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authorLucas Moreira <hello@lucasmoreira.dev>2020-01-25 17:43:57 -0500
committerDrashna Jaelre <drashna@live.com>2020-01-25 14:43:57 -0800
commit9ff61601e31585b924a3b3ff3738a30c520acc65 (patch)
tree12ac9ef5e19011e0902f3db1c1cbf0cd42da8722 /keyboards/crkbd/keymaps/kidbrazil/config.h
parent09370a95dbc95334fe7335478b108e1a844a2578 (diff)
[Keymap] crkbd/kidbrazil adding layer dependent RGB & better idle timeout. (#7901)
* Added KidBrazil custom keymap for CRKBD -Custom Font -Custom OLED output * Added missing readme * Oled Timeout Update for KidBrazil Keymap (#1) * Setup Oled timeout based on simple timer * Cleaned up comments and added timeout for LEDs * Fixed some small errors * Updated oled timout with matrix scan * Updated oled timout with matrix scan * Update withou eeprom * Update timer code * Use process user instead of keymap * Added ifdef to protect oledtimer * Updated with half timeout state for logo * Removed middle tier timer * Final cleanup of unused files * Updated code as per suggestions & requests * Second round of revisions * Updated keymap to better handle LED timeout - Added boolean to hold LED state - Added init function to set rgb to known state - Modified RGB_TOG to work with noeeprom commands * Finished adding the timeout for OLED and testing on CRKBD * Updated documentation * fixed the timeout logic so it works as intended * Added initial limits to color settings * Added layer reset as part of the iddle timeout process * Split Keymap into more manageable files * Finalizing RGB Layer status on CRKBD - Refactored OLED timeout to deal only with oled - If user remains iddle on game layer for too long it will switch to default - LED / OLED iddle working - Minor changes to _SYM layer - Removed some rgb controls from keyboard due to layer dependent RGB colors * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Used suggestion from Drashna to replace EEPROM_RESET with shorter version. Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/crkbd/keymaps/kidbrazil/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Implemented drashna's comment Co-authored-by: Drashna Jaelre <drashna@live.com>
Diffstat (limited to 'keyboards/crkbd/keymaps/kidbrazil/config.h')
-rw-r--r--keyboards/crkbd/keymaps/kidbrazil/config.h99
1 files changed, 57 insertions, 42 deletions
diff --git a/keyboards/crkbd/keymaps/kidbrazil/config.h b/keyboards/crkbd/keymaps/kidbrazil/config.h
index dd3f1a0307..6dc468c590 100644
--- a/keyboards/crkbd/keymaps/kidbrazil/config.h
+++ b/keyboards/crkbd/keymaps/kidbrazil/config.h
@@ -52,49 +52,64 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#endif
#ifdef RGB_MATRIX_ENABLE
-//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
-# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
-# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-# define RGB_MATRIX_HUE_STEP 8
-# define RGB_MATRIX_SAT_STEP 8
-# define RGB_MATRIX_VAL_STEP 8
-# define RGB_MATRIX_SPD_STEP 10
+ //# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
+ // # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
+ // # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
+ #define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
+ #define RGB_MATRIX_FRAMEBUFFER_EFFECTS
+ // # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
+ // # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
+ #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
+ #define RGB_MATRIX_HUE_STEP 4
+ #define RGB_MATRIX_SAT_STEP 4
+ #define RGB_MATRIX_VAL_STEP 4
+ #define RGB_MATRIX_SPD_STEP 10
-/* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
- * because they take up a lot of space. Disable until you can successfully compile your firmware. */
-# define DISABLE_RGB_MATRIX_ALPHAS_MODS
-# define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-// # define DISABLE_RGB_MATRIX_BREATHING
-# define DISABLE_RGB_MATRIX_CYCLE_ALL
-# define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define DISABLE_RGB_MATRIX_DUAL_BEACON
-# define DISABLE_RGB_MATRIX_RAINBOW_BEACON
-# define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define DISABLE_RGB_MATRIX_RAINDROPS
-# define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define DISABLE_RGB_MATRIX_TYPING_HEATMAP
-# define DISABLE_RGB_MATRIX_DIGITAL_RAIN
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define DISABLE_RGB_MATRIX_SPLASH
-# define DISABLE_RGB_MATRIX_MULTISPLASH
-# define DISABLE_RGB_MATRIX_SOLID_SPLASH
-# define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ /* Disable the animations you don&#39;t want/need. You will need to disable a good number of these *
+ * because they take up a lot of space. Disable until you can successfully compile your firmware. */
+ #define DISABLE_RGB_MATRIX_ALPHAS_MODS
+ #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+ #define DISABLE_RGB_MATRIX_BREATHING
+ #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+ #define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+ #define DISABLE_RGB_MATRIX_BAND_SAT
+ #define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+ #define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+ #define DISABLE_RGB_MATRIX_BAND_VAL
+ #define DISABLE_RGB_MATRIX_CYCLE_ALL
+ #define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+ #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+ #define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+ #define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+ #define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+ #define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+ #define DISABLE_RGB_MATRIX_DUAL_BEACON
+ #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+ #define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+ #define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+ #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+ #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+ #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ #define DISABLE_RGB_MATRIX_SOLID_SPLASH
+ #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+ #define DISABLE_RGB_MATRIX_SPLASH
+ #define DISABLE_RGB_MATRIX_MULTISPLASH
+ #define DISABLE_RGB_MATRIX_SPLASH
+ #define DISABLE_RGB_MATRIX_MULTISPLASH
#endif
+// Custom Font path
#define OLED_FONT_H "keyboards/crkbd/keymaps/kidbrazil/glcdfont.c"
#define OLED_DISABLE_TIMEOUT