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authorKenneth Aloysius <krusli@users.noreply.github.com>2018-01-02 09:34:46 +1100
committerJack Humbert <jack.humb@gmail.com>2018-01-01 17:34:46 -0500
commiteba4cb7a0437c115c56dfe1796a76c69a99c4d4f (patch)
treed8b1e3152733bacb8cca0fe55d876146487993bb /keyboards/handwired/gamenum/gamenum.h
parent85ea96393131e4080737f574c93b001cbc99d46d (diff)
RGB underglow support for JJ40, clean up redundant code in Mechmini keymap (#2196)
* Cleanup Mechmini keymap. Once the custom RGB function is defined, there is no need to manually handle RGB code. * Change default to KEYMAP_MIT, not KEYMAP_OFFSET * Add custom RGB code for JJ40 * Reset Mechmini advertised power draw to 500. Will have to test actual maximum power draw later. * RGB working on JJ40. * Fix: saturation increase/decrease flipped * Add new directory for my custom keymap with RGB keycodes * Swap LAlt and LGUI * Update JJ40 max power draw with measured value * Update: fun40 rules.mk to enable underglow; earlier failed Travis CI
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