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authorLukas Alexandre <the.lukelex@gmail.com>2019-12-12 20:45:56 +0100
committerDrashna Jaelre <drashna@live.com>2019-12-12 11:45:56 -0800
commitdf78593b1ba800223c049f3f61df6ad4bf4abe7c (patch)
treed3fda1a12d9df27826e58de0898b1c9523d4af86 /keyboards/gami_studio
parent45e71aedf030d80e62c491c4a906fdf88ccaec0c (diff)
[Keyboard] Added Lex60 keyboard (#7600)
Diffstat (limited to 'keyboards/gami_studio')
-rw-r--r--keyboards/gami_studio/lex60/config.h53
-rw-r--r--keyboards/gami_studio/lex60/keymaps/default/keymap.c42
-rw-r--r--keyboards/gami_studio/lex60/lex60.c1
-rw-r--r--keyboards/gami_studio/lex60/lex60.h21
-rw-r--r--keyboards/gami_studio/lex60/readme.md12
-rw-r--r--keyboards/gami_studio/lex60/rules.mk32
6 files changed, 161 insertions, 0 deletions
diff --git a/keyboards/gami_studio/lex60/config.h b/keyboards/gami_studio/lex60/config.h
new file mode 100644
index 0000000000..8a038ccce7
--- /dev/null
+++ b/keyboards/gami_studio/lex60/config.h
@@ -0,0 +1,53 @@
+/*
+Copyright 2019 Maarten Dekkers <maartenwut@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID 0x7353
+#define PRODUCT_ID 0x0160
+#define DEVICE_VER 0x0001
+#define MANUFACTURER Maartenwut
+#define PRODUCT Lex60
+#define DESCRIPTION A 60% PCB
+
+/* key matrix size */
+#define MATRIX_ROWS 5
+#define MATRIX_COLS 15
+
+// ROWS: Top to bottom, COLS: Left to right
+
+#define MATRIX_ROW_PINS {D5,D4,B0,D2,D3}
+#define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6}
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCE 5
+
+#define QMK_ESC_OUTPUT B7 // usually COL
+#define QMK_ESC_INPUT D5 // usually ROW
+
+#define RGB_DI_PIN D1
+#define RGBLED_NUM 12
+#define RGBLIGHT_ANIMATIONS
diff --git a/keyboards/gami_studio/lex60/keymaps/default/keymap.c b/keyboards/gami_studio/lex60/keymaps/default/keymap.c
new file mode 100644
index 0000000000..039eb93b3a
--- /dev/null
+++ b/keyboards/gami_studio/lex60/keymaps/default/keymap.c
@@ -0,0 +1,42 @@
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum layer_names {
+ _BASE,
+ _GAMING,
+ _FUNCTION,
+ _FIRMWARE
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ MT(MOD_LCTL, KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
+
+ [_GAMING] = LAYOUT(
+ KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_BSPC,\
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT, \
+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(2), \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, XXXXXXX, KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
+
+ [_FUNCTION] = LAYOUT(
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_BSLS, KC_DEL,\
+ KC_TAB, XXXXXXX, KC_UP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LSFT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, LT(2, KC_ENT), KC_RGUI, KC_RALT, KC_APP, KC_RCTRL),
+
+ [_FIRMWARE] = LAYOUT(
+ RESET, RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, BL_DEC, BL_TOGG, BL_INC, XXXXXXX, XXXXXXX, TG(1),\
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX),
+};
diff --git a/keyboards/gami_studio/lex60/lex60.c b/keyboards/gami_studio/lex60/lex60.c
new file mode 100644
index 0000000000..939d6c5589
--- /dev/null
+++ b/keyboards/gami_studio/lex60/lex60.c
@@ -0,0 +1 @@
+#include "lex60.h"
diff --git a/keyboards/gami_studio/lex60/lex60.h b/keyboards/gami_studio/lex60/lex60.h
new file mode 100644
index 0000000000..eea7a454b6
--- /dev/null
+++ b/keyboards/gami_studio/lex60/lex60.h
@@ -0,0 +1,21 @@
+#pragma once
+
+#include "quantum.h"
+
+// readability
+#define XXX KC_NO
+
+#define LAYOUT( \
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
+ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \
+ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
+ k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \
+ k40, k41, k42, k45, k46, k4a, k4b, k4c, k4d \
+) \
+{ \
+ {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
+ {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \
+ {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \
+ {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \
+ {k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX} \
+}
diff --git a/keyboards/gami_studio/lex60/readme.md b/keyboards/gami_studio/lex60/readme.md
new file mode 100644
index 0000000000..2724719c0f
--- /dev/null
+++ b/keyboards/gami_studio/lex60/readme.md
@@ -0,0 +1,12 @@
+# Gami Studio Lex60
+
+A 60% with split space bars made by Gami Studio.
+
+* Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio)
+* Hardware Supported: Lex60 powered by the ATmega32U4
+
+Make example for this keyboard (after setting up your build environment):
+
+ make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
diff --git a/keyboards/gami_studio/lex60/rules.mk b/keyboards/gami_studio/lex60/rules.mk
new file mode 100644
index 0000000000..3b7f4dbd51
--- /dev/null
+++ b/keyboards/gami_studio/lex60/rules.mk
@@ -0,0 +1,32 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+# Teensy halfkay
+# Pro Micro caterina
+# Atmel DFU atmel-dfu
+# LUFA DFU lufa-dfu
+# QMK DFU qmk-dfu
+# ATmega32A bootloadHID
+# ATmega328P USBasp
+BOOTLOADER = qmk-dfu
+
+# Build Options
+# change yes to no to disable
+#
+BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
+MOUSEKEY_ENABLE = no # Mouse keys
+EXTRAKEY_ENABLE = yes # Audio control and System control
+CONSOLE_ENABLE = no # Console for debug
+COMMAND_ENABLE = no # Commands for debug and configuration
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
+# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+NKRO_ENABLE = no # USB Nkey Rollover
+BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
+MIDI_ENABLE = no # MIDI support
+BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
+AUDIO_ENABLE = no # Audio output on port C6
+FAUXCLICKY_ENABLE = no # Use buzzer to emulate clicky switches
+HD44780_ENABLE = no # Enable support for HD44780 based LCDs