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authorErez Zukerman <ezuk@madmimi.com>2016-05-24 23:55:29 -0400
committerErez Zukerman <ezuk@madmimi.com>2016-05-24 23:55:29 -0400
commitd06e940a179b2e81563cf6123461cfcad35f9045 (patch)
tree58f4bbc22f51cba0c22a6a1ab09a499681f1f89e /keyboard/hid_liber/keymap.c
parent8bc69afc633d3e199e3ac0a5bf39e4d255f2ce4a (diff)
[Erez & Jack] Removes keyboards which are not active on qmk
Diffstat (limited to 'keyboard/hid_liber/keymap.c')
-rw-r--r--keyboard/hid_liber/keymap.c125
1 files changed, 0 insertions, 125 deletions
diff --git a/keyboard/hid_liber/keymap.c b/keyboard/hid_liber/keymap.c
deleted file mode 100644
index 433a620975..0000000000
--- a/keyboard/hid_liber/keymap.c
+++ /dev/null
@@ -1,125 +0,0 @@
-/*
-Copyright 2011 Jun Wako <wakojun@gmail.com>
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-
-/*
- * Keymap for HID Liberator controller
- */
-#include <stdint.h>
-#include <stdbool.h>
-#include <avr/pgmspace.h>
-#include "keycode.h"
-#include "action.h"
-#include "action_macro.h"
-#include "report.h"
-#include "host.h"
-#include "print.h"
-#include "debug.h"
-#include "keymap.h"
-
-
-// Convert physical keyboard layout to matrix array.
-// This is a macro to define keymap easily in keyboard layout form.
-#define KEYMAP( \
- KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
- KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
- KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
- KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
- KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
- KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
-) { \
-/* 0 1 2 3 4 5 6 7 */ \
-/* A */ { KC_##KA0, KC_NO , KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \
-/* B */ { KC_NO , KC_##KB1, KC_##KB2, KC_##KB3, KC_NO , KC_##KB5, KC_NO , KC_NO }, \
-/* C */ { KC_NO , KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \
-/* D */ { KC_##KD0, KC_##KD1, KC_##KD2, KC_NO , KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \
-/* E */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KE6, KC_NO }, \
-/* F */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KF4, KC_NO , KC_##KF6, KC_NO }, \
-/* G */ { KC_##KG0, KC_##KG1, KC_NO , KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \
-/* H */ { KC_##KH0, KC_##KH1, KC_NO , KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \
-/* I */ { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \
-/* J */ { KC_##KJ0, KC_##KJ1, KC_NO , KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \
-/* K */ { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \
-/* L */ { KC_##KL0, KC_##KL1, KC_NO , KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \
-/* M */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KM5, KC_NO , KC_##KM7 }, \
-/* N */ { KC_NO , KC_##KN1, KC_##KN2, KC_NO , KC_NO , KC_##KN5, KC_NO , KC_##KN7 }, \
-/* O */ { KC_##KO0, KC_NO , KC_NO , KC_##KO3, KC_NO , KC_##KO5, KC_NO , KC_##KO7 }, \
-/* P */ { KC_NO , KC_##KP1, KC_##KP2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KP7 }, \
-/* Q */ { KC_NO , KC_NO , KC_##KQ2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KQ7 }, \
-/* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \
-}
-
-/*
- * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
- * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
- * switch in the ASD row next to enter. Use NUBS as keycode for the first and
- * NUHS as the keycode for the second.
- *
- * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
- * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
- * `---' `---------------' `---------------' `---------------' `-----------'
- * ,-----------------------------------------------------------. ,-----------.
- * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
- * |-----------------------------------------------------------| |-----------|
- * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
- * |-----------------------------------------------------------| `-----------'
- * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
- * |-----------------------------------------------------------| ,---.
- * |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
- * |-----------------------------------------------------------| ,-----------.
- * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
- * `-----------------------------------------------------------' `-----------'
- */
-
-/*
- * Add different layouts. If no layout is defined the default layout will be set to ANSI.
-*/
-#if defined(LAYOUT_CUSTOM)
- #include "keymap_custom.h"
-#elif defined(LAYOUT_ALARICLJS)
- #include "keymap_alaricljs.h"
-#elif defined(LAYOUT_ISO)
- #include "keymap_iso.h"
-#elif defined(LAYOUT_ANSI)
- #include "keymap_ansi.h"
-#else
- #include "keymap_ansi.h"
-#endif
-
-#define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
-#define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
-
-/* translates key to keycode */
-uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
-{
- if (layer < KEYMAPS_SIZE) {
- return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
- } else {
- return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
- }
-}
-
-/* translates Fn keycode to action */
-action_t keymap_fn_to_action(uint8_t keycode)
-{
- action_t action;
- if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
- action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
- } else {
- action.code = ACTION_NO;
- }
- return action;
-}