diff options
author | Nick Brassel <nick@tzarc.org> | 2022-05-29 07:57:11 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2022-05-29 07:57:11 +1000 |
commit | b835171008eaeaa992a1b8e390af8bce6f5f0b8f (patch) | |
tree | de22c239cc47556f8be7538f95f48ad75b86d110 /keyboards/kudox | |
parent | f5d091a9d58c8349437e9d52de87294258cbd256 (diff) | |
parent | 0c8f78020d01ee5c45481d7d93b9b0d9f7b95103 (diff) |
Merge branch 'develop' -- breaking changes 2022-05-28.
Diffstat (limited to 'keyboards/kudox')
-rw-r--r-- | keyboards/kudox/rev1/keymaps/jis/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/kudox/rev2/keymaps/jis/keymap.c | 2 | ||||
-rw-r--r-- | keyboards/kudox/rev3/keymaps/jis/keymap.c | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/keyboards/kudox/rev1/keymaps/jis/keymap.c b/keyboards/kudox/rev1/keymaps/jis/keymap.c index 5de27ff8d4..d6f06828cc 100644 --- a/keyboards/kudox/rev1/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev1/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. diff --git a/keyboards/kudox/rev2/keymaps/jis/keymap.c b/keyboards/kudox/rev2/keymaps/jis/keymap.c index c78cea2331..40173a8cd3 100644 --- a/keyboards/kudox/rev2/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev2/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. diff --git a/keyboards/kudox/rev3/keymaps/jis/keymap.c b/keyboards/kudox/rev3/keymaps/jis/keymap.c index 28ee3f9214..41b6fca1f2 100644 --- a/keyboards/kudox/rev3/keymaps/jis/keymap.c +++ b/keyboards/kudox/rev3/keymaps/jis/keymap.c @@ -1,5 +1,5 @@ #include QMK_KEYBOARD_H -#include"keymap_jp.h" +#include"keymap_japanese.h" // Each layer gets a name for readability, which is then used in the keymap matrix below. // The underscores don't mean anything - you can have a layer called STUFF or any other name. |