diff options
author | Ryan <fauxpark@gmail.com> | 2023-12-20 13:31:50 +1100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-12-20 13:31:50 +1100 |
commit | 8812a095814fdad3ab245fa2c00e29cb50ee2e92 (patch) | |
tree | 36d112acb15eda1b709809a5dfa762465db9c6dc /keyboards/kprepublic/bm80hsrgb | |
parent | 73758d3d3a3bbee76bd1c9946d4c663c28f166f0 (diff) |
Rename `RGB_DISABLE_WHEN_USB_SUSPENDED` -> `RGB_MATRIX_SLEEP` (#22682)
Diffstat (limited to 'keyboards/kprepublic/bm80hsrgb')
-rw-r--r-- | keyboards/kprepublic/bm80hsrgb/config.h | 2 | ||||
-rw-r--r-- | keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/kprepublic/bm80hsrgb/config.h b/keyboards/kprepublic/bm80hsrgb/config.h index e0a7f47a4d..9d4ca3770e 100644 --- a/keyboards/kprepublic/bm80hsrgb/config.h +++ b/keyboards/kprepublic/bm80hsrgb/config.h @@ -74,7 +74,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. #define ENABLE_RGB_MATRIX_SOLID_SPLASH #define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH -// # define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended +// # define RGB_MATRIX_SLEEP // turn off effects when suspended // does not work for some reason, might revisit /* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */ diff --git a/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h b/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h index 06a7409110..bf64e8be78 100644 --- a/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h +++ b/keyboards/kprepublic/bm80hsrgb/keymaps/peepeetee/config.h @@ -42,7 +42,7 @@ // #define RGB_MATRIX_KEYPRESSES // reacts to keypresses // #define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // #define RGB_MATRIX_DEFAULT_MODE RGB_MATRIX_ALPHAS_MODS // Sets the default mode, if none has been set -// #define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended +// #define RGB_MATRIX_SLEEP // turn off effects when suspended // #define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) // #define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) |