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authorAlex Ong <the.onga@gmail.com>2019-01-04 19:39:14 +1100
committerAlex Ong <the.onga@gmail.com>2019-01-04 19:39:14 +1100
commit47c91fc7f75ae0a477e55b687aa0fc30da0a283c (patch)
tree65ad39452748ff2e6d4a83ce54ede6ca22c9ada9 /keyboards/dichotomy/keymaps
parentac9b88e8ccbbf38762871504cd827ff0d941c426 (diff)
parent563ce3f225d981ce460c12ca5130dfe47af41df0 (diff)
Merge branch 'master' of https://github.com/qmk/qmk_firmware
Diffstat (limited to 'keyboards/dichotomy/keymaps')
-rw-r--r--keyboards/dichotomy/keymaps/alairock/keymap.c196
-rwxr-xr-xkeyboards/dichotomy/keymaps/default/keymap.c506
2 files changed, 702 insertions, 0 deletions
diff --git a/keyboards/dichotomy/keymaps/alairock/keymap.c b/keyboards/dichotomy/keymaps/alairock/keymap.c
new file mode 100644
index 0000000000..a1d196fb06
--- /dev/null
+++ b/keyboards/dichotomy/keymaps/alairock/keymap.c
@@ -0,0 +1,196 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _LOWER 1
+#define _RAISE 2
+#define _MOUSE 8
+#define _ADJUST 16
+
+
+enum dichotomy_keycodes
+{
+ QWERTY = SAFE_RANGE,
+ LOWER,
+ RAISE,
+ ADJUST,
+ MOUKEY,
+ MS_BTN1,
+ MS_BTN2,
+ MS_BTN3
+};
+
+#define RED_BRIGHTNESS 3
+#define GREEN_BRIGHTNESS 2
+#define BLUE_BRIGHTNESS 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+[_QWERTY] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
+ KC_ESCAPE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUKEY,
+ KC_LCTL, KC_LALT, MOUKEY, KC_RGUI, KC_RALT, KC_RCTL,
+ MS_BTN3, SFT_T(KC_ESCAPE), KC_LGUI, KC_BSPC, KC_SPC, RAISE, LOWER, MS_BTN3
+),
+
+[_RAISE] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
+ _______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______,
+ _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, _______,
+ _______, _______, KC_GRV, _______, _______, KC_MRWD, _______, _______, _______, KC_BSLS, KC_QUOT, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_LABK, _______, _______, KC_RABK, _______, _______
+),
+
+[_LOWER] = LAYOUT( /* Number layout, basically the main function layer */
+ _______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______,
+ _______, _______, KC_VOLD, KC_VOLU, KC_MPLY, KC_MFFD, KC_MUTE, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, _______,
+ _______, _______, KC_TILD, _______, _______, KC_MRWD, _______, _______, _______, KC_PIPE, KC_DQT, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, RAISE, _______, _______, _______, _______, _______, _______
+),
+
+[_ADJUST] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
+ KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, _______, _______, KC_UP, _______, _______, _______,
+ KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
+ KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_MOUSE] = LAYOUT( /* Mouse layer, including buttons for clicking. */
+ _______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______,
+ _______, _______, _______, _______, KC_UP, _______,
+ _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______
+)
+
+}; // end keymaps block
+
+static bool shift_held = false;
+static bool shift_suspended = false;
+report_mouse_t currentReport = {};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ switch (keycode) {
+ case QWERTY:
+ if (record->event.pressed) {
+ set_single_persistent_default_layer(_QWERTY);
+ }
+ return false;
+ break;
+ case LOWER:
+ if (record->event.pressed) {
+ layer_on(_LOWER);
+ grn_led_on();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_LOWER);
+ grn_led_off();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ //SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held.
+ case RAISE:
+ if (record->event.pressed) {
+ layer_on(_RAISE);
+ red_led_on();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_RAISE);
+ red_led_off();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+ case ADJUST:
+ if (record->event.pressed) {
+ layer_on(_ADJUST);
+ } else {
+ layer_off(_ADJUST);
+ }
+ return false;
+ break;
+ //MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift
+ case MOUKEY:
+ if (record->event.pressed) {
+ layer_on(_MOUSE);
+ blu_led_on();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ } else {
+ layer_off(_MOUSE);
+ blu_led_off();
+ update_tri_layer(_LOWER, _RAISE, _ADJUST);
+ }
+ return false;
+ break;
+
+ //mouse buttons, for 1-3, to update the mouse report:
+ case MS_BTN1:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN1;
+ }
+ pointing_device_set_report(currentReport);
+ return false;
+ break;
+ case MS_BTN2:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN2;
+ }
+ pointing_device_set_report(currentReport);
+ return false;
+ break;
+ case MS_BTN3:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN3 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN3;
+ }
+ pointing_device_set_report(currentReport);
+ return false;
+ break;
+ //Additionally, if NS_ keys are in use, then shift may be held (but is
+ //disabled for the unshifted keycodes to be send. Check the bool and
+ //register shift as necessary.
+ // default:
+ // if (shift_held){
+ // register_code(KC_LSFT);
+ // }
+ // break;
+ }
+ return true;
+};
diff --git a/keyboards/dichotomy/keymaps/default/keymap.c b/keyboards/dichotomy/keymaps/default/keymap.c
new file mode 100755
index 0000000000..e44bd21d9e
--- /dev/null
+++ b/keyboards/dichotomy/keymaps/default/keymap.c
@@ -0,0 +1,506 @@
+// this is the style you want to emulate.
+// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
+
+#include "dichotomy.h"
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+enum dichotomy_layers {
+ _BS,
+ _SF,
+ _NM,
+ _NS,
+ _MS
+};
+
+#define LONGPRESS_COUNT 4
+
+enum dichotomy_keycodes
+{
+ CK_1G = SAFE_RANGE,
+ CK_BSPE,
+ CK_QE,
+ CK_TE, //these 4 CK_XXXX keys are special "alternate long-press" keys controlled with unique timers. Make sure you understand them before you mess with them.
+ NS_HYPH,
+ NS_EQU,
+ NUMKEY,
+ SFTKEY,
+ MOUKEY,
+ MS_BTN1,
+ MS_BTN2,
+ MS_BTN3
+};
+
+#define CUSTOM_LONGPRESS 150
+#define CUSTOM_TOGGLE_TIME 300
+
+#define RED_BRIGHTNESS 3
+#define GREEN_BRIGHTNESS 2
+#define BLUE_BRIGHTNESS 2
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_BS] = LAYOUT( /* Base layout, nearly qwerty but with modifications because it's not a full keyboard. Obviously. */
+ CK_TE, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
+ NUMKEY, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, CK_QE,
+ SFTKEY, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOUKEY,
+ KC_LCTL, KC_LALT, KC_LGUI, KC_RGUI, KC_RALT, KC_RCTL,
+ MS_BTN3, KC_LBRC, KC_LPRN, KC_SPC, KC_SPC, KC_RPRN, KC_RBRC, MS_BTN3
+),
+
+[_SF] = LAYOUT( /* Shifted layout, small changes (because angle brackets have been moved to thumb cluster buttons) */
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, NS_HYPH, KC_UNDS, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, KC_LABK, _______, _______, KC_RABK, _______, _______
+),
+
+[_NM] = LAYOUT( /* Number layout, basically the main function layer */
+ _______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, _______,
+ _______, CK_1G, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, CK_BSPE,
+ _______, KC_F11, KC_F12, KC_F13, KC_F14, KC_F15, KC_F16, KC_F17, KC_F18, KC_F19, KC_F20, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_NS] = LAYOUT( /* Shifted number/function layout, for per-key control. Only active when shift is held, and number is toggled or held */
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PLUS, NS_EQU, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, _______
+),
+
+[_MS] = LAYOUT( /* Mouse layer, including buttons for clicking. */
+ _______, _______, _______, _______, _______, _______, KC_VOLU, KC_HOME, KC_PGUP, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, _______, MS_BTN1, MS_BTN2, _______, _______, _______,
+ _______, _______, _______, _______, _______, _______, KC_VOLD, KC_END, KC_PGDN, _______, _______, _______,
+ _______, _______, _______, _______, KC_UP, _______,
+ _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______
+)
+
+};
+
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+static uint16_t special_timers[LONGPRESS_COUNT] = {0xFFFF,0xFFFF,0xFFFF,0xFFFF};
+static bool special_key_states[LONGPRESS_COUNT] = {0,0,0,0};
+static bool special_key_pressed[LONGPRESS_COUNT] = {0,0,0,0};
+
+static uint16_t shift_timer;
+static uint16_t num_timer;
+static uint16_t mouse_timer;
+
+static uint8_t red_timer;
+static uint8_t green_timer;
+static uint8_t blue_timer;
+
+static bool shift_singular_key = false;
+static bool number_singular_key = false;
+static bool mouse_singular_key = false;
+static bool capsLED = false;
+static bool shiftLED = false;
+static bool numLED = false;
+static bool mouseLED = false;
+
+static bool shift_held = false;
+static bool shift_suspended = false;
+report_mouse_t currentReport = {};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+ //uint8_t layer;
+ //layer = biton32(layer_state); // get the current layer //Or don't, I didn't use it.
+ bool returnVal = true; //this is to determine if more key processing is needed.
+
+ //custom layer handling for tri_layer,
+ switch (keycode) {
+ case NUMKEY:
+ if (record->event.pressed) {
+ num_timer = timer_read();
+ number_singular_key = true;
+ layer_invert(_NM);
+ numLED = !numLED;
+ } else {
+ if (timer_elapsed(num_timer) < CUSTOM_TOGGLE_TIME && number_singular_key) {
+ //do nothing, the layer has already been inverted
+ } else {
+ layer_invert(_NM);
+ numLED = !numLED;
+ }
+ }
+ update_tri_layer(_NM, _SF, _NS);
+ returnVal = false;
+ break;
+ //SHIFT is handled as LSHIFT in the general case - 'toggle' shoudl activate caps, while the layer is only active when shift is held.
+ case SFTKEY:
+ if (record->event.pressed) {
+ shift_held = true;
+ shiftLED = true;
+ shift_suspended = false;
+ shift_timer = timer_read();
+ shift_singular_key = true;
+ layer_on(_SF);
+ register_code(KC_LSFT);
+ } else {
+ shift_held = false;
+ shiftLED = false;
+ if (timer_elapsed(shift_timer) < CUSTOM_TOGGLE_TIME && shift_singular_key) {
+ //this was basically a toggle, so activate/deactivate caps lock.
+ SEND_STRING(SS_TAP(X_CAPSLOCK));
+ capsLED = !capsLED;
+ }
+ layer_off(_SF);
+ unregister_code(KC_LSFT);
+ }
+ update_tri_layer(_NM, _SF, _NS);
+ returnVal = false;
+ break;
+ //MOUSE layer needs to be handled the same way as NUMKEY, but differently from shift
+ case MOUKEY:
+ if (record->event.pressed) {
+ mouse_timer = timer_read();
+ mouse_singular_key = true;
+ layer_invert(_MS);
+ mouseLED = !mouseLED;
+ } else {
+ if (timer_elapsed(mouse_timer) < CUSTOM_TOGGLE_TIME && mouse_singular_key){
+ //do nothing, it was a toggle (and it's already been toggled)
+ } else {
+ layer_invert(_MS);
+ mouseLED = !mouseLED;
+ }
+ }
+ returnVal = false;
+ break;
+ //Custom macros for strange keys with different long-tap behavior
+ case CK_1G:
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ if (record->event.pressed) {
+ special_timers[CK_1G-SAFE_RANGE] = timer_read();
+ special_key_pressed[CK_1G-SAFE_RANGE] = 1;
+ } else {
+ if (special_key_states[CK_1G-SAFE_RANGE]){
+ //key was activated after custom_longpress, need to close those keycodes
+ special_key_states[CK_1G-SAFE_RANGE] = 0;
+ unregister_code(KC_GRAVE);
+ } else {
+ if (special_key_pressed[CK_1G-SAFE_RANGE]){
+ //key was not activated, return macro activating proper, pre-long-tap key
+ SEND_STRING(SS_TAP(X_1));
+ special_key_pressed[CK_1G-SAFE_RANGE] = 0;
+ } else {
+ //the short key was already sent, because another key was pressed.
+ //Do nothing.
+ }
+
+ }
+ }
+ returnVal = false;
+ break;
+ case CK_BSPE:
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ if (record->event.pressed) {
+ special_timers[CK_BSPE-SAFE_RANGE] = timer_read();
+ special_key_pressed[CK_BSPE-SAFE_RANGE] = 1;
+ } else {
+ if (special_key_states[CK_BSPE-SAFE_RANGE]){
+ //key was activated after custom_longpress, need to close those keycodes
+ special_key_states[CK_BSPE-SAFE_RANGE] = 0;
+ unregister_code(KC_ENTER);
+ } else {
+ if (special_key_pressed[CK_BSPE-SAFE_RANGE]){
+ //key was not activated, return macro activating proper, pre-long-tap key
+ SEND_STRING(SS_TAP(X_BSLASH));
+ special_key_pressed[CK_BSPE-SAFE_RANGE] = 0;
+ } else {
+ //the short key was already sent, because another key was pressed.
+ //Do nothing.
+ }
+ }
+ }
+ returnVal = false;
+ break;
+ case CK_QE:
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ if (record->event.pressed) {
+ special_timers[CK_QE-SAFE_RANGE] = timer_read();
+ special_key_pressed[CK_QE-SAFE_RANGE] = 1;
+ } else {
+ if (special_key_states[CK_QE-SAFE_RANGE]){
+ //key was activated after custom_longpress, need to close those keycodes
+ special_key_states[CK_QE-SAFE_RANGE] = 0;
+ unregister_code(KC_ENTER);
+ } else {
+ if (special_key_pressed[CK_QE-SAFE_RANGE]){
+ //the long-press key was not activated, return macro activating proper, pre-long-tap key
+ SEND_STRING(SS_TAP(X_QUOTE));
+ special_key_pressed[CK_QE-SAFE_RANGE] = 0;
+ } else {
+ //the short key was already sent, because another key was pressed.
+ //Do nothing.
+ }
+ }
+ }
+ returnVal = false;
+ break;
+ case CK_TE:
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ if (record->event.pressed) {
+ special_timers[CK_TE-SAFE_RANGE] = timer_read();
+ special_key_pressed[CK_TE-SAFE_RANGE] = 1;
+ } else {
+ if (special_key_states[CK_TE-SAFE_RANGE]){
+ //key was activated after custom_longpress, need to close those keycodes
+ special_key_states[CK_TE-SAFE_RANGE] = 0;
+ unregister_code(KC_ESCAPE);
+ } else {
+ if (special_key_pressed[CK_TE-SAFE_RANGE]){
+ //the long-press key was not activated, return macro activating proper, pre-long-tap key
+ SEND_STRING(SS_TAP(X_TAB));
+ special_key_pressed[CK_TE-SAFE_RANGE] = 0;
+ } else {
+ //the short key was already sent, because another key was pressed.
+ //Do nothing.
+ }
+ }
+ }
+ returnVal = false;
+ break;
+ //No-shift keys, they unregister the KC_LSFT code so they can send
+ //unshifted values - but they don't change the bool. if any other
+ //key is pressed and the bool is set, KC_LSFT is registered again.
+ case NS_HYPH:
+ if (record->event.pressed) {
+ shift_suspended = true;
+ unregister_code(KC_LSFT);
+ register_code(KC_MINS);
+ } else {
+ unregister_code(KC_MINS);
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ }
+ returnVal = false;
+ break;
+ case NS_EQU:
+ if (record->event.pressed) {
+ shift_suspended = true;
+ unregister_code(KC_LSFT);
+ register_code(KC_EQUAL);
+ } else {
+ unregister_code(KC_EQUAL);
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ }
+ returnVal = false;
+ break;
+
+ //mouse buttons, for 1-3, to update the mouse report:
+ case MS_BTN1:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN1; //MOUSE_BTN1 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN1;
+ }
+ pointing_device_set_report(currentReport);
+ returnVal = false;
+ break;
+ case MS_BTN2:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN2; //MOUSE_BTN2 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN2;
+ }
+ pointing_device_set_report(currentReport);
+ returnVal = false;
+ break;
+ case MS_BTN3:
+ currentReport = pointing_device_get_report();
+ if (record->event.pressed) {
+ if (shift_held && shift_suspended){
+ register_code(KC_LSFT);
+ shift_suspended = false;
+ }
+ //update mouse report here
+ currentReport.buttons |= MOUSE_BTN3; //MOUSE_BTN3 is a const defined in report.h
+ } else {
+ //update mouse report here
+ currentReport.buttons &= ~MOUSE_BTN3;
+ }
+ pointing_device_set_report(currentReport);
+ returnVal = false;
+ break;
+ //Additionally, if NS_ keys are in use, then shift may be held (but is
+ //disabled for the unshifted keycodes to be send. Check the bool and
+ //register shift as necessary.
+ default:
+ if (shift_held){
+ register_code(KC_LSFT);
+ }
+ break;
+ }
+ switch (keycode){
+ case KC_BSPC:
+ case KC_NO:
+ case NUMKEY:
+ case SFTKEY:
+ case MOUKEY:
+ //don't want to reset single key variables
+ break;
+ default:
+ //If any other key was pressed during the layer mod hold period,
+ //then the layer mod was used momentarily, and should block latching
+ shift_singular_key = false;
+ number_singular_key = false;
+ mouse_singular_key = false;
+ break;
+ }
+ switch (keycode){
+ case KC_BSPC:
+ case KC_NO:
+ case NUMKEY:
+ case SFTKEY:
+ case MOUKEY:
+ case MOUSE_BTN1:
+ case MOUSE_BTN2:
+ case MOUSE_BTN3:
+ case KC_LCTL:
+ case KC_LALT:
+ case KC_LGUI:
+ case KC_RCTL:
+ case KC_RALT:
+ case KC_RGUI:
+ case CK_1G:
+ case CK_BSPE:
+ case CK_QE:
+ case CK_TE:
+ //Do nothing, don't want to trigger the timer key rollover
+ break;
+ default:
+ //Now we're checking to see if any of the special timer keys are pressed
+ //if so, we need to activate their short-press features
+ if (record->event.pressed) {
+ for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
+ if ((!special_key_states[i]) && special_key_pressed[i]){
+ switch (i + SAFE_RANGE){
+ case CK_1G:
+ SEND_STRING(SS_TAP(X_1));
+ break;
+ case CK_BSPE:
+ SEND_STRING(SS_TAP(X_BSLASH));
+ break;
+ case CK_QE:
+ SEND_STRING(SS_TAP(X_QUOTE));
+ break;
+ case CK_TE:
+ SEND_STRING(SS_TAP(X_TAB));
+ break;
+ }
+ special_key_pressed[i] = 0;
+ }
+ }
+ } else {
+ //do nothing, we don't want to trigger short presses on key releases.
+ }
+ break;
+ }
+ return returnVal;
+};
+
+void matrix_scan_user(void) {
+ //uint8_t layer = biton32(layer_state);
+ for (uint8_t i = 0; i<LONGPRESS_COUNT; i++){
+ if ((timer_elapsed(special_timers[i]) >= CUSTOM_LONGPRESS) && (!special_key_states[i]) && special_key_pressed[i]){
+ switch (i + SAFE_RANGE){
+ case CK_1G:
+ register_code(KC_GRAVE);
+ break;
+ case CK_BSPE:
+ register_code(KC_ENTER);
+ break;
+ case CK_QE:
+ register_code(KC_ENTER);
+ break;
+ case CK_TE:
+ register_code(KC_ESCAPE);
+ break;
+ }
+ special_key_pressed[i] = 0;
+ special_key_states[i] = 1;
+ }
+ }
+ if (shiftLED || capsLED){
+ red_timer++;
+ if (red_timer < RED_BRIGHTNESS){
+ red_led_on();
+ } else {
+ red_timer = 0;
+ red_led_off();
+ }
+ } else {
+ red_timer = 0;
+ red_led_off();
+ }
+ if (numLED){
+ green_timer++;
+ if (green_timer < GREEN_BRIGHTNESS){
+ grn_led_on();
+ } else {
+ green_timer = 0;
+ grn_led_off();
+ }
+ } else {
+ green_timer = 0;
+ grn_led_off();
+ }
+ if (mouseLED){
+ blue_timer++;
+ if (blue_timer < BLUE_BRIGHTNESS){
+ blu_led_on();
+ } else {
+ blue_timer = 0;
+ blu_led_off();
+ }
+ } else {
+ blue_timer = 0;
+ blu_led_off();
+ }
+};