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authorNick Brassel <nick@tzarc.org>2024-02-28 21:47:37 +1100
committerNick Brassel <nick@tzarc.org>2024-02-28 21:47:37 +1100
commit4e369d405af6bba1adce6337b2e1b1ea1788566c (patch)
treeb0f020feff1809e37c9e7795d344929ff0bb290a /keyboards/blockboy/ac980mini
parent4e04da397ef643f8fcf4afbe1d19f63aee1fc561 (diff)
parentdd1706e468bb18dd7f7ae143de735a5d3be1bfb8 (diff)
Merge branch 'develop'
Diffstat (limited to 'keyboards/blockboy/ac980mini')
-rw-r--r--keyboards/blockboy/ac980mini/config.h85
-rw-r--r--keyboards/blockboy/ac980mini/info.json47
2 files changed, 47 insertions, 85 deletions
diff --git a/keyboards/blockboy/ac980mini/config.h b/keyboards/blockboy/ac980mini/config.h
deleted file mode 100644
index b98cb7964f..0000000000
--- a/keyboards/blockboy/ac980mini/config.h
+++ /dev/null
@@ -1,85 +0,0 @@
-// Copyright 2022 rooski15 (@rooski15)
-// SPDX-License-Identifier: GPL-2.0-or-later
-
-#pragma once
-
-// RGB configuration
-// The number of LEDs connected
-#define RGB_MATRIX_LED_COUNT 81
-
-#ifdef RGB_MATRIX_ENABLE
-//# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
-// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
-# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
-//# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
-// # define RGB_MATRIX_LED_PROCESS_LIMIT (RGB_MATRIX_LED_COUNT + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
-// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
-
-/* Enable the animations you want/need. You may need to enable only a small number of these because *
- * they take up a lot of space. Enable and confirm that you can still successfully compile your firmware. */
-// RGB Matrix Animation modes. Explicitly enabled
-// For full list of effects, see:
-// https://docs.qmk.fm/#/feature_rgb_matrix?id=rgb-matrix-effects
-# define ENABLE_RGB_MATRIX_ALPHAS_MODS
-# define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
-# define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_BREATHING
-# define ENABLE_RGB_MATRIX_BAND_SAT
-# define ENABLE_RGB_MATRIX_BAND_VAL
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
-# define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
-# define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
-# define ENABLE_RGB_MATRIX_CYCLE_ALL
-# define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
-# define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
-# define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
-# define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
-# define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
-# define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
-# define ENABLE_RGB_MATRIX_DUAL_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_BEACON
-# define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
-# define ENABLE_RGB_MATRIX_RAINDROPS
-# define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
-# define ENABLE_RGB_MATRIX_HUE_BREATHING
-# define ENABLE_RGB_MATRIX_HUE_PENDULUM
-# define ENABLE_RGB_MATRIX_HUE_WAVE
-# define ENABLE_RGB_MATRIX_PIXEL_RAIN
-# define ENABLE_RGB_MATRIX_PIXEL_FLOW
-# define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
-// enabled only if RGB_MATRIX_FRAMEBUFFER_EFFECTS is defined
-# define ENABLE_RGB_MATRIX_TYPING_HEATMAP
-# define ENABLE_RGB_MATRIX_DIGITAL_RAIN
-// enabled only if RGB_MATRIX_KEYPRESSES or RGB_MATRIX_KEYRELEASES is defined
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
-# define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
-# define ENABLE_RGB_MATRIX_SPLASH
-# define ENABLE_RGB_MATRIX_MULTISPLASH
-# define ENABLE_RGB_MATRIX_SOLID_SPLASH
-# define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
-#endif
-
-/*
- * Feature disable options
- * These options are also useful to firmware size reduction.
- */
-
-/* disable debug print */
-//#define NO_DEBUG
-
-/* disable print */
-//#define NO_PRINT
-
-/* disable action features */
-//#define NO_ACTION_LAYER
-//#define NO_ACTION_TAPPING
-//#define NO_ACTION_ONESHOT
diff --git a/keyboards/blockboy/ac980mini/info.json b/keyboards/blockboy/ac980mini/info.json
index 36d6fe5ba9..4bc05236bc 100644
--- a/keyboards/blockboy/ac980mini/info.json
+++ b/keyboards/blockboy/ac980mini/info.json
@@ -19,9 +19,56 @@
"pin": "B7"
},
"rgb_matrix": {
+ "animations": {
+ "alphas_mods": true,
+ "gradient_up_down": true,
+ "gradient_left_right": true,
+ "breathing": true,
+ "band_sat": true,
+ "band_val": true,
+ "band_pinwheel_sat": true,
+ "band_pinwheel_val": true,
+ "band_spiral_sat": true,
+ "band_spiral_val": true,
+ "cycle_all": true,
+ "cycle_left_right": true,
+ "cycle_up_down": true,
+ "rainbow_moving_chevron": true,
+ "cycle_out_in": true,
+ "cycle_out_in_dual": true,
+ "cycle_pinwheel": true,
+ "cycle_spiral": true,
+ "dual_beacon": true,
+ "rainbow_beacon": true,
+ "rainbow_pinwheels": true,
+ "raindrops": true,
+ "jellybean_raindrops": true,
+ "hue_breathing": true,
+ "hue_pendulum": true,
+ "hue_wave": true,
+ "pixel_rain": true,
+ "pixel_flow": true,
+ "pixel_fractal": true,
+ "typing_heatmap": true,
+ "digital_rain": true,
+ "solid_reactive_simple": true,
+ "solid_reactive": true,
+ "solid_reactive_wide": true,
+ "solid_reactive_multiwide": true,
+ "solid_reactive_cross": true,
+ "solid_reactive_multicross": true,
+ "solid_reactive_nexus": true,
+ "solid_reactive_multinexus": true,
+ "splash": true,
+ "multisplash": true,
+ "solid_splash": true,
+ "solid_multisplash": true
+ },
"driver": "ws2812",
"sat_steps": 8,
"val_steps": 8,
+ "max_brightness": 150,
+ "sleep": true,
"speed_steps": 10
},
"layouts": {