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authorGloriousThrall <74627436+GloriousThrall@users.noreply.github.com>2022-05-19 19:47:22 -0500
committerGitHub <noreply@github.com>2022-05-20 01:47:22 +0100
commit83fa6fe916bfd7d337f05d7805f0a51ad86c8b43 (patch)
treefc279aa7123dfcf99ba8753ca01082b1f6eadbec /keyboards/gmmk/pro/rev1/ansi/keymaps/paddlegame/readme.md
parentb5608cbb6d8a5a24d9c3b928521acbc57726831f (diff)
Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
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+![GMMK Pro Paddle Game zLayout Image](https://i.imgur.com/RYcKyOj.png)
+
+# Paddle Game GMMK Pro layout by Tomas Guinan
+
+- Add Print Screen, Scroll Lock, Pause/Break, Insert to Fn layer
+- Toggle backlight using Fn+`
+ - If you don't like using a backlight but wnat to play the paddle game or
+ use other RGB features, turn RGB on and set brightness to 0
+- Usable Fn layer keys are backlit
+- Implement Win key lock using Fn+Win like in Glorious Core firmware
+- Caps Lock and Scroll Lock keys light up white when active
+- Caps Lock has red flashing side lights like in Glorious Core firmware
+- Layer 2 includes Paddle Game, playable by pressing Fn+P
+ - Use rotary encoder to control paddle
+ - Contains 12 levels, indicated by blue LED on F row
+ - Player has 4 lives, indicated by nav cluster
+ - Deflect white balls while avoiding red ones
+ - Press Fn to quit game