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authorQMK Bot <hello@qmk.fm>2022-06-21 02:23:27 +0000
committerQMK Bot <hello@qmk.fm>2022-06-21 02:23:27 +0000
commit3370e2b74d59dcb988b729f6605c2dc33b81da44 (patch)
tree854c7e093162c1f9e0841e09a99eb5333a4b486a /keyboards/linworks
parent589e756e9838d9c9ba30e5421b98c29fae2f2d62 (diff)
parente8e45bca986657adf292e84a88c9cc1459cd9f7b (diff)
Merge remote-tracking branch 'origin/master' into develop
Diffstat (limited to 'keyboards/linworks')
-rw-r--r--keyboards/linworks/fave84h/config.h60
-rw-r--r--keyboards/linworks/fave84h/fave84h.c4
-rw-r--r--keyboards/linworks/fave84h/keymaps/via/keymap.c2
-rw-r--r--keyboards/linworks/fave84h/keymaps/via/rules.mk1
-rw-r--r--keyboards/linworks/fave84h/readme.md2
5 files changed, 40 insertions, 29 deletions
diff --git a/keyboards/linworks/fave84h/config.h b/keyboards/linworks/fave84h/config.h
index 7df7a9ace0..411977494d 100644
--- a/keyboards/linworks/fave84h/config.h
+++ b/keyboards/linworks/fave84h/config.h
@@ -52,17 +52,19 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
-//Led configuration
-#define RGBLIGHT_ANIMATIONS
-#define RGB_DI_PIN D2
-
+/* Define RGB */
+#define RGBLED_NUM 126
#define DRIVER_LED_TOTAL 126
-#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 140
+#define RGB_DI_PIN D2
-#define RGB_MATRIX_KEYPRESSES
-//#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#ifdef RGB_MATRIX_ENABLE
#define RGB_DISABLE_WHEN_USB_SUSPENDED
+#define RGB_MATRIX_KEYPRESSES
+#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+#define RGB_MATRIX_MAXIMUM_BRIGHTNESS 120
+
+#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_ALL
#define ENABLE_RGB_MATRIX_ALPHAS_MODS
#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
@@ -90,23 +92,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define ENABLE_RGB_MATRIX_HUE_BREATHING
#define ENABLE_RGB_MATRIX_HUE_PENDULUM
#define ENABLE_RGB_MATRIX_HUE_WAVE
-#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
#define ENABLE_RGB_MATRIX_PIXEL_RAIN
-#ifdef RGB_MATRIX_FRAMEBUFFER_EFFECTS
- #define ENABLE_RGB_MATRIX_TYPING_HEATMAP
- #define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-#endif
-#ifdef RGB_MATRIX_KEYPRESSES
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
- #define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
- #define ENABLE_RGB_MATRIX_SPLASH
- #define ENABLE_RGB_MATRIX_MULTISPLASH
- #define ENABLE_RGB_MATRIX_SOLID_SPLASH
- #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+// The PIXEL_FRACTAL effect does not work properly when the matrix layout is
+// different from the physical layout; it also has problems when underglow
+// LEDs are present, or when multiple LEDs are associated with the same key.
+#undef ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+
+// Framebuffer effects; can be enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS
+// is defined. Both of these effects currently don't work properly when the
+// key matrix does not match the physical layout, so they are disabled.
+#undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
+
+// Reactive effects; can be enabled only if at least one of
+// RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined.
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#define ENABLE_RGB_MATRIX_SPLASH
+#define ENABLE_RGB_MATRIX_MULTISPLASH
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+
#endif
diff --git a/keyboards/linworks/fave84h/fave84h.c b/keyboards/linworks/fave84h/fave84h.c
index 745e8633f7..2a0d7760df 100644
--- a/keyboards/linworks/fave84h/fave84h.c
+++ b/keyboards/linworks/fave84h/fave84h.c
@@ -39,7 +39,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
1, 4, 4, 4, 4, 1, 1, 1, 1, 4, 4, 4, 4, 1, 1, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1, 1, 1,
- 8, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
+ 9, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1,
1, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 1, 1,
1, 1, 1, 4, 1, 1, 1, 1, 1, 1,
@@ -47,4 +47,4 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2
}
};
-#endif \ No newline at end of file
+#endif
diff --git a/keyboards/linworks/fave84h/keymaps/via/keymap.c b/keyboards/linworks/fave84h/keymaps/via/keymap.c
index c750a8bc3c..c319a5c858 100644
--- a/keyboards/linworks/fave84h/keymaps/via/keymap.c
+++ b/keyboards/linworks/fave84h/keymaps/via/keymap.c
@@ -65,4 +65,4 @@ void rgb_matrix_indicators_user(void) {
if (host_leds.caps_lock) {
rgb_matrix_set_color(12, 254, 189, 41); // set caps lock led color first number is index, R G B
}
-} \ No newline at end of file
+}
diff --git a/keyboards/linworks/fave84h/keymaps/via/rules.mk b/keyboards/linworks/fave84h/keymaps/via/rules.mk
index 1e5b99807c..36b7ba9cbc 100644
--- a/keyboards/linworks/fave84h/keymaps/via/rules.mk
+++ b/keyboards/linworks/fave84h/keymaps/via/rules.mk
@@ -1 +1,2 @@
VIA_ENABLE = yes
+LTO_ENABLE = yes
diff --git a/keyboards/linworks/fave84h/readme.md b/keyboards/linworks/fave84h/readme.md
index f2090dee53..3dd93ac762 100644
--- a/keyboards/linworks/fave84h/readme.md
+++ b/keyboards/linworks/fave84h/readme.md
@@ -19,5 +19,5 @@ See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_to
## Bootloader Enter the bootloader in 3 ways:
* **Bootmagic reset**: Hold down the key ESC key and plug in the keyboard (Top Left most switch)
-* **Physical reset button**: Briefly press the button on the back of the PCB
+* **Physical reset short**: Briefly short the 2 pads labelled RESET on the back of the PCB
* **Keycode in layout**: Press the B key on layer 1 which is mapped to `RESET`