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authorTakeshi ISHII <2170248+mtei@users.noreply.github.com>2022-02-22 01:30:49 +0900
committerGitHub <noreply@github.com>2022-02-21 08:30:49 -0800
commitc204c735af9fc5bf2438ca4fedfc8914529d660e (patch)
tree4fbe2d0d5da4a80272303c65d1859f59bc76c82b /keyboards/helix/pico/keymaps/mtei
parentf30f963a0b6ccaa151fe83dd8302fa1f6829086e (diff)
Helix/pico move to split_common (#16418)
Diffstat (limited to 'keyboards/helix/pico/keymaps/mtei')
-rw-r--r--keyboards/helix/pico/keymaps/mtei/keymap.c163
-rw-r--r--keyboards/helix/pico/keymaps/mtei/rules.mk6
2 files changed, 17 insertions, 152 deletions
diff --git a/keyboards/helix/pico/keymaps/mtei/keymap.c b/keyboards/helix/pico/keymaps/mtei/keymap.c
index 728ef0eb5f..58684be497 100644
--- a/keyboards/helix/pico/keymaps/mtei/keymap.c
+++ b/keyboards/helix/pico/keymaps/mtei/keymap.c
@@ -1,31 +1,23 @@
+/* Copyright 2018 mtei
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
#include QMK_KEYBOARD_H
-#include "bootloader.h"
-#ifdef PROTOCOL_LUFA
-#include "lufa.h"
-#include "split_util.h"
-#endif
-#ifdef AUDIO_ENABLE
- #include "audio.h"
-#endif
-#ifdef SSD1306OLED
- #include "ssd1306.h"
-#endif
-#ifdef CONSOLE_ENABLE
- #include <print.h>
-#endif
#define LAYOUT_wrapper(...) LAYOUT(__VA_ARGS__)
#define kc5(a,b,c,d,e) KC_##a, KC_##b, KC_##c, KC_##d, KC_##e
-extern keymap_config_t keymap_config;
-
-#ifdef RGBLIGHT_ENABLE
-//Following line allows macro to read current RGB settings
-extern rgblight_config_t rgblight_config;
-#endif
-
-extern uint8_t is_master;
-
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
@@ -373,10 +365,6 @@ void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
- //SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
- #ifdef SSD1306OLED
- iota_gfx_init(!has_usb()); // turns on the display
- #endif
}
@@ -404,124 +392,3 @@ void music_scale_user(void)
}
#endif
-
-
-//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
-#ifdef SSD1306OLED
-
-void matrix_scan_user(void) {
- iota_gfx_task(); // this is what updates the display continuously
-}
-
-void matrix_update(struct CharacterMatrix *dest,
- const struct CharacterMatrix *source) {
- if (memcmp(dest->display, source->display, sizeof(dest->display))) {
- memcpy(dest->display, source->display, sizeof(dest->display));
- dest->dirty = true;
- }
-}
-
-static void render_logo(struct CharacterMatrix *matrix) {
-
- static char logo[]={
- 0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
- 0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
- 0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
- 0};
- matrix_write(matrix, logo);
-#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_ANIMATIONS)
- char buf[30];
- if(rgblight_config.enable) {
- snprintf(buf, sizeof(buf), " LED %2d: %d,%d,%d ",
- rgblight_config.mode,
- rgblight_config.hue/RGBLIGHT_HUE_STEP,
- rgblight_config.sat/RGBLIGHT_SAT_STEP,
- rgblight_config.val/RGBLIGHT_VAL_STEP);
- matrix_write(matrix, buf);
- }
-#endif
- //matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
-}
-
-static const char Qwerty_name[] PROGMEM = " Qwerty";
-static const char Colemak_name[] PROGMEM = " Colemak";
-static const char Dvorak_name[] PROGMEM = " Dvorak";
-static const char Eucalyn_name[] PROGMEM = " Eucalyn";
-
-static const char NumL_name[] PROGMEM = ":NumL";
-static const char NumR_name[] PROGMEM = ":NumR";
-static const char Lower_name[] PROGMEM = ":Func";
-static const char Raise_name[] PROGMEM = ":Extra";
-static const char Adjust_name[] PROGMEM = ":Adjust";
-
-static const char *layer_names[] = {
- [_QWERTY] = Qwerty_name,
- [_COLEMAK] = Colemak_name,
- [_DVORAK] = Dvorak_name,
- [_EUCALYN] = Eucalyn_name,
-
- [_NUML] = NumL_name,
- [_NUMR] = NumR_name,
- [_LOWER] = Lower_name,
- [_RAISE] = Raise_name,
- [_ADJUST] = Adjust_name
-};
-
-void render_status(struct CharacterMatrix *matrix) {
-
- // Render to mode icon
- static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
- if(keymap_config.swap_lalt_lgui==false){
- matrix_write(matrix, logo[0][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[0][1]);
- }else{
- matrix_write(matrix, logo[1][0]);
- matrix_write_P(matrix, PSTR("\n"));
- matrix_write(matrix, logo[1][1]);
- }
-
- // Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
- int name_num;
- uint32_t lstate;
- matrix_write_P(matrix, layer_names[current_default_layer]);
- matrix_write_P(matrix, PSTR("\n"));
- for( lstate = layer_state, name_num = 0;
- lstate && name_num < sizeof(layer_names)/sizeof(char *);
- lstate >>=1, name_num++ ) {
- if( (lstate & 1) != 0 ) {
- if( layer_names[name_num] ) {
- matrix_write_P(matrix, layer_names[name_num]);
- }
- }
- }
-
- // Host Keyboard LED Status
- char led[40];
- snprintf(led, sizeof(led), "\n%s %s %s",
- (host_keyboard_leds() & (1<<USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
- (host_keyboard_leds() & (1<<USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
- (host_keyboard_leds() & (1<<USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
- matrix_write(matrix, led);
-}
-
-
-void iota_gfx_task_user(void) {
- struct CharacterMatrix matrix;
-
-#if DEBUG_TO_SCREEN
- if (debug_enable) {
- return;
- }
-#endif
-
- matrix_clear(&matrix);
- if(is_master){
- render_status(&matrix);
- }else{
- render_logo(&matrix);
- }
- matrix_update(&display, &matrix);
-}
-
-#endif
diff --git a/keyboards/helix/pico/keymaps/mtei/rules.mk b/keyboards/helix/pico/keymaps/mtei/rules.mk
index 05a60f67d5..413d0519d6 100644
--- a/keyboards/helix/pico/keymaps/mtei/rules.mk
+++ b/keyboards/helix/pico/keymaps/mtei/rules.mk
@@ -10,10 +10,8 @@ AUDIO_ENABLE = yes # Audio output on port B5
LTO_ENABLE = no # if firmware size over limit, try this option
# Helix Spacific Build Options
-# you can uncomment and edit follows 6 Variables
-# jp: 以下の6つの変数を必要に応じて編集し、コメントアウトをはずします。
-# OLED_ENABLE = no # OLED_ENABLE
-# LOCAL_GLCDFONT = no # use each keymaps "helixfont.h" insted of "common/glcdfont.c"
+# you can uncomment and edit follows 4 Variables
+# jp: 以下の4つの変数を必要に応じて編集し、コメントアウトをはずします。
# LED_BACK_ENABLE = no # LED backlight (Enable WS2812 RGB underlight.)
# LED_UNDERGLOW_ENABLE = no # LED underglow (Enable WS2812 RGB underlight.)
# LED_ANIMATIONS = yes # LED animations