diff options
author | Nick Brassel <nick@tzarc.org> | 2023-12-18 16:05:50 +1100 |
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committer | GitHub <noreply@github.com> | 2023-12-18 16:05:50 +1100 |
commit | d235352504f82eae5dedc399bae36c65f1348fa8 (patch) | |
tree | 775021fd419c2099ab75d7aa6481924290894b35 /keyboards/crkbd/keymaps/benrestech/keymap.c | |
parent | f25226453fb253b5d1c2f1684365d6248d8b5750 (diff) |
Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693)
Diffstat (limited to 'keyboards/crkbd/keymaps/benrestech/keymap.c')
-rw-r--r-- | keyboards/crkbd/keymaps/benrestech/keymap.c | 151 |
1 files changed, 0 insertions, 151 deletions
diff --git a/keyboards/crkbd/keymaps/benrestech/keymap.c b/keyboards/crkbd/keymaps/benrestech/keymap.c deleted file mode 100644 index a79a3cc8c9..0000000000 --- a/keyboards/crkbd/keymaps/benrestech/keymap.c +++ /dev/null @@ -1,151 +0,0 @@ -/* -Copyright 2019 @foostan -Copyright 2020 Drashna Jaelre <@drashna> -Copyright 2022 Ben Allen <@benrestech> - -This program is free software: you can redistribute it and/or modify -it under the terms of the GNU General Public License as published by -the Free Software Foundation, either version 2 of the License, or -(at your option) any later version. - -This program is distributed in the hope that it will be useful, -but WITHOUT ANY WARRANTY; without even the implied warranty of -MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -GNU General Public License for more details. - -You should have received a copy of the GNU General Public License -along with this program. If not, see <http://www.gnu.org/licenses/>. -*/ - -#include QMK_KEYBOARD_H - -#define KC_NP KC_NO // key is not present -#define KC_NA KC_NO // present but not available for use -#define KC_NU KC_NO // available but not used - - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. -enum crkbd_layers { - BASE, - MEDR, - NAVR, - MOUR, - NSSL, - NSL, - FUNL, - GAME -}; - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [BASE] = LAYOUT_split_3x6_3( - TO(NSSL), KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(MOUR), - TO(NSL), LGUI_T(KC_A), LALT_T(KC_R), LCTL_T(KC_S), LSFT_T(KC_T), KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(NAVR), - TO(FUNL), KC_Z, ALGR_T(KC_X), KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(MEDR), - LT(MEDR, KC_ESC), LT(NAVR, KC_SPC), LT(MOUR, KC_TAB), LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) - ), - [NAVR] = LAYOUT_split_3x6_3( - TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_AGIN, KC_UNDO, KC_CUT, KC_COPY, KC_PSTE, TO(MOUR), - TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_CAPS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TO(BASE), - TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_INS, KC_HOME, KC_PGDN, KC_PGUP, KC_END, TO(MEDR), - KC_NA, KC_NA, KC_NA, KC_ENT, KC_BSPC, KC_DEL - ), - [MOUR] = LAYOUT_split_3x6_3( - TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), - TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, TO(NAVR), - TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_WH_L, KC_WH_D, KC_WH_U, KC_WH_R, TO(MEDR), - KC_NA, KC_NA, KC_NA, KC_BTN1, KC_BTN3, KC_BTN2 - ), - [MEDR] = LAYOUT_split_3x6_3( - TO(NSSL), QK_BOOT, KC_NA, KC_NA, KC_NA, KC_NA, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, TO(MOUR), - TO(NSL), KC_LGUI, KC_LALT, KC_LCTL, KC_LSFT, KC_NA, KC_NU, KC_MPRV, KC_VOLD, KC_VOLU, KC_MNXT, TO(NAVR), - TO(FUNL), KC_NA, KC_ALGR, KC_NA, KC_NA, KC_NA, KC_NU, KC_NU, KC_NU, KC_NU, KC_NU, TO(BASE), - KC_NA, KC_NA, KC_NA, KC_MSTP, KC_MPLY, KC_MUTE - ), - [FUNL] = LAYOUT_split_3x6_3( - TO(NSSL), KC_F12, KC_F7, KC_F8, KC_F9, KC_PSCR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), - TO(NSL), KC_F11, KC_F4, KC_F5, KC_F6, KC_SCRL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), - TO(BASE), KC_F10, KC_F1, KC_F2, KC_F3, KC_PAUS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), - KC_APP, KC_SPC, KC_TAB, KC_NA, KC_NA, KC_NA - ), - [NSL] = LAYOUT_split_3x6_3( - TO(NSSL), KC_LBRC, KC_7, KC_8, KC_9, KC_RBRC, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), - TO(BASE), KC_SCLN, KC_4, KC_5, KC_6, KC_EQL, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), - TO(FUNL), KC_GRV, KC_1, KC_2, KC_3, KC_BSLS, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), - KC_DOT, KC_0, KC_MINS, TO(GAME), KC_NA, KC_NA - ), - [NSSL] = LAYOUT_split_3x6_3( - TO(BASE), KC_LCBR, KC_AMPR, KC_ASTR, KC_LPRN, KC_RCBR, KC_NA, KC_NA, KC_NA, KC_NA, QK_BOOT, TO(MOUR), - TO(NSL), KC_COLN, KC_DLR, KC_PERC, KC_CIRC, KC_PLUS, KC_NA, KC_LSFT, KC_LCTL, KC_LALT, KC_LGUI, TO(NAVR), - TO(FUNL), KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_PIPE, KC_NA, KC_NA, KC_NA, KC_ALGR, KC_NA, TO(MEDR), - KC_GT, KC_RPRN, KC_UNDS, KC_NA, KC_NA, KC_NA - ), - [GAME] = LAYOUT_split_3x6_3( - KC_NA, KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_QUOT, TO(BASE), - KC_NA, KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, LSFT_T(KC_N), LCTL_T(KC_E), LALT_T(KC_I), LGUI_T(KC_O), TO(BASE), - KC_NA, KC_Z, KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, ALGR_T(KC_DOT), KC_SLSH, TO(BASE), - KC_ESC, KC_SPC, KC_TAB, LT(NSSL, KC_ENT), LT(NSL, KC_BSPC), LT(FUNL, KC_DEL) - ) -}; - -// Default (BASE) lighting layer is HSV_GREEN. -// MEDR lighting layer. -const rgblight_segment_t PROGMEM medr_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_PINK} // Light all LEDs -); -// NAVR lighting layer. -const rgblight_segment_t PROGMEM navr_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_CYAN} // Light all LEDs -); -// MOUR lighting layer. -const rgblight_segment_t PROGMEM mour_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_YELLOW} // Light all LEDs -); -// NSSL lighting layer. -const rgblight_segment_t PROGMEM nssl_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_SPRINGGREEN} // Light all LEDs -); -// NSL lighting layer. -const rgblight_segment_t PROGMEM nsl_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_BLUE} // Light all LEDs -); -// FUNL lighting layer. -const rgblight_segment_t PROGMEM funl_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_RED} // Light all LEDs -); -// GAME lighting layer. -const rgblight_segment_t PROGMEM game_layer[] = RGBLIGHT_LAYER_SEGMENTS( - {0, 53, HSV_PURPLE} // Light all LEDs -); - -// Now define the array of layers. Later layers take precedence -const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST( - medr_layer, - navr_layer, - mour_layer, - nssl_layer, - nsl_layer, - funl_layer, - game_layer -); - -void keyboard_post_init_user(void) { - // Enable the LED layers - rgblight_layers = my_rgb_layers; - rgblight_sethsv(HSV_GREEN); -} - -layer_state_t layer_state_set_user(layer_state_t state) { - rgblight_set_layer_state(0, layer_state_cmp(state, MEDR)); - rgblight_set_layer_state(1, layer_state_cmp(state, NAVR)); - rgblight_set_layer_state(2, layer_state_cmp(state, MOUR)); - rgblight_set_layer_state(3, layer_state_cmp(state, NSSL)); - rgblight_set_layer_state(4, layer_state_cmp(state, NSL)); - rgblight_set_layer_state(5, layer_state_cmp(state, FUNL)); - rgblight_set_layer_state(6, layer_state_cmp(state, GAME)); - return state; -} - - |