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author | Josh Colbeck <skrymir@gmail.com> | 2017-02-21 20:31:16 -0600 |
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committer | Josh Colbeck <skrymir@gmail.com> | 2017-02-21 20:31:16 -0600 |
commit | e51001efcc3ff8b64f8264e8bd4c2dbea15f3364 (patch) | |
tree | bdf5a0a4b44d5e63ba1376b70d94f64c77f3c90c /keyboards/handwired/retro_refit/readme.md | |
parent | c56693f858cb3409e4a68a8e65a1370c022a51ed (diff) | |
parent | 7ff41df32c29bca4e3a6efc3047b8fa93bb99b92 (diff) |
Merge remote-tracking branch 'qmk/master'
Diffstat (limited to 'keyboards/handwired/retro_refit/readme.md')
-rw-r--r-- | keyboards/handwired/retro_refit/readme.md | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/keyboards/handwired/retro_refit/readme.md b/keyboards/handwired/retro_refit/readme.md new file mode 100644 index 0000000000..9f10edf9fc --- /dev/null +++ b/keyboards/handwired/retro_refit/readme.md @@ -0,0 +1,60 @@ +retro_refit keyboard firmware +====================== + +## Keyboard Info + +The retro refit keyboard used a Teensy to replace the original controller on a 386 "laptop". + +http://imgur.com/a/08Fyj + +This keyboard uses a KEYMAP macro that is a great example of using a non-standard row-column matrix. The keyboard in question had 11 rows and 8 columns, but the rows were not all horizontal, and the columns were not all vertical. For example, row 2 contained "Print Screen", "N", "M", ",", ".", "/", "Right Shift", and"Left Alt". Column 0 contained "F6", "7", "O", "'", "Q", "D", "B", "Left Alt", "Up Arrow", and "Down Arrow". + +The macro makes programming the keys easier and in a more straight-forward manner because it realigns the keys into a 6x15 sensible keyboard layout instead of the obtuse 11x8 matrix. Each Kxy corrisponds to a key in row x column y. + +``` +#define KEYMAP( \ + K77, K05, K04, K03, K02, K01, K00, KA7, KA6, KA5, KA4, KA3, KA2, K11, K94, \ + K27, K76, K75, K74, K73, K72, K71, K70, K67, K66, K65, K64, K63, K62, KA1, \ + K61, K60, K57, K56, K55, K54, K53, K52, K51, K50, K47, K46, K45, K97, \ + K43, K42, K41, K40, K37, K36, K35, K34, K33, K32, K31, K30, K44, K87, \ + K26, K24, K23, K22, K21, K20, K17, K16, K15, K14, K13, K12, KA0, K91, \ + K10, K06, K25, K07, K86, K85, K95, K90, K93 \ +) { \ +{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, }, \ +{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, }, \ +{ KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, }, \ +{ KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, }, \ +{ KC_##K40, KC_##K41, KC_##K42, KC_##K43, KC_##K44, KC_##K45, KC_##K46, KC_##K47, }, \ +{ KC_##K50, KC_##K51, KC_##K52, KC_##K53, KC_##K54, KC_##K55, KC_##K56, KC_##K57, }, \ +{ KC_##K60, KC_##K61, KC_##K62, KC_##K63, KC_##K64, KC_##K65, KC_##K66, KC_##K67, }, \ +{ KC_##K70, KC_##K71, KC_##K72, KC_##K73, KC_##K74, KC_##K75, KC_##K76, KC_##K77, }, \ +{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K85, KC_##K86, KC_##K87, }, \ +{ KC_##K90, KC_##K91, KC_NO, KC_##K93, KC_##K94, KC_##K95, KC_NO, KC_##K97, }, \ +{ KC_##KA0, KC_##KA1, KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7, } \ +} +``` + + +## Quantum MK Firmware + +For the full Quantum feature list, see [the parent readme.md](/readme.md). + +## Building + +Download or clone the whole firmware and navigate to the keyboards/retro_refit folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use the Teensy Loader to program your .hex file. + +Depending on which keymap you would like to use, you will have to compile slightly differently. + +### Default +To build with the default keymap, simply run `make default`. + +### Other Keymaps +Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `<name>.c` and see keymap document (you can find in top readme.md) and existent keymap files. + +To build the firmware binary hex file with a keymap just do `make` with a keymap like this: + +``` +$ make [default|jack|<name>] +``` + +Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` folder.
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