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authorAndrew Kannan <andrew.kannan@klaviyo.com>2019-03-18 14:12:09 -0400
committerDrashna Jaelre <drashna@live.com>2019-03-18 11:12:09 -0700
commit99a8628383803d25c07d3f170ce5791da2c80a51 (patch)
tree0754f688d9ce9515267f368e31f3b826b7019733 /keyboards/cannonkeys/instant60/keymaps
parent3a2eb68e9e37fddc79ec59769052846a5e1051e8 (diff)
[Keyboard] CannonKeys Instant60 Keyboard (#5433)
* Instant 60 * Instant60 changes again * turn off LSE and features * Working RGB underglow :tada: * Add missing files * Update keymap to have reset * Backlighting on * Backlight code for instant60 * Move 072 files to common folder and use it in Instant60 * Updates * Update keyboards/cannonkeys/instant60/rules.mk Co-Authored-By: awkannan <andrew.kannan@klaviyo.com>
Diffstat (limited to 'keyboards/cannonkeys/instant60/keymaps')
-rw-r--r--keyboards/cannonkeys/instant60/keymaps/default/keymap.c48
1 files changed, 48 insertions, 0 deletions
diff --git a/keyboards/cannonkeys/instant60/keymaps/default/keymap.c b/keyboards/cannonkeys/instant60/keymaps/default/keymap.c
new file mode 100644
index 0000000000..e898a3f3b7
--- /dev/null
+++ b/keyboards/cannonkeys/instant60/keymaps/default/keymap.c
@@ -0,0 +1,48 @@
+/*
+Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+#include QMK_KEYBOARD_H
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BASE 0
+#define _FN1 1
+
+enum custom_keycodes {
+ QWERTY = SAFE_RANGE,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+ [_BASE] = LAYOUT_default(
+ KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, \
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
+ KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(_FN1), KC_RCTL
+ ),
+
+ [_FN1] = LAYOUT_default(
+ KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, \
+ RGB_TOG, RGB_MOD, KC_UP, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ BL_BRTG, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ BL_INC, BL_DEC, BL_TOGG, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
+ KC_GRV, _______, _______, _______, _______, _______, _______, RESET
+ )
+};