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authorzvecr <git@zvecr.com>2022-02-25 23:45:40 +0000
committerzvecr <git@zvecr.com>2022-02-25 23:45:40 +0000
commite7931289918221081cbe2a7ea5df27a5d86324db (patch)
tree0b06145520f8aaf5ff5cb928aa5176fc2dd23619 /keyboards/marksard/treadstone48/rev2/rev2.h
parentc0ee3d2c79388187883b1b1b1d1a0b6842acf741 (diff)
parentcf31355f08dca311a013168eb3eb995e2fc6a3d1 (diff)
Merge remote-tracking branch 'origin/develop'
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+/* Copyright 2020 marksard
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include "quantum.h"
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+
+#define LAYOUT_base( \
+ L00, L01, L02, L03, L04, L05, L40, L41, L42, L43, L44, L45, \
+ L10, L11, L12, L13, L14, L15, L50, L51, L52, L53, L54, L55, \
+ L20, L21, L22, L23, L24, L25, L60, L61, L62, L63, L64, L65, \
+ L30, L31, L32, L33, L34, L35, L70, L71, L72, L73, L74, L75 \
+ ) \
+ { \
+ { L45, L44, L43, L42, L41, L40 }, \
+ { L55, L54, L53, L52, L51, L50 }, \
+ { L65, L64, L63, L62, L61, L60 }, \
+ { L75, L74, L73, L72, L71, L70 }, \
+ { L05, L04, L03, L02, L01, L00 }, \
+ { L15, L14, L13, L12, L11, L10 }, \
+ { L25, L24, L23, L22, L21, L20 }, \
+ { L35, L34, L33, L32, L31, L30 } \
+ }
+
+// full Keymap
+#define LAYOUT_full LAYOUT_base