diff options
author | tmk <nobody@nowhere> | 2013-03-05 21:46:35 +0900 |
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committer | tmk <nobody@nowhere> | 2013-03-05 21:46:35 +0900 |
commit | 5d6b848a157a2e94859949961297d40da6a77527 (patch) | |
tree | 685ba0477174789f5d64902a5cd96114346aa9d7 /keyboard | |
parent | 38bbe976e00a9a7bf6f8157016717e80503bf6a9 (diff) | |
parent | 81d2753ab07890532ea8c4bd6a68de3e5e08ca33 (diff) |
Merge branch 'ghost_fix'
Diffstat (limited to 'keyboard')
-rw-r--r-- | keyboard/hbkb/Makefile.lufa | 1 | ||||
-rw-r--r-- | keyboard/hbkb/matrix.c | 27 |
2 files changed, 2 insertions, 26 deletions
diff --git a/keyboard/hbkb/Makefile.lufa b/keyboard/hbkb/Makefile.lufa index c73a0ca7d1..33366d7208 100644 --- a/keyboard/hbkb/Makefile.lufa +++ b/keyboard/hbkb/Makefile.lufa @@ -99,6 +99,7 @@ F_USB = $(F_CPU) # MOUSEKEY_ENABLE = yes # Mouse keys EXTRAKEY_ENABLE = yes # Audio control and System control +CONSOLE_ENABLE = yes # Console for debug #NKRO_ENABLE = yes # USB Nkey Rollover #PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support diff --git a/keyboard/hbkb/matrix.c b/keyboard/hbkb/matrix.c index d7c0663642..a24d24b8c3 100644 --- a/keyboard/hbkb/matrix.c +++ b/keyboard/hbkb/matrix.c @@ -148,18 +148,6 @@ bool matrix_is_modified(void) } inline -bool matrix_has_ghost(void) -{ -#ifdef MATRIX_HAS_GHOST - for (uint8_t i = 0; i < MATRIX_ROWS; i++) { - if (matrix_has_ghost_in_row(i)) - return true; - } -#endif - return false; -} - -inline bool matrix_is_on(uint8_t row, uint8_t col) { return (matrix[row] & (1<<col)); @@ -194,19 +182,6 @@ void matrix_print(void) } } -uint8_t matrix_key_count(void) -{ - uint8_t count = 0; - for (uint8_t i = 0; i < MATRIX_ROWS; i++) { -#if (MATRIX_COLS <= 8) - count += bitpop(matrix[i]); -#else - count += bitpop16(matrix[i]); -#endif - } - return count; -} - #ifdef MATRIX_HAS_GHOST inline static bool matrix_has_ghost_in_row(uint8_t row) @@ -217,7 +192,7 @@ static bool matrix_has_ghost_in_row(uint8_t row) // ghost exists in case same state as other row for (uint8_t i=0; i < MATRIX_ROWS; i++) { - if (i != row && (matrix[i] & matrix[row]) == matrix[row]) + if (i != row && (matrix[i] & matrix[row])) return true; } return false; |