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authorフィルターペーパー <76888457+filterpaper@users.noreply.github.com>2023-12-24 07:48:32 +0800
committerGitHub <noreply@github.com>2023-12-23 15:48:32 -0800
commit9642cd9046490dea73f458f00b4781f49b7f54d7 (patch)
tree8e34d2c108a18bb60f60904f49ee51431aada646 /keyboards/kudox_game/keymaps
parent77688ac7065f9067047cb085fa378c66da538ff6 (diff)
Refactor: move keyboards into kumaokobo (#22719)
Diffstat (limited to 'keyboards/kudox_game/keymaps')
-rw-r--r--keyboards/kudox_game/keymaps/default/keymap.c71
-rw-r--r--keyboards/kudox_game/keymaps/default/readme.md1
-rw-r--r--keyboards/kudox_game/keymaps/via/keymap.c78
-rw-r--r--keyboards/kudox_game/keymaps/via/readme.md1
-rw-r--r--keyboards/kudox_game/keymaps/via/rules.mk1
5 files changed, 0 insertions, 152 deletions
diff --git a/keyboards/kudox_game/keymaps/default/keymap.c b/keyboards/kudox_game/keymaps/default/keymap.c
deleted file mode 100644
index aecf8976c2..0000000000
--- a/keyboards/kudox_game/keymaps/default/keymap.c
+++ /dev/null
@@ -1,71 +0,0 @@
-#include QMK_KEYBOARD_H
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-#define _QWERTY 0
-#define _SYMB 1
-#define _LIGHT 2
-
-// Shortcut to make keymap more readable
-#define SYM_L MO(_SYMB)
-#define KC_ALEN LALT_T(KC_ENT)
-#define ES_LIGH LT(_LIGHT, KC_ESC)
-
-#define CT_COPY LCTL(KC_C)
-#define CT_PASTE LCTL(KC_V)
-
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_QWERTY] = LAYOUT(
- //┌────────┬────────┬────────┬────────┬────────┬────────┐
- ES_LIGH ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
- //└────────┼────────┼────────┼────────┼────────┼────────┤
- KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
- //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- CT_COPY ,CT_PASTE,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
- //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
- //├────────┼────────┘ └────────┴────────┼────────┼────────┐
- KC_LCTL ,SYM_L ,KC_SPC
- //└────────┘ └────────┴────────┘
- ),
-
- [_SYMB] = LAYOUT(
- //┌────────┬────────┬────────┬────────┬────────┬────────┐
- _______ ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
- //└────────┼────────┼────────┼────────┼────────┼────────┤
- KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
- //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,_______ ,KC_LEFT ,KC_DOWN ,KC_RIGHT,KC_LBRC ,KC_RBRC ,
- //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
- //├────────┼────────┘ └────────┴────────┼────────┼────────┐
- _______ ,_______ ,_______
- //└────────┘ └────────┴────────┘
- ),
-
- [_LIGHT] = LAYOUT(
- //┌────────┬────────┬────────┬────────┬────────┬────────┐
- _______ ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
- //└────────┼────────┼────────┼────────┼────────┼────────┤
- RGB_M_P ,RGB_M_SW,RGB_M_X ,RGB_M_B ,RGB_VAD ,
- //┌────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,_______ ,RGB_M_SN,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
- //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐
- _______ ,RGB_M_T ,XXXXXXX ,RGB_VAI ,RGB_VAD ,
- //├────────┼────────┘ └────────┴────────┼────────┼────────┐
- _______ ,RGB_MOD ,RGB_TOG
- //└────────┘ └────────┴────────┘
- )
-
-};
-
-// Runs just one time when the keyboard initializes.
-#ifdef RGBLIGHT_ENABLE
-void eeconfig_init_user(void) {
- rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
-};
-#endif
diff --git a/keyboards/kudox_game/keymaps/default/readme.md b/keyboards/kudox_game/keymaps/default/readme.md
deleted file mode 100644
index 0fbdb86a94..0000000000
--- a/keyboards/kudox_game/keymaps/default/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default keymap for Kudox Game Keyboard
diff --git a/keyboards/kudox_game/keymaps/via/keymap.c b/keyboards/kudox_game/keymaps/via/keymap.c
deleted file mode 100644
index 0a18483d90..0000000000
--- a/keyboards/kudox_game/keymaps/via/keymap.c
+++ /dev/null
@@ -1,78 +0,0 @@
-#include QMK_KEYBOARD_H
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-enum layer_number {
- _BASE,
- _FN1,
- _FN2,
- _FN3,
-};
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-
- [_BASE] = LAYOUT(
- //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
- KC_ESC ,KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
- //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
- KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
- //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
- LCTL(KC_C),LCTL(KC_V),KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
- //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
- KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,
- //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
- KC_LCTL ,TO(_FN1) ,KC_SPC
- //└──────────┘ └──────────┴──────────┘
- ),
-
- [_FN1] = LAYOUT(
- //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
- KC_TRNS ,KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,
- //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
- KC_GRV ,KC_UP ,KC_PIPE ,KC_LCBR ,KC_RCBR ,
- //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
- KC_TRNS ,KC_TRNS ,KC_LEFT ,KC_DOWN ,KC_RIGHT ,KC_LBRC ,KC_RBRC ,
- //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
- KC_TRNS ,KC_BSPC ,KC_DEL ,KC_LPRN ,KC_RPRN ,
- //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
- TO(_FN2) ,TO(_BASE) ,KC_TRNS
- //└──────────┘ └──────────┴──────────┘
- ),
-
- [_FN2] = LAYOUT(
- //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
- KC_TRNS ,RGB_HUI ,RGB_HUD ,RGB_SAI ,RGB_SAD ,RGB_VAI ,
- //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
- RGB_M_P ,RGB_M_SW ,RGB_M_X ,RGB_M_B ,RGB_VAD ,
- //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
- KC_TRNS ,KC_TRNS ,RGB_M_SN ,RGB_M_G ,RGB_M_R ,RGB_M_K ,RGB_M_T ,
- //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
- KC_TRNS ,RGB_M_T ,KC_DEL ,RGB_VAI ,RGB_VAD ,
- //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
- TO(_FN1) ,RGB_MOD ,RGB_TOG
- //└──────────┘ └──────────┴──────────┘
- ),
-
-
- [_FN3] = LAYOUT(
- //┌──────────┬──────────┬──────────┬──────────┬──────────┬──────────┐
- KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
- //└──────────┼──────────┼──────────┼──────────┼──────────┼──────────┤
- KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
- //┌──────────┼──────────┼──────────┼──────────┼──────────┼──────────┼──────────┐
- KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
- //├──────────┼──────────┼──────────┴──────────┼──────────┼──────────┼──────────┤
- KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,KC_TRNS ,
- //├──────────┼──────────┘ └──────────┴──────────┼──────────┼──────────┐
- KC_TRNS ,KC_TRNS ,KC_TRNS
- //└──────────┘ └──────────┴──────────┘
- )
-};
-
-
-#ifdef RGBLIGHT_ENABLE
-void eeconfig_init_user(void) {
- rgblight_mode(RGBLIGHT_MODE_RAINBOW_SWIRL);
-};
-#endif
diff --git a/keyboards/kudox_game/keymaps/via/readme.md b/keyboards/kudox_game/keymaps/via/readme.md
deleted file mode 100644
index 203474736c..0000000000
--- a/keyboards/kudox_game/keymaps/via/readme.md
+++ /dev/null
@@ -1 +0,0 @@
-# The default VIA keymap for Kudox Game Keyboard
diff --git a/keyboards/kudox_game/keymaps/via/rules.mk b/keyboards/kudox_game/keymaps/via/rules.mk
deleted file mode 100644
index 1e5b99807c..0000000000
--- a/keyboards/kudox_game/keymaps/via/rules.mk
+++ /dev/null
@@ -1 +0,0 @@
-VIA_ENABLE = yes