diff options
author | Stephen Christie <undersampled@live.com> | 2016-09-19 18:05:58 -0400 |
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committer | Stephen Christie <undersampled@live.com> | 2016-09-19 18:05:58 -0400 |
commit | 57a6828a7a73d7b7c3dd9693e04d6873e2e3d1c2 (patch) | |
tree | bdabbdbdd9fd6de500728721d1865058468871e3 /keyboards/atreus/keymaps/replicaJunction/keymap.c | |
parent | bf2b260429dbc015d49d005065a37441c8f15753 (diff) | |
parent | 5f9c2f63ffb2c58db73e67442134be58bfe2c129 (diff) |
Merge branch 'master' of http://github.com/jackhumbert/qmk_firmware
Diffstat (limited to 'keyboards/atreus/keymaps/replicaJunction/keymap.c')
-rw-r--r-- | keyboards/atreus/keymaps/replicaJunction/keymap.c | 107 |
1 files changed, 107 insertions, 0 deletions
diff --git a/keyboards/atreus/keymaps/replicaJunction/keymap.c b/keyboards/atreus/keymaps/replicaJunction/keymap.c new file mode 100644 index 0000000000..52d3677fa7 --- /dev/null +++ b/keyboards/atreus/keymaps/replicaJunction/keymap.c @@ -0,0 +1,107 @@ +/* + * Keyboard: Atreus + * Keymap: replicaJunction + * Version: 0.3 + * + * This keymap is designed to complement my Ergodox keyboard layout, found in keyboards/ergodox_ez. + * The Atreus keyboard is a 40% board whose design was heavily influenced by the Ergodox. I now + * have both keyboards, so I've designed these layouts in an effort to make switching between the + * two as easy as possible. + * + * Clearly, the Atreus is the limiting factor in this equation, so I've taken heavy advantage of + * function and dual-role keys. + * + * The default key layout in this keymap is Colemak-ModDH. Information on that layout can be found + * here: https://colemakmods.github.io/mod-dh/ + */ + +#include "atreus.h" + +// Each layer gets a name for readability, which is then used in the keymap matrix below. +// The underscores don't mean anything - you can have a layer called STUFF or any other name. +// Layer names don't all need to be of the same length, obviously, and you can also skip them +// entirely and just use numbers. + +// Note that whatever is set as layer 0 will be the default layer of the keyboard. + +#define _CO 0 // Colemak +#define _QW 1 // QWERTY +#define _GA 2 // Gaming +#define _EX 3 // Extend +#define _NU 4 // Numpad +#define _FN 5 // Function + +// Some quick aliases, just to make it look pretty +#define _______ KC_TRNS +#define KCX_CA LCTL(KC_LALT) +#define KCX_CS LCTL(KC_LSFT) +#define KCX_CSA LCTL(LSFT(KC_LALT)) +#define KCX_LST LSFT(KC_TAB) +#define KX_COPY LCTL(KC_C) +#define KX_CUT LCTL(KC_X) +#define KX_PAST LCTL(KC_V) +#define KX_UNDO LCTL(KC_Z) + +; // This doesn't do anything. It's just for VSCode because its syntax highlighting is weird for the above #define statements. + +const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { +[_CO] = KEYMAP( + KC_Q, KC_W, KC_F, KC_P, KC_B, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, + KC_A, KC_R, KC_S, KC_T, KC_G, KC_M, KC_N, KC_E, KC_I, KC_O, + SFT_T(KC_Z), KC_X, KC_C, KC_D, KC_V, KC_K, KC_H, KC_COMM, KC_DOT, SFT_T(KC_SLSH), + KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL +), + +[_QW] = KEYMAP( /* Qwerty */ + KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, + KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, + SFT_T(KC_Z), KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, SFT_T(KC_SLSH), + KC_ESC, KC_LGUI, KC_TAB, KC_LALT, KC_BSPC, CTL_T(KC_DEL), ALT_T(KC_ENT), LT(_NU, KC_SPC), MO(_EX), KC_MINS, KC_QUOT, KC_EQL +), + +[_EX] = KEYMAP( /* Extend */ + KC_CAPS, _______, _______, _______, _______, KC_PGUP, KC_HOME, KC_UP, KC_END, KC_DEL, + _______, KC_LGUI, KC_LALT, KC_LCTL, _______, KC_PGDN, KC_LEFT, KC_DOWN, KC_RGHT, KC_BSPC, + _______, KX_CUT, KX_COPY, _______, KX_PAST, _______, KC_TAB, KCX_LST, _______, KC_INSERT, + _______, _______, _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, KC_PSCR +), + +[_NU] = KEYMAP( /* Numbers and symbols */ + KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_AMPR, KC_SLSH, KC_7, KC_8, KC_9, KC_ASTR, + KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_TILD, KC_PIPE, KC_4, KC_5, KC_6, KC_MINS, + KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_GRV, KC_BSLS, KC_1, KC_2, KC_3, KC_PLUS, + _______, TG(_GA), _______, MO(_FN), _______, _______, _______, _______, KC_0, KC_DOT, KC_EQL, _______ +), + +[_FN] = KEYMAP( /* Functions */ + KC_DEL, KC_HOME, KC_UP, KC_END, KC_PGUP, _______, KC_F7, KC_F8, KC_F9, KC_F10, + KC_BSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, _______, KC_F4, KC_F5, KC_F6, KC_F11, + _______, KC_VOLU, KC_MUTE, KC_VOLD, KC_MPLY, _______, KC_F1, KC_F2, KC_F3, KC_F12, + _______, _______, _______, _______, KC_MSTP, _______, _______, _______, KC_NO, DF(_CO), DF(_QW), RESET +), + +[_GA] = KEYMAP( /* Gaming */ + _______, _______, _______, _______, _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, + _______, _______, _______, _______, _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, + KC_Z, _______, _______, _______, _______, KC_BTN3, _______, KC_MS_D, _______, _______, + _______, TG(_GA), _______, KC_LSFT, KC_SPC, KC_BSPC, KC_BTN2, KC_BTN1, _______, _______, _______, _______ +)}; + +const uint16_t PROGMEM fn_actions[] = { + +}; + +const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) +{ + // MACRODOWN only works in this function + switch(id) { + case 0: + if (record->event.pressed) { + register_code(KC_RSFT); + } else { + unregister_code(KC_RSFT); + } + break; + } + return MACRO_NONE; +}; |