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authorDrashna Jaelre <drashna@live.com>2021-11-15 10:41:04 -0800
committerGitHub <noreply@github.com>2021-11-15 10:41:04 -0800
commit160b0558f55f1357e1a48175c949e98d32630e6b (patch)
tree459e163bfda5c90a615dada0d282891795cb7d42 /keyboards/crkbd/keymaps/rpbaptist
parentc9fd69871165eb889be5421df518d8e35b2be027 (diff)
Require explicit enabling of RGB Matrix modes (#15018)
Diffstat (limited to 'keyboards/crkbd/keymaps/rpbaptist')
-rw-r--r--keyboards/crkbd/keymaps/rpbaptist/config.h78
-rw-r--r--keyboards/crkbd/keymaps/rpbaptist/readme.md2
2 files changed, 40 insertions, 40 deletions
diff --git a/keyboards/crkbd/keymaps/rpbaptist/config.h b/keyboards/crkbd/keymaps/rpbaptist/config.h
index 3c5222eda8..3300684d63 100644
--- a/keyboards/crkbd/keymaps/rpbaptist/config.h
+++ b/keyboards/crkbd/keymaps/rpbaptist/config.h
@@ -50,50 +50,50 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# define RGB_MATRIX_VAL_STEP 10
# define RGB_MATRIX_SPD_STEP 10
-# define DISABLE_RGB_MATRIX_ALPHAS_MODS
-# define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define DISABLE_RGB_MATRIX_BREATHING
-# define DISABLE_RGB_MATRIX_BAND_SAT
-# define DISABLE_RGB_MATRIX_BAND_VAL
-# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-
-// #define DISABLE_RGB_MATRIX_CYCLE_ALL
-// # define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define DISABLE_RGB_MATRIX_DUAL_BEACON
-# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-// #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define DISABLE_RGB_MATRIX_RAINDROPS
-# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+# undef ENABLE_RGB_MATRIX_ALPHAS_MODS
+# undef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+# undef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+# undef ENABLE_RGB_MATRIX_BREATHING
+# undef ENABLE_RGB_MATRIX_BAND_SAT
+# undef ENABLE_RGB_MATRIX_BAND_VAL
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+# undef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+
+// #undef ENABLE_RGB_MATRIX_CYCLE_ALL
+// # undef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+# undef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+# undef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+# undef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+# undef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+# undef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+# undef ENABLE_RGB_MATRIX_DUAL_BEACON
+# undef ENABLE_RGB_MATRIX_RAINBOW_BEACON
+// #undef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+# undef ENABLE_RGB_MATRIX_RAINDROPS
+# undef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
-# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
+// #undef ENABLE_RGB_MATRIX_TYPING_HEATMAP
+# undef ENABLE_RGB_MATRIX_DIGITAL_RAIN
# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-// # define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-
-# define DISABLE_RGB_MATRIX_SPLASH
-# define DISABLE_RGB_MATRIX_MULTISPLASH
-# define DISABLE_RGB_MATRIX_SOLID_SPLASH
-# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+# undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+// # undef ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+
+# undef ENABLE_RGB_MATRIX_SPLASH
+# undef ENABLE_RGB_MATRIX_MULTISPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_SPLASH
+# undef ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
# define RGB_MATRIX_ANIMATION_SPEED_DEFAULT UINT8_MAX / 2
# define RGB_MATRIX_ANIMATION_SPEED_SLOW RGB_MATRIX_ANIMATION_SPEED_DEFAULT / 4
diff --git a/keyboards/crkbd/keymaps/rpbaptist/readme.md b/keyboards/crkbd/keymaps/rpbaptist/readme.md
index b9e749b5c6..9525cf7cfe 100644
--- a/keyboards/crkbd/keymaps/rpbaptist/readme.md
+++ b/keyboards/crkbd/keymaps/rpbaptist/readme.md
@@ -51,7 +51,7 @@ This is the gaming extended layer where movement keys remain the same. This mean
I took a big inspiration from Drashna's RGB configuration and tweaked it.
- `RGB_UND`: Toggles underglow indicators on and off. Each layer has its own color.
-- `RGB_IDL`: This will enable/disable idle mode. By default, when typing, the `DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` will be used. When the idle timeout has exceeded the secondary animation will be activated, which is `RGB_MATRIX_CYCLE_ALL` by default. When switching to `GAMING` layer the timeout will be reduced and the idle animation changed to `RGB_MATRIX_RAINBOW_PINWHEELS`.
+- `RGB_IDL`: This will enable/disable idle mode. By default, when typing, the `ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS` will be used. When the idle timeout has exceeded the secondary animation will be activated, which is `RGB_MATRIX_CYCLE_ALL` by default. When switching to `GAMING` layer the timeout will be reduced and the idle animation changed to `RGB_MATRIX_RAINBOW_PINWHEELS`.
When idle mode is enabled, `RGB_MATRIX_TYPING_HEATMAP` and `RGB_MATRIX_MULTISPLASH` will be used for active animation. All others for idle animation. When disabling idle mode, the current idle animation will be activated. Additionally, on idling, the underglow layer indication will be deactivated.
- There are no RGB mode cycle keys, but instead several keys to use a specific RGB directly. Each has their own default speed, although this can be changed.