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authorBatuhan Baserdem <bbaserdem@users.noreply.github.com>2018-07-18 23:17:55 -0400
committerDrashna Jaelre <drashna@live.com>2018-07-18 20:17:55 -0700
commit738a9fc16c833d79831c5a26eb33880661e33524 (patch)
treee79b6c21bdbd263ef4e2a2c8dc3bf8a3377e6f41 /keyboards/lets_split/keymaps/bbaserdem
parentb89cec9ebc5ef0a4c0ff820414007006c7b497fa (diff)
Userspace update for user bbaserdem (#3443)
* Put in my keymaps * Fixed all but weird lets split issue * Organized and tried to trobleshoot lets split * Organized and tried to trobleshoot lets split * Added bbaserdem keymaps * Added bbaserdem keymaps * Fixed stuff * FIxed a filename error * Lets split eh * Finalized things regarding keymap
Diffstat (limited to 'keyboards/lets_split/keymaps/bbaserdem')
-rwxr-xr-xkeyboards/lets_split/keymaps/bbaserdem/config.h4
-rwxr-xr-xkeyboards/lets_split/keymaps/bbaserdem/keymap.c17
2 files changed, 10 insertions, 11 deletions
diff --git a/keyboards/lets_split/keymaps/bbaserdem/config.h b/keyboards/lets_split/keymaps/bbaserdem/config.h
index f908e6d9a8..6a90e1c356 100755
--- a/keyboards/lets_split/keymaps/bbaserdem/config.h
+++ b/keyboards/lets_split/keymaps/bbaserdem/config.h
@@ -1,5 +1,5 @@
-#ifndef CONFIG_USER_H
-#define CONFIG_USER_H
+#ifndef CONFIG_KEYMAP_H
+#define CONFIG_KEYMAP_H
#include "../../config.h"
diff --git a/keyboards/lets_split/keymaps/bbaserdem/keymap.c b/keyboards/lets_split/keymaps/bbaserdem/keymap.c
index 09da67a69f..623117530d 100755
--- a/keyboards/lets_split/keymaps/bbaserdem/keymap.c
+++ b/keyboards/lets_split/keymaps/bbaserdem/keymap.c
@@ -20,18 +20,17 @@ uint32_t layer_state_set_keymap(uint32_t state) {
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Dvorak layer
- [_DV] = DVORAK,
+ [_DV] = LAYOUT_letssplit_wrapper(DVORAK),
// Turkish and special character overlay
- [_AL] = ALTCHAR,
+ [_AL] = LAYOUT_letssplit_wrapper(ALTCHAR),
// Gaming layer
- [_GA] = GAME,
+ [_GA] = LAYOUT_letssplit_wrapper(GAME),
// Numbers layer
- [_NU] = NUMBERS,
+ [_NU] = LAYOUT_letssplit_wrapper(NUMBERS),
// Settings layer
- [_SE] = SETTINGS,
+ [_SE] = LAYOUT_letssplit_wrapper(SETTINGS),
// Mouse emulation layer
- [_MO] = MOUSE,
-#ifdef AUDIO_ENABLE
- [_MU] = MUSIC,
-#endif
+ [_MO] = LAYOUT_letssplit_wrapper(MOUSE),
+ // Music layer
+ [_MU] = LAYOUT_letssplit_wrapper(MUSIC),
};