diff options
author | peepeetee <43021794+peepeetee@users.noreply.github.com> | 2022-02-10 05:29:59 +0800 |
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committer | GitHub <noreply@github.com> | 2022-02-09 21:29:59 +0000 |
commit | 8e34b64a9931a9155095ff988eeaafd5094ecaa4 (patch) | |
tree | ce619880eaca864fb160d582e3c892d304e1a156 /keyboards/bpiphany/hid_liber/keymaps/bakageta | |
parent | cd673ccebacb2c0550cce32a824c32ce92c8b97f (diff) |
move hid_liber to /bpiphany (#16091)
Diffstat (limited to 'keyboards/bpiphany/hid_liber/keymaps/bakageta')
4 files changed, 150 insertions, 0 deletions
diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h new file mode 100755 index 0000000000..b158e2d5a2 --- /dev/null +++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/config.h @@ -0,0 +1,3 @@ +#pragma once + +#define PERMISSIVE_HOLD diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c new file mode 100755 index 0000000000..5fa3cf6c0a --- /dev/null +++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/keymap.c @@ -0,0 +1,56 @@ +/* Copyright 2017 Mathias Andersson <wraul@dbox.se>: Phantom Layout + * Copyright 2018 bakageta <amo@bakageta.com>: HID Liberation layouts + * + * This program is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ +#include "hid_liber.h" + +// Helpful defines +#define FN_CAPS LT(_FL, KC_CAPSLOCK) + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +#define _BL 0 // Base Layer +#define _GL 1 // Gaming Layer +#define _FL 2 // Function Layer + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { + [_BL] = LAYOUT( \ + KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_BRK, \ + KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \ + KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \ + FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \ + KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \ + KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, TT(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \ + ), + [_GL] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + KC_CAPS, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, KC_NO, _______, _______, _______, _______, _______, _______, _______, _______, _______ \ + ), + [_FL] = LAYOUT( \ + _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \ + _______, TO(_BL), TO(_GL), _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______, _______, _______, KC_VOLD, KC_MSTP, KC_VOLU, \ + _______, _______, _______, _______, _______, _______, _______, KC_P7, KC_P8, KC_P9, KC_PPLS, _______, _______, _______, KC_MNXT, KC_MPLY, KC_MNXT, \ + _______, _______, _______, _______, _______, _______, _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, \ + _______, _______, _______, _______, _______, _______, _______, _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, \ + _______, _______, _______, KC_P0, KC_PDOT, KC_PENT, _______, _______, _______, _______, _______ \ + ), +}; diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md new file mode 100755 index 0000000000..2b13586c0f --- /dev/null +++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/readme.md @@ -0,0 +1,58 @@ +# bakageta's Keymap for the HID Liberation Device + +A personal keymap intended for the HID Liberation Device. + +See [keymap.c](keymap.c) for details. + +## Layers + +This keymap has a base layer with combined Fn/Caps, Fn replacing APP, and an otherwise standard ANSI layout. The gaming layer blocks LGUI, and reverts caps back to a regular key for games that bind something to it. The function layer adds media keys to the nav cluster and a virtual numpad, with 1 and 2 selecting between Base and Gaming respectively. + +### Layer 1: Base Layer + ,---. ,---------------. ,---------------. ,---------------. ,-----------. + |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau| + `---' `---------------' `---------------' `---------------' `-----------' + ,-----------------------------------------------------------. ,-----------. + |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU| + |-----------------------------------------------------------| |-----------| + |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD| + |-----------------------------------------------------------| '-----------' + |Fn/Cps| A| S| D| F| G| H| J| K| L| ;| '|Return | + |-----------------------------------------------------------| ,---. + |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |Up | + |-----------------------------------------------------------| ,-----------. + |Ctl|Gui|Alt| Space |Alt|Gui|Fn |Ctl| |Lef|Dow|Rig| + `-----------------------------------------------------------' `-----------' + +### Layer 2: Gaming Layer + ,---. ,---------------. ,---------------. ,---------------. ,-----------. + | | | | | | | | | | | | | | | | | | | | | + `---' `---------------' `---------------' `---------------' `-----------' + ,-----------------------------------------------------------. ,-----------. + | | | | | | | | | | | | | | | | | | | + |-----------------------------------------------------------| |-----------| + | | | | | | | | | | | | | | | | | | | + |-----------------------------------------------------------| '-----------' + | Caps | | | | | | | | | | | | | + |-----------------------------------------------------------| ,---. + | | | | | | | | | | | | | | | + |-----------------------------------------------------------| ,-----------. + | |XXX| | | | | | | | | | | + `-----------------------------------------------------------' `-----------' + + +### Layer 3: Function Layer + ,---. ,---------------. ,---------------. ,---------------. ,-----------. + | | | | | | | | | | | | | | | | | | | | | + `---' `---------------' `---------------' `---------------' `-----------' + ,-----------------------------------------------------------. ,-----------. + | | BL| GL| | | | | | | | | | | | |Vo-|Stp|Vo+| + |-----------------------------------------------------------| |-----------| + | | | | | | | | | | | | | | | |Prv|Ply|Nxt| + |-----------------------------------------------------------| '-----------' + | | | | | | | | | | | | | | + |-----------------------------------------------------------| ,---. + | | | | | | | | | | | | | | | + |-----------------------------------------------------------| ,-----------. + | | | | | | | | | | | | | + `-----------------------------------------------------------' `-----------' diff --git a/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk new file mode 100755 index 0000000000..b1530f614f --- /dev/null +++ b/keyboards/bpiphany/hid_liber/keymaps/bakageta/rules.mk @@ -0,0 +1,33 @@ +# Copyright 2013 Jun Wako <wakojun@gmail.com> +# +# This program is free software: you can redistribute it and/or modify +# it under the terms of the GNU General Public License as published by +# the Free Software Foundation, either version 2 of the License, or +# (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program. If not, see <http://www.gnu.org/licenses/>. + + +# QMK Build Options +# change to "no" to disable the options, or define them in the Makefile in +# the appropriate keymap folder that will get included automatically +# +BOOTMAGIC_ENABLE = yes # Enable Bootmagic Lite +MOUSEKEY_ENABLE = yes # Mouse keys(+4700) +EXTRAKEY_ENABLE = yes # Audio control and System control(+450) +CONSOLE_ENABLE = yes # Console for debug(+400) +COMMAND_ENABLE = yes # Commands for debug and configuration +NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work +BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality +MIDI_ENABLE = no # MIDI support (+2400 to 4200, depending on config) +AUDIO_ENABLE = no # Audio output on port C6 +UNICODE_ENABLE = no # Unicode +BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID +RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time. +SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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