summaryrefslogtreecommitdiff
path: root/keyboards/crkbd
diff options
context:
space:
mode:
authorJouke Witteveen <j.witteveen@gmail.com>2022-09-30 22:24:43 +0200
committerGitHub <noreply@github.com>2022-09-30 16:24:43 -0400
commit8bd73d44555ecb50d0da9bb0e1e48c07b9764e35 (patch)
treee16fe6d5ad251089d0cf28435d47a35cf864bfb0 /keyboards/crkbd
parentff1aa6be9ad7a35bd422b294ed3ef4aca92db95a (diff)
Fix keyboard pet OLED timeout logic (#17189)
The animation itself turns the screen on, preventing the normal timeout from ever triggering.
Diffstat (limited to 'keyboards/crkbd')
-rw-r--r--keyboards/crkbd/keymaps/bermeo/keymap.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/keyboards/crkbd/keymaps/bermeo/keymap.c b/keyboards/crkbd/keymaps/bermeo/keymap.c
index 8c3d368ca0..d204fd9f3f 100644
--- a/keyboards/crkbd/keymaps/bermeo/keymap.c
+++ b/keyboards/crkbd/keymaps/bermeo/keymap.c
@@ -273,7 +273,6 @@ oled_rotation_t oled_init_user(oled_rotation_t rotation) {
# define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
/* timers */
uint32_t anim_timer = 0;
-uint32_t anim_sleep = 0;
/* current frame */
uint8_t current_frame = 0;
/* status variables */
@@ -351,19 +350,19 @@ static void render_luna(int LUNA_X, int LUNA_Y) {
current_frame = (current_frame + 1) % 2;
/* draw */
if (isBarking) {
- oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+ oled_write_raw_P(bark[current_frame], ANIM_SIZE);
} else if (isSneaking) {
- oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+ oled_write_raw_P(sneak[current_frame], ANIM_SIZE);
} else if (current_wpm <= MIN_WALK_SPEED) {
- oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+ oled_write_raw_P(sit[current_frame], ANIM_SIZE);
} else if (current_wpm <= MIN_RUN_SPEED) {
- oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+ oled_write_raw_P(walk[current_frame], ANIM_SIZE);
} else {
- oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+ oled_write_raw_P(run[current_frame], ANIM_SIZE);
}
}
/* animation timer */