diff options
author | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
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committer | Nick Brassel <nick@tzarc.org> | 2021-08-29 08:20:25 +1000 |
commit | f061ca497464fe85284906fb163a33eaee7a91ef (patch) | |
tree | 33ef1bfb529aed382e8526c607c4e18717f92571 /keyboards/atreus/keymaps/erlandsona/keymap.c | |
parent | ff65185dec6f97be1eb49f17cea526a0d0bbf3d6 (diff) | |
parent | 4bad375d7c09d949a9dcdd4feba147c9c7a67ec6 (diff) |
Breaking changes develop merge to master, 2021Q3 edition. (#14196)
Diffstat (limited to 'keyboards/atreus/keymaps/erlandsona/keymap.c')
-rw-r--r-- | keyboards/atreus/keymaps/erlandsona/keymap.c | 15 |
1 files changed, 2 insertions, 13 deletions
diff --git a/keyboards/atreus/keymaps/erlandsona/keymap.c b/keyboards/atreus/keymaps/erlandsona/keymap.c index 151288edc2..c261e892d4 100644 --- a/keyboards/atreus/keymaps/erlandsona/keymap.c +++ b/keyboards/atreus/keymaps/erlandsona/keymap.c @@ -1,6 +1,3 @@ -// this is the style you want to emulate. -// This is the canonical layout file for the Quantum project. If you want to add another keyboard, - #include QMK_KEYBOARD_H // Each layer gets a name for readability, which is then used in the keymap matrix below. @@ -23,21 +20,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { KC_GRV , KC_1 , KC_2 , KC_3 , KC_4 , KC_LPRN, KC_RPRN, KC_MINS, KC_EQL , KC_LBRC, KC_TAB , KC_5 , KC_6 , KC_7 , KC_8 , KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, KC_RBRC, _______, KC_9 , KC_0 , KC_DOT , KC_COMM, KC_HOME, KC_PGDN, KC_PGUP, KC_END , _______, - _______, _______, _______, _______, KC_DEL , F(MOUS), _______, _______, _______, _______, _______, _______ + _______, _______, _______, _______, KC_DEL , TG(MOUS), _______, _______, _______, _______, _______, _______ ), [MOUS] = LAYOUT( /* Mouse and Media Keys */ KC_SLCK, KC_PAUSE, KC_F11 , KC_F10 , KC_F9 , KC_F8 , KC_F7 , KC_F6 , KC_F5 , KC_F4, KC_VOLD, KC_ACL0 , KC_ACL1, KC_ACL2, KC_VOLU, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_F3, KC_MUTE, KC_MPRV , KC_MPLY, KC_MNXT, KC_MUTE, KC_WH_R, KC_WH_U, KC_WH_D, KC_WH_L, KC_F2, - _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, F(BASE), RESET , KC_F12 , KC_F1 + _______, _______ , _______, _______, _______, _______, _______, KC_BTN1, TO(BASE), RESET , KC_F12 , KC_F1 ), }; - - -// I prefer this layer switching strategy to the TG and MO functions. -// so that I can get out of mouse mode just by tapping/holding my base layer FN key. -const uint16_t PROGMEM fn_actions[] = { - [BASE] = ACTION_LAYER_OFF(2, 1), // switch back to layer 0 - [MOUS] = ACTION_LAYER_ON(2, 1) // switch to layer 2 -}; |