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authorgourdo1 <gourdo1@users.noreply.github.com>2022-08-13 09:24:07 -0700
committerGitHub <noreply@github.com>2022-08-13 17:24:07 +0100
commit4c6ce12d2a671b4e4270648989b7c74ac2876882 (patch)
tree9b87d8c88c8e7ca48b2133a17ef20e9586227827 /keyboards/gmmk/pro/rev1/iso
parent0c0d01966f4ef4af6c945422426894bfc114fdf1 (diff)
Updated gourdo1 GMMK Pro keymaps (#17873)
* Fixed Left Shift tapdance in general and for gaming mode. (#12) * update ISO readme * left shift fixed in general, including for gaming mode * fixed toggle menu rendering on ISO layouts * updated readme's and cosmetics * update readme's * update readme's again * readme cosmetics * consolidate readme's * more readme cosmetics * clarification for bootloader mode on ISO * Autocorrect added with 400 word English dictionary (#13) * autocorrect added with 400 word dictionary * update readme's for autocorrect * Add FN-B as shortcut to bootloader * Update .gitignore Co-authored-by: Joel Challis <git@zvecr.com> * RGB changes to system numlock and ISO extended alphas - hide system numlock off indicator (primarily for Mac users) by moving it to numpad and FN layers instead - give users with extended alpha ISO languages a config option to add RGB highlights for extras alphas on capslock * readme updates * Fixed [FN]B and [FN]N shortcuts not working on numpad layer Co-authored-by: Joel Challis <git@zvecr.com>
Diffstat (limited to 'keyboards/gmmk/pro/rev1/iso')
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c63
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md152
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h42
-rw-r--r--keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk2
4 files changed, 162 insertions, 97 deletions
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c
index 24a1e8a359..776fd210f3 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/keymap.c
@@ -17,7 +17,7 @@ You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-// Note: Several advanced functions referenced in this file (like Tap Dance functions) are defined in /users/gourdo1/gourdo1.c
+// Note: Many advanced functions referenced in this file are defined in /users/gourdo1/gourdo1.c
#include QMK_KEYBOARD_H
@@ -53,7 +53,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, BELOWENC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_PGUP,
CAPSNUM, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_PGDN,
- LSFTCAPSWIN,KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FN1),KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
@@ -68,7 +68,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |---------+------+------+------+------+------+------+------+------+------+------+------+------+ ++------|
* | Capslock |RGBHUD|RGBVAD|RGBHUI| ____|GMAIL |HTMAIL| ____ | ____ | ____ | ____ | ____ | ___ | ____ || End |
* |------------+------+------+------+-----+------+------+------+------+------+------+------|----+========+------|
- * | ____ |RESET |RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ |
+ * | ____ |QK_BOOT|RGBNIT| ____ | ____ | ____ | ____ |NumLk | ____ | ____ |DOTCOM| CAD | ______ ||RGBMOD|| ____ |
* |--------------+------+------+------+------+------+------+------+------+------+------+--+=====++------++======|
* | ____ | WinKyLk | ____ | _____ | ____ | ____ | ____ ||RGBSPD|RGBRMD|RGBSPI|
* `------------------------------------------------------------------------------------------------------------'
@@ -77,10 +77,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#ifdef GAME_ENABLE
[_FN1] = LAYOUT(
EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
- PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG,
_______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, TG(_GAME),SWAP_L, SWAP_R, KC_HOME,
KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END,
- _______, RESET, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
_______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
@@ -96,11 +96,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
#else
[_FN1] = LAYOUT(
EE_CLR, KC_MYCM, KC_WHOM, KC_CALC, KC_MSEL, KC_MPRV, KC_MNXT, KC_MPLY, KC_MSTP, KC_VOLD, KC_VOLU, KC_PSCR, KC_SLCK, KC_PAUS, KC_SLEP,
- PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD, _______, _______, RGB_TOD, RGB_TOI, _______, RGB_TOG,
+ PRNCONF, TG_CAPS, TG_PAD, TG_ESC, TG_DEL, TG_TDCAP,TG_ENC, TG_INS,TG_SPCMOD,TG_AUTOCR,TG_ENGCAP,RGB_TOD,RGB_TOI, _______, RGB_TOG,
_______, RGB_SAD, RGB_VAI, RGB_SAI, NK_TOGG, _______, YAHOO, _______, _______, OUTLOOK, KC_PAUS, SWAP_L, SWAP_R, KC_HOME,
KC_CAPS, RGB_HUD, RGB_VAD, RGB_HUI, _______, GMAIL, HOTMAIL, _______, _______, LOCKPC, _______, _______, _______, _______, KC_END,
- _______, RESET, RGB_NITE,_______, _______, _______, _______, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
- _______, KC_WINLCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
+ _______, QK_BOOT, RGB_NITE,_______, _______, _______, QK_BOOT, KC_NLCK, _______, _______, DOTCOM, KC_CAD, _______, RGB_MOD, _______,
+ _______, WINLOCK, _______, _______, _______, _______, _______, RGB_SPD, RGB_RMOD, RGB_SPI
),
#endif //GAME_ENABLE
@@ -126,7 +126,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
_______, KC_P1, KC_P2, KC_P3, KC_P4, KC_P5, KC_P6, KC_P7, KC_P8, KC_P9, KC_P0, KC_PMNS, KC_PPLS, _______, _______,
_______, KC_PGUP, KC_UP, KC_PGDN, KC_NO, KC_NO, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, KC_WH_U,
_______, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO, KC_NO, KC_NO, KC_P1, KC_P2, KC_P3, KC_PAST, _______, _______, KC_PENT, KC_WH_D,
- _______, _______, KC_NO, _______, _______, _______, KC_NO, KC_NO, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
+ _______, _______, KC_NO, _______, _______, _______, _______, _______, KC_P0, KC_00, KC_PDOT, KC_PSLS, KC_BTN1, KC_MS_U, KC_BTN2,
_______, _______, _______, KC_PENT, _______, _______, KC_BTN3, KC_MS_L, KC_MS_D, KC_MS_R
),
@@ -254,6 +254,7 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_F12, RGB_RED);
}
+/*
// System NumLock warning indicator RGB setup
#ifdef INVERT_NUMLOCK_INDICATOR
if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
@@ -272,12 +273,20 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_FN, RGB_ORANGE2);
}
#endif // INVERT_NUMLOCK_INDICATOR
+*/
// CapsLock RGB setup
if (IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) {
if (user_config.rgb_hilite_caps) {
- for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
- rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ if (user_config.rgb_english_caps) {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS[i], RGB_CHARTREUSE);
+ }
+ }
+ else {
+ for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_LETTERS_DE); i++) {
+ rgb_matrix_set_color(LED_LIST_LETTERS_DE[i], RGB_CHARTREUSE);
+ }
}
rgb_matrix_set_color(LED_L7, RGB_CHARTREUSE);
rgb_matrix_set_color(LED_L8, RGB_CHARTREUSE);
@@ -349,12 +358,25 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
rgb_matrix_set_color(LED_R8, RGB_RED);
rgb_matrix_set_color(LED_MINS, RGB_OFFBLUE);
rgb_matrix_set_color(LED_EQL, RGB_OFFBLUE);
+
+ // Indicator for paddle game enabled in build
#ifdef GAME_ENABLE
rgb_matrix_set_color(LED_P, RGB_CHARTREUSE);
#else
rgb_matrix_set_color(LED_P, RGB_RED);
#endif // GAME_ENABLE
+ // System NumLock warning indicator RGB setup
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
+
//Add RGB statuses for user.config toggles
if (user_config.rgb_hilite_caps) {
rgb_matrix_set_color(LED_1, RGB_GREEN);
@@ -396,6 +418,16 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
} else {
rgb_matrix_set_color(LED_8, RGB_PURPLE);
}
+ if (user_config.autocorrect) {
+ rgb_matrix_set_color(LED_9, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_9, RGB_PURPLE);
+ }
+ if (user_config.rgb_english_caps) {
+ rgb_matrix_set_color(LED_0, RGB_GREEN);
+ } else {
+ rgb_matrix_set_color(LED_0, RGB_PURPLE);
+ }
// Add RGB Timeout Indicator -- shows 0 to 139 using F row and num row; larger numbers using 16bit code
uint16_t timeout_threshold = get_timeout_threshold();
@@ -412,6 +444,15 @@ void rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
// Numpad & Mouse Keys overlay RGB
case _NUMPADMOUSE:
+ #ifdef INVERT_NUMLOCK_INDICATOR
+ if (!IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // on if NUM lock is OFF to bring attention to overlay numpad not functional when enabled
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #else
+ if (IS_HOST_LED_ON(USB_LED_NUM_LOCK)) { // Normal, on if NUM lock is ON
+ rgb_matrix_set_color(LED_N, RGB_ORANGE2);
+ }
+ #endif // INVERT_NUMLOCK_INDICATOR
if (user_config.rgb_hilite_numpad) {
for (uint8_t i = 0; i < ARRAYSIZE(LED_LIST_NUMPAD); i++) {
rgb_matrix_set_color(LED_LIST_NUMPAD[i], RGB_OFFBLUE);
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md
index 31f4539fde..aebccf6d14 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/readme.md
@@ -1,54 +1,76 @@
-# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro ISO layout
+# [gourdo1's](mailto:gourdo1@outlook.com) GMMK Pro Keyboard Layouts
-This Windows-centric ISO layout is based on [Jonavin's](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/iso/keymaps/jonavin) GMMK Pro layout with several additions, fixes, a tweaked keymap, updated layers, [Tomas Guinan's paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls.
+These Windows-centric layouts are based on Jonavin's GMMK Pro [layout](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/jonavin) with many additions, fixes, a revamped keymap, persistent user customizations, updated layers, Pascal Getreuer's [autocorrect](https://getreuer.info/posts/keyboards/autocorrection/), Tomas Guinan's [paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame) and expanded RGB controls and effects.
![image](https://raw.githubusercontent.com/gourdo1/media/main/susuwatari.jpg)
-## Features:
+* Up-to-date [Changelog](https://github.com/gourdo1/gmmkpro-media/blob/main/changelog.md)
+* Latest [ANSI firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Latest [ISO firmware](https://github.com/gourdo1/gmmkpro-media/raw/main/gmmk_pro_rev1_iso_gourdo1.bin) download. (Flash with [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases))
+* Printable Keyboard [Cheatsheet](https://github.com/gourdo1/gmmkpro-media/raw/main/GMMK_Pro_Cheatsheet.pdf)
+
+## Features
### Core Functionality
-* ISO layout (added July xx, 2022)
-* [VIA](https://www.caniusevia.com/) support enabled (added Mar 16, 2022)
+* Support for both [ANSI](https://keebnews.com/ansi-vs-iso/) and [ISO](https://keebnews.com/ansi-vs-iso/) keyboard layouts.
+* Quick & Easy Customization: Open a text editor and hit [FN]` (tilde on ANSI; the key left of '1' on ISO layouts) to view toggle-able settings.
+* [VIA](https://www.caniusevia.com/) support enabled.
+* AutoCorrection: Pascal Getreuer's AutoCorrect code incorporated with 400 word dictionary on words > 4 characters.
* Most [default Glorious shortcuts](https://cdn.shopify.com/s/files/1/0549/2681/files/GMMK_Pro_User_Guide.pdf) enabled
-* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with Fn+R
-* 1000Hz polling rate with 5ms debounce time for quick response in games
-* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you on the road? Use cursor keys to move the mouse.
-* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry
-* Gaming mode (Fn+Win-key) locks out Win-key as well as double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming related keys
-* [Caps Word](https://getreuer.info/posts/keyboards/caps-word/index.html) enabled: To capitalize the next word only, press and release both left and right shift keys at the same time. (added Feb 25, 2022)
-* Multi-monitor app moving shortcuts: Fn+[,] (square brackets) to move current app window to next monitor (added Apr 11, 2022)
-* Capslock toggled by double tap of Left Shift key or Fn + Capslock (RGB green highlighted)
-* Paddle game accessible via Fn+P; Hit Fn+P again or double tap ESC to exit (added May 5, 2022)
-* Single-handed shortcut for Ctrl-Alt-Delete: Fn+/ (added May 14, 2022)
-* Single-handed shortcut for Win-L (lock Windows): Fn+L (added May 17, 2022)
-* Domain shortcuts: Fn+.=".com", Fn+O="outlook.com", Fn+Y="yahoo.com", Fn+H="hotmail.com", Fn+G="gmail.com". (added Apr 7, 2022)
-* Fn-Backslash for [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md)
-* Home key on F13, Del key right of Backspace
-* Insert accessible via Shift-Backspace (so shift delete still works in Windows Explorer)
-* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: Fn+F11, Fn+F12, Fn+F13
-* [Colemak](https://colemak.com/) key layout support (Layer accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
-* Double tap ESC any time to revert to base layer (added Feb 26, 2022)
-* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes (updated May 24, 2022)
-* RGB backlight now remembers last color & effect settings after power down (updated May 24, 2022)
+* [N-key Rollover](https://en.wikipedia.org/wiki/Rollover_\(keyboard\)#n-key_rollover) (NKRO) -- toggled with [FN]R
+* 1000Hz polling rate with 5ms debounce time for quick response in games.
+* Mouse Keys! Don't want to move your hands off the keyboard or you didn't bring it with you? Use cursor keys to move the mouse.
+* Overlay numpad on 789-UIOP-JKL;-M,. & Space-bar mapped to Enter key for rapid number entry.
+* Gaming mode ([FN]Win-key) locks out Win-key and double-tap Shift Capslock; Also RGB highlights WSAD and nearby gaming keys.
+* Caps Word enabled: To capitalize the next word only, press and release left and right shift at the same time.
+* Multi-monitor app moving shortcuts: [FN] ],[ (square brackets) to move current app window to next monitor.
+* Capslock toggled by double tap of Left Shift key or FN + Capslock (RGB green highlighted).
+* Paddle game accessible via [FN]P. Hit [FN]P again or double tap [ESC] to exit.
+* Single-handed shortcut for Ctrl-Alt-Delete: [FN]/
+* Single-handed shortcut for WinKey-L (lock Windows): [FN]L
+* Domain shortcuts: [FN]. for .com, [FN]O for outlook.com, [FN]Y for yahoo.com, [FN]H for hotmail.com, [FN]G for gmail.com.
+* [Bootloader mode](https://github.com/qmk/qmk_firmware/blob/master/docs/newbs_flashing.md) accessible via [FN]Backslash for ANSI and FN(key next to Left Shift) for ISO
+* PrtScrn, Scroll Lock, Pause/Break are top right on the keyboard: [FN]F11, [FN]F12, [FN]F13
+* [Colemak](https://colemak.com/) key layout support (Accessible via Left Shift + turn Encoder clockwise until side LEDs light up purple)
+* Double tap ESC any time to revert to base layer.
+* RGB backlight effects expanded to include framebuffer effects and reactive keypress modes.
+* RGB backlight now remembers last color & effect settings after power down.
+
+### Quick & Easy Customization
+* Below features can be toggled by holding [FN] and pressing the number corresponding to that feature. Changes are saved to EEPROM for persistence.
+* Print current settings by opening a text editor and pressing [FN]~ (the key left of '1' on ISO layout keyboards)
+* Quick view current settings by holding [FN] and viewing RGB under number keys (green means ON, violet means OFF)
+
+#### Toggle-able Settings:
+ 1. CapsLock RGB - Highlight under alpha keys
+ 2. Numpad RGB - Highlight under numpad layer keys
+ 3. ESC key - Double tap ESC key to go to base layer
+ 4. Swap DEL and HOME - Default is DEL to the right of BKSPC & HOME is above BKSPC
+ 5. Capslock function - Toggle between double tap LShift for CapsLock with Numpad on CapsLock key (default) and standard CapsLock
+ 6. Encoder button - Default mutes volume; alternate plays/pauses media
+ 7. Insert function - Toggle between SHIFT-BKSPC and SHIFT-DEL
+ 8. Modded-Space override - Use standard Space in place of modded-Space functions
+ 9. AutoCorrect - Internal (English) AutoCorrect; default is enabled
+ 0. (ISO layouts only) CapsLock highlights extended alpha keys
### Numpad + Mouse Keys (Capslock key)
* Overlay numpad + [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) are accessed through Capslock key hold (temp) or double press (locked) with RGB highlighting
-* Numpad uses Space-bar as Enter for rapid number entry (added May 17, 2022)
+* Numpad uses Space-bar as Enter for rapid number entry.
* This layer disables much of the keyboard, except X/C/V for cut/copy/paste, WASD for cursor, Q/E for PgUp/PgDn, cursor keys become mouse keys, surrounding keys become mouse buttons and all number keys become numpad versions (so Alt char codes work regardless of which set you use)
-* Fn and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output (Fn+N to toggle)
+* FN and N keys light up orange if system numlock is off (inverted status), indicating numpad keys will not deliver expected output ([FN]N to toggle)
* Double zero on comma key.
-* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard. (added Mar 15, 2022)
+* [Mouse Keys](https://github.com/qmk/qmk_firmware/blob/master/docs/feature_mouse_keys.md) allow you to use the mouse without taking your hand off the keyboard.
* Mouse controls are: Cursor keys = move mouse; RShift = button1, End = button2, RCtrl = button3, PgUp/PgDn = Scroll wheel
* Mouse Keys can also be accessed as a standalone layer by Left Shift-turning the Encoder until the cursor keys light up green
### Encoder Functionality
* Default knob turn changes volume; button press toggles mute
-* Exponential encoder - quick repeated volume up doubles increase; quick repeated volume down triples decrease (added Feb 17, 2022)
-* Fn + knob turn changes RGB idle timeout
-* Fn + knob push puts PC to Sleep (Added May 14, 2022)
+* Exponential encoder: quick repeated volume up doubles increase; quick repeated volume down triples decrease.
+* FN + knob turn changes RGB idle timeout
+* FN + knob push puts PC to Sleep
* holding Left Shift changes layers
* holding Right Shift navigates page up/down
* holding Left Ctrl navigates prev/next word
@@ -58,65 +80,45 @@ This Windows-centric ISO layout is based on [Jonavin's](https://github.com/qmk/q
### Paddle Game
* Based on [Tomas Guinan's excellent GMMK Pro paddle game](https://github.com/qmk/qmk_firmware/tree/master/keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame)
-* Paddle Game playable by pressing Fn+P (P lights up green in Fn layer if game is enabled in firmware, otherwise it lights up red)
+* Paddle Game playable by pressing [FN]P (P lights up green in FN layer if game is enabled in firmware, otherwise it lights up red)
* Use rotary encoder to control paddle
* Contains 12 levels, indicated by blue LED on F-key row
* Player has 4 lives, indicated by nav cluster
* Deflect white balls while avoiding red ones
-* Use Fn+P, double tap ESC or otherwise change layer to quit game
+* Use [FN]P, double tap ESC or otherwise change layer to quit game
### Global RGB Controls
-* RGB backlight lighting effect: Fn+up/down
-* RGB backlight effect speed: Fn+left/right
-* RGB backlight hue cycle: Fn+A/D
-* RGB backlight brightness: Fn+W/S
-* RGB backlight saturation: Fn+Q/E (added Feb 4, 2022)
-* RGB backlight night mode toggle: Fn+Z (indicators still work)
-* RGB backlight timeout: Fn+Encoder or "-" and "=" (default 15 minutes) (updated Apr 7, 2022)
- * indicators in Fn layer using RGB in F-key and number rows to show the current timeout in minutes
-* Fn+Z to turn off RGB backlighting (indicator lights still work); press again to toggle
-* RGB indicators on left side LEDs in order from top: System NumLock off (orange), Scroll Lock (red), Numpad (blue), Capslock (green).
+* RGB backlight lighting effect: [FN]up/down
+* RGB backlight effect speed: [FN]left/right
+* RGB backlight hue cycle: [FN]A/D
+* RGB backlight brightness: [FN]W/S
+* RGB backlight saturation: [FN]Q/E
+* RGB backlight night mode toggle: [FN]Z (indicators still work)
+* RGB backlight timeout: [FN]Encoder or "-" and "=" (default 15 minutes)
+ * F-key row indicator lights (cyan and blue) in FN layer display the current backlight timeout in minutes
+* [FN]Z to turn off RGB backlighting (indicator lights still work); press again to toggle
+* Left side RGB indicators in order from top: Scroll Lock (red), Numpad (blue), Capslock (green).
### Advanced Controls
-* Fn+\ to get to bootloader mode
-* Fn+[ESC] to clear EEPROM (then unplug and re-plug) (added Apr 11, 2022)
-* Fn+R to toggle N-key Rollover (added Apr 11, 2022)
-* Fn+/ is single-handed shortcut to Ctrl-Alt-Delete (added May 14, 2022)
-* Fn+L is single-handed shortcut to Win-L (lock Windows) (added May 17, 2022)
-* Fn+[Encoder press] to sleep Windows PC (added May 14, 2022)
-
-Link to latest firmware binary: https://github.com/gourdo1/media/raw/main/gmmk_pro_rev1_ansi_gourdo1.bin
-
-Link to cheatsheet: https://github.com/gourdo1/media/raw/main/GMMK_Pro_Cheatsheet.pdf
-
-
-## rules.mk Options
-
-STARTUP_NUMLOCK_ON = yes - Turns on NUMLOCK by default
-
-ENCODER_DEFAULTACTIONS_ENABLE = yes - Enabled default encoder functions
-
-TD_LSFT_CAPSLOCK_ENABLE = yes - This will enable double tap on Left Shift to toggle CAPSLOCK when using KC_LSFTCAPS
-
-IDLE_TIMEOUT_ENABLE = yes - Enables Timer functionality; for RGB idle timeouts that can be changed dynamically
-
-INVERT_NUMLOCK_INDICATOR - Inverts the Numlock indicator, LED is on when numlock is off -- numlock interferes with overlay numpad, so should be off when numpad layer is active unless you have an external numpad.
-
-COLEMAK_LAYER_ENABLE = yes - Enables optional 5th layer for COLEMAK layout. Use Shift + encoder to enter 5th layer.
-
-GAME_ENABLE ?= yes - Enables Paddle Game
+* [FN]\ or [FN]B to get to bootloader mode (use key next to Left Shift on ISO)
+* [FN][ESC] to clear EEPROM
+* [FN]R to toggle N-key Rollover
+* [FN]N to toggle system numlock
+* [FN]/ is single-handed shortcut to Ctrl-Alt-Delete
+* [FN]L is single-handed shortcut to Win-L (lock Windows)
+* [FN][Encoder press] to sleep Windows PC
-## Layer Diagrams
+## Layer Diagrams (ANSI)
### Base layer
-![image](https://raw.githubusercontent.com/gourdo1/media/main/base.png)
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/base.png)
-### Fn Layer
-![image](https://raw.githubusercontent.com/gourdo1/media/main/fn1.png)
+### FN Layer
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/fn1.png)
### Layer 2 (Numpad)
-![image](https://raw.githubusercontent.com/gourdo1/media/main/numpad.png)
+![image](https://raw.githubusercontent.com/gourdo1/gmmkpro-media/main/numpad.png)
### COLEMAK layer
![image](https://user-images.githubusercontent.com/71780717/131235050-980d2f54-2d23-4ae8-a83f-9fcdbe60d6cb.png)
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
index 36e42ee7f4..abcdb82aeb 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rgb_matrix_map.h
@@ -200,16 +200,6 @@ const uint8_t LED_LIST_NUMROW[] = {
};
const uint8_t LED_LIST_LETTERS[] = {
-/* LED_1,
- LED_2,
- LED_3,
- LED_4,
- LED_5,
- LED_6,
- LED_7,
- LED_8,
- LED_9,
- LED_0, */
LED_Q,
LED_W,
LED_E,
@@ -238,6 +228,38 @@ const uint8_t LED_LIST_LETTERS[] = {
LED_M
};
+const uint8_t LED_LIST_LETTERS_DE[] = {
+ LED_Q,
+ LED_W,
+ LED_E,
+ LED_R,
+ LED_T,
+ LED_Y,
+ LED_U,
+ LED_I,
+ LED_O,
+ LED_P,
+ LED_A,
+ LED_S,
+ LED_D,
+ LED_F,
+ LED_G,
+ LED_H,
+ LED_J,
+ LED_K,
+ LED_L,
+ LED_Z,
+ LED_X,
+ LED_C,
+ LED_V,
+ LED_B,
+ LED_N,
+ LED_M,
+ LED_SCLN,
+ LED_LBRC,
+ LED_QUOT
+};
+
const uint8_t LED_LIST_NUMPAD[] = {
LED_1,
LED_2,
diff --git a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk
index 37e81e3dbb..1eb14ebbef 100644
--- a/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk
+++ b/keyboards/gmmk/pro/rev1/iso/keymaps/gourdo1/rules.mk
@@ -4,7 +4,7 @@ COMMAND_ENABLE = no
MOUSEKEY_ENABLE = yes
VIA_ENABLE = yes
-TAP_DANCE_ENABLE = yes
+TAP_DANCE_ENABLE = no
BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite
CAPS_WORD_ENABLE = yes # Enable built-in Caps Word functionality