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authorNick Brassel <nick@tzarc.org>2022-05-29 07:57:11 +1000
committerNick Brassel <nick@tzarc.org>2022-05-29 07:57:11 +1000
commitb835171008eaeaa992a1b8e390af8bce6f5f0b8f (patch)
treede22c239cc47556f8be7538f95f48ad75b86d110 /keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
parentf5d091a9d58c8349437e9d52de87294258cbd256 (diff)
parent0c8f78020d01ee5c45481d7d93b9b0d9f7b95103 (diff)
Merge branch 'develop' -- breaking changes 2022-05-28.
Diffstat (limited to 'keyboards/basekeys/slice/rev1/keymaps/via/keymap.c')
-rw-r--r--keyboards/basekeys/slice/rev1/keymaps/via/keymap.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
index 900f1b3ba7..57b94c5bdf 100644
--- a/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
+++ b/keyboards/basekeys/slice/rev1/keymaps/via/keymap.c
@@ -14,7 +14,7 @@
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
-#include "keymap_jp.h"
+#include "keymap_japanese.h"
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them