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author | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /keyboards/crkbd/keymaps/soundmonster/config.h | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'keyboards/crkbd/keymaps/soundmonster/config.h')
-rw-r--r-- | keyboards/crkbd/keymaps/soundmonster/config.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/keyboards/crkbd/keymaps/soundmonster/config.h b/keyboards/crkbd/keymaps/soundmonster/config.h index 1e58af3abe..8235b48697 100644 --- a/keyboards/crkbd/keymaps/soundmonster/config.h +++ b/keyboards/crkbd/keymaps/soundmonster/config.h @@ -59,11 +59,11 @@ along with this program. If not, see <http://www.gnu.org/licenses/>. # define RGB_MATRIX_KEYPRESSES // reacts to keypresses // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses) // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects -# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended +# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended # define RGB_MATRIX_FRAMEBUFFER_EFFECTS # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness) # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness) -# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. +# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash. # define RGB_MATRIX_HUE_STEP 8 # define RGB_MATRIX_SAT_STEP 8 # define RGB_MATRIX_VAL_STEP 8 |