diff options
author | Nick Brassel <nick@tzarc.org> | 2023-12-18 16:05:50 +1100 |
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committer | GitHub <noreply@github.com> | 2023-12-18 16:05:50 +1100 |
commit | d235352504f82eae5dedc399bae36c65f1348fa8 (patch) | |
tree | 775021fd419c2099ab75d7aa6481924290894b35 /keyboards/bpiphany/hid_liber/keymaps | |
parent | f25226453fb253b5d1c2f1684365d6248d8b5750 (diff) |
Remove obvious user keymaps, `keyboards/{b,c}*` edition. (#22693)
Diffstat (limited to 'keyboards/bpiphany/hid_liber/keymaps')
4 files changed, 0 insertions, 150 deletions
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h deleted file mode 100755 index b158e2d5a2..0000000000 --- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h +++ /dev/null @@ -1,3 +0,0 @@ -#pragma once - -#define PERMISSIVE_HOLD diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c deleted file mode 100755 index 414b7beb64..0000000000 --- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c +++ /dev/null @@ -1,56 +0,0 @@ -/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout - * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts - * - * This program is free software: you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation, either version 2 of the License, or - * (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#include QMK_KEYBOARD_H - -// Helpful defines -#define FN_CAPS LT(_FL, KC_CAPS) - -// Each layer gets a name for readability, which is then used in the keymap matrix below. -// The underscores don't mean anything - you can have a layer called STUFF or any other name. -// Layer names don't all need to be of the same length, obviously, and you can also skip them -// entirely and just use numbers. - -#define _BL 0 // Base Layer -#define _GL 1 // Gaming Layer -#define _FL 2 // Function Layer - -const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { - [_BL] = LAYOUT( - KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SCRL, KC_BRK, - KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, - KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, - FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, - KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, - KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT - ), - [_GL] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ - ), - [_FL] = LAYOUT( - _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, - _______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NUM, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, - _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, - _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, - _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, - _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ - ), -}; diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md deleted file mode 100755 index 2b13586c0f..0000000000 --- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md +++ /dev/null @@ -1,58 +0,0 @@ -# bakageta's Keymap for the HID Liberation Device - -A personal keymap intended for the HID Liberation Device. - -See [keymap.c](keymap.c) for details. - -## Layers - -This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively. - -### Layer 1: Base Layer - ,---. ,---------------. ,---------------. ,---------------. ,-----------. - |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| - `---' `---------------' `---------------' `---------------' `-----------' - ,-----------------------------------------------------------. ,-----------. - |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU| - |-----------------------------------------------------------| |-----------| - |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| - |-----------------------------------------------------------| '-----------' - |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return | - |-----------------------------------------------------------| ,---. - |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | - |-----------------------------------------------------------| ,-----------. - |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig| - `-----------------------------------------------------------' `-----------' - -### Layer 2: Gaming Layer - ,---. ,---------------. ,---------------. ,---------------. ,-----------. - | | | | | | | | | | | | | | | | | | | | | - `---' `---------------' `---------------' `---------------' `-----------' - ,-----------------------------------------------------------. ,-----------. - | | | | | | | | | | | | | | | | | | | - |-----------------------------------------------------------| |-----------| - | | | | | | | | | | | | | | | | | | | - |-----------------------------------------------------------| '-----------' - | Caps | | | | | | | | | | | | | - |-----------------------------------------------------------| ,---. - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| ,-----------. - | |XXX| | | | | | | | | | | - `-----------------------------------------------------------' `-----------' - - -### Layer 3: Function Layer - ,---. ,---------------. ,---------------. ,---------------. ,-----------. - | | | | | | | | | | | | | | | | | | | | | - `---' `---------------' `---------------' `---------------' `-----------' - ,-----------------------------------------------------------. ,-----------. - | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+| - |-----------------------------------------------------------| |-----------| - | | | | | | | | | | | | | | | |Prv|Ply|Nxt| - |-----------------------------------------------------------| '-----------' - | | | | | | | | | | | | | | - |-----------------------------------------------------------| ,---. - | | | | | | | | | | | | | | | - |-----------------------------------------------------------| ,-----------. - | | | | | | | | | | | | | - `-----------------------------------------------------------' `-----------' diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk deleted file mode 100755 index b1530f614f..0000000000 --- a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk +++ /dev/null @@ -1,33 +0,0 @@ -# Copyright 2013 Jun Wako <wakojun@gmail.com> -# -# This program is free software: you can redistribute it and/or modify -# it under the terms of the GNU General Public License as published by -# the Free Software Foundation, either version 2 of the License, or -# (at your option) any later version. -# -# This program is distributed in the hope that it will be useful, -# but WITHOUT ANY WARRANTY; without even the implied warranty of -# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -# GNU General Public License for more details. -# -# You should have received a copy of the GNU General Public License -# along with this program. If not, see <http://www.gnu.org/licenses/>. - - -# QMK Build Options -# change to "no" to disable the options, or define them in the Makefile in -# the appropriate keymap folder that will get included automatically -# -BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite -MOUSEKEY_ENABLE = yes # Mouse keys(+4700) -EXTRAKEY_ENABLE = yes # Audio control and System control(+450) -CONSOLE_ENABLE = yes # Console for debug(+400) -COMMAND_ENABLE = yes # Commands for debug and configuration -NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work -BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality -MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) -AUDIO_ENABLE = no # Audio output on port C6 -UNICODE_ENABLE = no # Unicode -BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID -RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. -SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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