrix_set_color(36, 0x00, 0x9b, 0xca);
+ // Mouse acceleration control. Color code #5dcde3
+ rgb_matrix_set_color(1, 0x5d, 0xcd, 0xe3);
+ rgb_matrix_set_color(2, 0x5d, 0xcd, 0xe3);
+ rgb_matrix_set_color(3, 0x5d, 0xcd, 0xe3);
+ // Layer toggle keys. Color code #ffc100
+ rgb_matrix_set_color(77, 0xff, 0xc1, 0x00);
+ rgb_matrix_set_color(82, 0xff, 0xc1, 0x00);
+ // Select copy key. Color code #45b866
+ rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
+ // NKRO key. Color code #f4791e
+ rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
+ }
+ break;
+ }
+ }
+}