diff options
author | Nick Brassel <nick@tzarc.org> | 2023-12-18 16:05:50 +1100 |
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committer | GitHub <noreply@github.com> | 2023-12-18 16:05:50 +1100 |
commit | d235352504f82eae5dedc399bae36c65f1348fa8 (patch) | |
tree | 775021fd419c2099ab75d7aa6481924290894b35 /keyboards/hidtech | |
parent | f25226453fb253b5d1c2f1684365d6248d8b5750 (diff) |
Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693)
Diffstat (limited to 'keyboards/hidtech')
3 files changed, 0 insertions, 115 deletions
diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c b/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c deleted file mode 100644 index 257f43e610..0000000000 --- a/keyboards/hidtech/bastyl/keymaps/german_gaming/keymap.c +++ /dev/null @@ -1,90 +0,0 @@ -/* - * Copyright 2021 Joschua Gandert - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - - -#include QMK_KEYBOARD_H -#include "keymap_german.h" - - -enum layer_names { - _BASE, - _GAME, /* WASD shifted right once */ - _LOWER, - _RAISE, - _ADJUST /* when both LOWER and RAISE pressed */ -}; - -#define RAISE MO(_RAISE) -#define LOWER MO(_LOWER) - - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_BASE] = LAYOUT( - KC_ESC , KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , DE_SS , - KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , DE_Z , KC_U , KC_I , KC_O , KC_P , DE_UDIA, - KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L , DE_ODIA, DE_ADIA, - KC_LCTL, DE_Y , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M , KC_COMM, KC_DOT, DE_MINS, DE_PLUS, - - RAISE, KC_SPC, KC_LCTL, KC_RALT, KC_BSPC, LOWER, - KC_ENT, KC_LALT, KC_LGUI, KC_RSFT - ), - - [_GAME] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_T , KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______, _______, KC_UP, _______, _______, _______, - KC_G , KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, - KC_B , KC_LCTL, DE_Y , KC_X , KC_C , KC_V , _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), - - [_LOWER] = LAYOUT( - KC_TILD, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_PSLS, KC_PAST, KC_PMNS, KC_DEL , - _______, DE_HASH, DE_CIRC, KC_PGUP, DE_LABK, _______, _______, KC_P7 , KC_P8 , KC_P9 , KC_PPLS, KC_BSPC , - _______, DE_ACUT, KC_HOME, KC_PGDN, KC_END , KC_LPRN, KC_RPRN, KC_P4 , KC_P5 , KC_P6 , KC_PDOT, _______ , - _______, KC_PLUS, KC_PIPE, KC_UNDS, _______, _______, KC_P0 , KC_P1 , KC_P2 , KC_P3 , KC_PENT, KC_KP_EQUAL, - - _______, KC_RGHT, _______, _______, _______, _______, - KC_LEFT, _______, QK_BOOT, _______ - ), - - [_RAISE] = LAYOUT( - KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 , - _______, _______, _______, KC_UP , _______, _______, KC_LALT, KC_INS , KC_NUM , KC_CALC, KC_PSCR , KC_MUTE, - _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, KC_ENT , KC_MSEL, KC_MPRV , KC_MPLY , KC_MNXT, _______ , KC_VOLU, - _______, _______, _______, _______, _______, _______, DE_HASH, KC_MYCM , _______ , _______, KC_SCRL , KC_VOLD, - - _______, _______, _______, _______, KC_UP , _______, - _______, _______, _______, KC_DOWN - ), - - [_ADJUST] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, QK_BOOT, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_GAME), _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, DF(_BASE), _______, _______, _______, _______, _______, _______, - - _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______ - ), -}; - - -layer_state_t layer_state_set_user(layer_state_t state) { - return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST); -} diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md b/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md deleted file mode 100644 index 9e6a328bcb..0000000000 --- a/keyboards/hidtech/bastyl/keymaps/german_gaming/readme.md +++ /dev/null @@ -1,24 +0,0 @@ -![German Gaming Layout Image](https://i.imgur.com/0y938rG.png) - -Despite being less accurate, the columns in the image are shifted up and down to avoid the [Hermann grid illusion](https://en.wikipedia.org/wiki/Grid_illusion). - - -# German Gaming Layout - -This layout was build with gaming in mind for a german user. As a result I added a "game" layer that shifts the keys of the left side (below the number row) one to the right, so that <kbd>WASD</kbd> is on the <kbd>ESDF</kbd> keys. The reason this layer was added is that using <kbd>WASD</kbd> is less comfortable with a contoured Dactyl-style keyboard, where each column is adjusted for the respective fingers. <kbd>ESDF</kbd> also has the upside of allowing one to stay in the home row. Note that the rightmost column of the default layer, so <kbd>TGB</kbd>, ends up in the leftmost position. - -Of course, one could just be forced to reconfigure every game, but that wouldn't be very user-friendly and likely reduce satisfaction with the layout. When in game mode, the right side of keys also features arrow keys on <kbd>IJKL</kbd>. - - -## Raise and Lower layer - -Additionally, via the RAISE layer, it's always possible to access the arrow keys, which are often used in game menues. On the exact same position one can access <kbd>Home</kbd>, <kbd>End</kbd>, <kbd>Page Down</kbd> and <kbd>Page Up</kbd> via the LOWER layer. The left side of the LOWER layer also contains the few characters that would usually have their own key in a traditional german keyboard. - -The right side features various media keys in the RAISE layer, and a numpad in the LOWER layer. - - -## Firmware - -The keyboard can be put into Reset mode (for flashing a keymap) by pressing <kbd>**LOWER**</kbd> + <kbd>Super</kbd> (also known as Windows key), or by pressing <kbd>**LOWER**</kbd> + <kbd>**RAISE**</kbd> + <kbd>R</kbd>. - -`MOUSEKEY_ENABLE` was set to `no` for this keymap, since it wasn't used and the size of the firmware ended up being too large. diff --git a/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk b/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk deleted file mode 100644 index 0a5b666e85..0000000000 --- a/keyboards/hidtech/bastyl/keymaps/german_gaming/rules.mk +++ /dev/null @@ -1 +0,0 @@ -MOUSEKEY_ENABLE = no |