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authorGloriousThrall <74627436+GloriousThrall@users.noreply.github.com>2022-05-19 19:47:22 -0500
committerGitHub <noreply@github.com>2022-05-20 01:47:22 +0100
commit83fa6fe916bfd7d337f05d7805f0a51ad86c8b43 (patch)
treefc279aa7123dfcf99ba8753ca01082b1f6eadbec /keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/utils.h
parentb5608cbb6d8a5a24d9c3b928521acbc57726831f (diff)
Move GMMK Pro to allow for multiple revisions (#16423)
* Added GMMK PRO Rev2 WBG7 MCU compatibility. Added GMMK 2 WBG7 MCU compatibility. * GMMK PRO MCU Updates only (removed other kbs) * fix problems * Optimize the code. * Update form develop branch * Update * Updater from qmk/develop * Update * Update config.h * Update config.h * Remove gmmk pro rev2 * move moults31/keymap.c * Update * tidy up Co-authored-by: Joy <chang.li@westberrytech.com> Co-authored-by: zvecr <git@zvecr.com>
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diff --git a/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/utils.h b/keyboards/gmmk/pro/rev1/ansi/keymaps/mike1808/utils.h
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@@ -0,0 +1,32 @@
+/* Copyright 2021 Mikael Manukyan <arm.localhost@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+#include "quantum.h"
+
+void store_rgb_state_to_eeprom(void);
+
+typedef void (*key_press_handler)(bool);
+
+typedef struct KeyPressState KeyPressState;
+struct KeyPressState {
+ int _count;
+ void (*press)(KeyPressState *self);
+ void (*release)(KeyPressState *self);
+ void (*reset)(KeyPressState *self);
+ key_press_handler hander;
+};
+
+KeyPressState *NewKeyPressState(key_press_handler);